# **Naval Ships** Ship classes determine weapon allocation, preventing small grids from being overly armed. **Larger ships receive more weapon points**, ensuring balanced naval combat. ## **Civilian Ships** - **Civilian ships** serve utility roles and are available to all factions. - They **cannot** carry **any type of weapon**, even if used as carriers. ## **Construction & Equipment Rules** - **Internal thrust is illegal.** - **Ship Propellers** are the **only** allowed propulsion method. - **Runways and Helipads**: - Flight decks **are only permitted on carriers**. - **Runway armor is explicitly banned in all cases.** - **Self-welding is prohibited.** - Welders may only be used **inside repair docks**. Let me know if you'd like any further refinements! 🚢