commit d13921a1f1975b1702b3edf88dacd0d0e1c0e25c Author: Merith-TK Date: Thu Feb 6 03:15:32 2025 +0000 General Base Rules diff --git a/.template.md b/.template.md new file mode 100644 index 0000000..daa12e6 --- /dev/null +++ b/.template.md @@ -0,0 +1,40 @@ +# Quick Copy Templates + +## Grid Stats + +| **STATS** | | +|------------------|:--------------:| +| Grid Type | Large Grid | +| Block Count | 0-5000 | +| Max Caliber | 500 mm | +| Weapon Points | 120 | +| Extractor Points | None | +| Max Per Faction | N/A | +| Max Speed | N/A | +| Beam Multitools | None | + +--- + +| **Extractors** | **Point Cost** | **Max** | +|-------------------------|:--------------:|:-------:| +| Basic Static Drill | 1 | 0 | +| Static Drill | 1 | 0 | +| Advanced Static Drill | 2 | 0 | + +--- + +| **Weapons** | **Point Cost** | **Max** | +|-----------------------|:--------------:|:-------:| +| 500mm Gun Turret | 0 | 0 | +| 400mm Gun Turret | 0 | 0 | +| 300mm Gun Turret | 0 | 0 | +| 203mm Gun Turret | 0 | 0 | +| 203mm Single-Barreled | 0 | 0 | +| 100mm Gun Turret | 0 | 0 | +| 30mm CIWS | 0 | 0 | +| 30mm Autocannon | 0 | 0 | +| Discobal AMS | 0 | 0 | +| VXM-08 MLMS | 0 | 0 | +| 250mm Railgun | 0 | 0 | +| 150mm Railgun | 0 | 0 | +| 75mm Railgun | 0 | 0 | diff --git a/Base/Extractors.md b/Base/Extractors.md new file mode 100644 index 0000000..bbed99e --- /dev/null +++ b/Base/Extractors.md @@ -0,0 +1,26 @@ +# Extractors + +> A nation's ability to acquire resources + +In the name, they extract resources deep from a nation's crust. + +--- + +| **STATS** | | +|------------------|:--------------:| +| Grid Type | Large Grid | +| Block Count | 0-750 | +| Max Caliber | N/A | +| Weapon Points | N/A | +| Extractor Points | 6 | +| Max Per Faction | 6 | +| Max Speed | N/A | +| Beam Multitools | None | + +--- + +| **Extractors** | **Point Cost** | **Max** | +|-------------------------|:--------------:|:-------:| +| Basic Static Drill | 1 | 6 | +| Static Drill | 1 | 6 | +| Advanced Static Drill | 2 | 3 | diff --git a/Base/Factories.md b/Base/Factories.md new file mode 100644 index 0000000..b7fde05 --- /dev/null +++ b/Base/Factories.md @@ -0,0 +1,44 @@ +# Factories + +> Light industrial capacity + +These facilities are ideal for inland production of ground or aerial vehicles as well as the refining of resources and the manufacture of componenets needed for other purposes. + +--- + +| **STATS** | | +|------------------|:--------------:| +| Grid Type | Large Grid | +| Block Count | 0-3600 | +| Max Caliber | 203 mm | +| Weapon Points | 12 | +| Extractor Points | 1 | +| Max Per Faction | 3 | +| Max Speed | N/A | +| Beam Multitools | 1 | + +--- + +| **Extractors** | **Point Cost** | **Max** | +|-------------------------|:--------------:|:-------:| +| Basic Static Drill | 1 | 0 | +| Static Drill | 1 | 0 | +| Advanced Static Drill | 2 | 0 | + +--- + +| **Weapons** | **Point Cost** | **Max** | +|-----------------------|:--------------:|:-------:| +| 500mm Gun Turret | 20 | 0 | +| 400mm Gun Turret | 15 | 0 | +| 300mm Gun Turret | 10 | 0 | +| 203mm Gun Turret | 6 | 6 | +| 203mm Single-Barreled | 4 | 4 | +| 100mm Gun Turret | 2 | 3 | +| 30mm CIWS | 3 | 4 | +| 30mm Autocannon | 1 | 6 | +| Discobal AMS | 4 | 2 | +| VXM-08 MLMS | 8 | 3 | +| 250mm Railgun | 30 | 0 | +| 150mm Railgun | 20 | 3 | +| 75mm Railgun | 14 | 3 | diff --git a/Base/Firebase.md b/Base/Firebase.md new file mode 100644 index 0000000..06c5185 --- /dev/null +++ b/Base/Firebase.md @@ -0,0 +1,37 @@ +# Firebase + +> Temporary base build during wartime. + +These abses may be build during wars. They are ideal for either holding captured territory, used as a staging point for your military, or as a means of defending your own territory. + +This is the only type of static grid that can be build outside of your own territory during a ware that your faction is involved in. + +--- + +| **STATS** | | +|------------------|:---------------:| +| Grid Type | Large Grid | +| Block Count | 0-1600 | +| Max Caliber | 203 mm | +| Weapon Points | 25 | +| Extractor Points | None | +| Max Speed | N/A | +| Beam Multitools | None | + +--- + +| **Weapons** | **Point Cost** | **Max** | +|-----------------------|:--------------:|:-------:| +| 500mm Gun Turret | 20 | 0 | +| 400mm Gun Turret | 15 | 0 | +| 300mm Gun Turret | 10 | 0 | +| 203mm Gun Turret | 6 | 6 | +| 203mm Single-Barreled | 4 | 4 | +| 100mm Gun Turret | 3 | 4 | +| 30mm CIWS | 4 | 4 | +| 30mm Autocannon | 1 | 6 | +| Discobal AMS | 4 | 2 | +| VXM-08 MLMS | 6 | 3 | +| 250mm Railgun | 30 | 0 | +| 150mm Railgun | 20 | 0 | +| 75mm Railgun | 13 | 3 | diff --git a/Base/Forts.md b/Base/Forts.md new file mode 100644 index 0000000..8a677c4 --- /dev/null +++ b/Base/Forts.md @@ -0,0 +1,35 @@ +# **Forts** + +> The Defense of a Nation + +Forts play a crucial role in defending your own territory from an invading nation and have access to powerful weapons that battleships use. + +--- + +| **STATS** | | +|------------------|:--------------:| +| Grid Type | Large Grid | +| Block Count | 0-5600 | +| Max Caliber | 500 mm | +| Weapon Points | 120 | +| Extractor Points | None | +| Max Speed | N/A | +| Beam Multitools | None | + +--- + +| **Weapons** | **Point Cost** | **Max** | +|---------------------------|:--------------:|:-------:| +| 500mm Gun Turret | 20 | 4 | +| 400mm Gun Turret | 15 | 4 | +| 300mm Gun Turret | 10 | 5 | +| 203mm Gun Turret | 7 | 6 | +| 203mm Single-Barreled | 5 | 4 | +| 100mm Gun Turret | 3 | 4 | +| 30mm CIWS | 3 | 4 | +| 30mm Autocannon | 1 | 6 | +| Discobal AMS | 4 | 2 | +| VXM-08 MLMS | 8 | 3 | +| 250mm Railgun | 30 | 2 | +| 150mm Railgun | 20 | 3 | +| 75mm Railgun | 15 | 3 | diff --git a/Base/Headquarters.md b/Base/Headquarters.md new file mode 100644 index 0000000..adc39c5 --- /dev/null +++ b/Base/Headquarters.md @@ -0,0 +1,45 @@ +# **Headquarters** + +> A Faction's Main Base + +The HQ serves as the main base of a faction's territory and, as such, is the most important. + +The HQ does not need to be called an "HQ" in-game. It may be referred to as, for example, a nation's capital or any reasonable alternative name. + +--- + +| **STATS** | | +|------------------|:---------------:| +| Grid Type | Large Grid | +| Block Count | 0-5200 | +| Max Caliber | 400 mm | +| Weapon Points | 76 | +| Extractor Points | 4 | +| Max Speed | N/A | +| Beam Multitools | 1 Max | + +--- + +| **HQ Extractors** | **Point Cost** | **Max** | +|-------------------------|:--------------:|:-------:| +| Basic Static Drill | 1 | 4 | +| Static Drill | 1 | 4 | +| Advanced Static Drill | 2 | 2 | + +--- + +| **Weapons** | **Point Cost** | **Max** | +|----------------------------|:--------------:|:-------:| +| 500mm Gun Turret | 20 | 0 | +| 400mm Gun Turret | 15 | 3 | +| 300mm Gun Turret | 10 | 4 | +| 203mm Gun Turret | 7 | 6 | +| 203mm Single-Barreled | 4 | 4 | +| 100mm Gun Turret | 2 | 4 | +| 30mm CIWS | 3 | 4 | +| 30mm Autocannon | 1 | 6 | +| Discobal AMS | 4 | 2 | +| VXM-08 MLMS | 8 | 3 | +| 250mm Railgun | 30 | 0 | +| 150mm Railgun | 20 | 3 | +| 75mm Railgun | 15 | 3 | diff --git a/Base/Outposts.md b/Base/Outposts.md new file mode 100644 index 0000000..9996c89 --- /dev/null +++ b/Base/Outposts.md @@ -0,0 +1,33 @@ +# **Outposts** + +> Small bases for controlling territory + +Outposts fill the role of a base where forts are not needed, and are ideal for holding long distant territory such as islands. + +| **STATS** | | +|------------------|:---------------:| +| Grid Type | Large Grid | +| Block Count | 0-2600 | +| Max Caliber | 300 mm | +| Weapon Points | 36 | +| Extractor Points | None | +| Max Speed | N/A | +| Beam Multitools | None | + +--- + +| **Weapons** | **Point Cost** | **Max** | +|----------------------------|:--------------:|:-------:| +| 500mm Gun Turret | 20 | 0 | +| 400mm Gun Turret | 15 | 0 | +| 300mm Gun Turret | 10 | 5 | +| 203mm Gun Turret | 6 | 6 | +| 203mm Single-Barreled | 4 | 4 | +| 100mm Gun Turret | 2 | 4 | +| 30mm CIWS | 3 | 4 | +| 30mm Autocannon | 1 | 6 | +| Discobal AMS | 4 | 2 | +| VXM-08 MLMS | 8 | 3 | +| 250mm Railgun | 30 | 0 | +| 150mm Railgun | 20 | 3 | +| 75mm Railgun | 15 | 3 | diff --git a/Base/Shipyards.md b/Base/Shipyards.md new file mode 100644 index 0000000..d9ba82f --- /dev/null +++ b/Base/Shipyards.md @@ -0,0 +1,32 @@ +# Shipyards + +> Heavy Industrial Capacity + +| **STATS** | | +|------------------|:--------------:| +| Grid Type | Large Grid | +| Block Count | 0-4100 | +| Max Caliber | 300 mm | +| Weapon Points | 24 | +| Extractor Points | None | +| Max Per Faction | 2 | +| Max Speed | N/A | +| Beam Multitools | None | + +--- + +| **Weapons** | **Point Cost** | **Max** | +|-----------------------|:--------------:|:-------:| +| 500mm Gun Turret | 20 | 0 | +| 400mm Gun Turret | 15 | 0 | +| 300mm Gun Turret | 10 | 0 | +| 203mm Gun Turret | 6 | 6 | +| 203mm Single-Barreled | 4 | 4 | +| 100mm Gun Turret | 2 | 4 | +| 30mm CIWS | 3 | 4 | +| 30mm Autocannon | 1 | 6 | +| Discobal AMS | 4 | 2 | +| VXM-08 MLMS | 8 | 3 | +| 250mm Railgun | 30 | 0 | +| 150mm Railgun | 20 | 3 | +| 75mm Railgun | 15 | 3 | diff --git a/Base/_BaseRules.md b/Base/_BaseRules.md new file mode 100644 index 0000000..a769d30 --- /dev/null +++ b/Base/_BaseRules.md @@ -0,0 +1,25 @@ +# **Base Rules** + +Forts and Main Bases are the backbone of a stable nation. They serve as primary defenses and key objectives in war, where their survival or destruction can determine victory. + +### **Construction Rules** + +- **Forts** must be built **onshore**. Only **FOBs, Outposts, and HQs** may be built inland. Contact staff for details. + +- **No subgrids** are allowed on forts. To print from them, use a console block. + +- **All static grids** must be **anchored to the Voxel** and **cannot** be fully subterranean. + +### **Wartime Rules** + +- A **Main Base cannot be attacked** until **all enemy forts** have been destroyed. + +- **FOBs (Forward Operating Bases)** are temporary wartime outposts used for **defense** or **offensive staging** near enemy territory. They can be placed anywhere outside neutral faction lands. + +- **Jurisdiction matters**: + - You **cannot** fire on ships in **neutral national waters**. + - You **cannot** attack forts or main bases unless at war. + +- **Enemy docked ships** may only be attacked if: + - They fire upon you with **non-automated defenses**. + - They **move** to gain a better firing position for automated turrets. diff --git a/GeneralRules.md b/GeneralRules.md new file mode 100644 index 0000000..14b46bc --- /dev/null +++ b/GeneralRules.md @@ -0,0 +1,14 @@ +# **RULES** + +*General set of rules that outline the process and what you can and can’t do. Please read through all of them before playing on the server.* + +1. Weapons not outlined for use in the ship, aircraft, and GCV weapon tables are illegal to use, unless per specific admin permission. AWG weapons not outlined in the rules are *especially* banned. +2. Do not use grinders against enemy grids in combat. While we have countermeasures for this, using your jetpack in any offensive or defensive manner is illegal, such as planting warheads aboard enemy vessels or chasing an aircraft with a rifle. +3. No offline raiding. +4. Avoid meta gunbrick builds, try to make your builds look somewhat like their real-life counterparts. This applies to tanks, aircraft, and ships*. This does not mean you can’t create your own designs, just try to be realistic.* +5. No exploits such as pistons or clang drives, your build will be deleted without warning or compensation. +6. Try to avoid making your builds performance-intensive. Grids deemed too laggy will be reprimanded. +7. Active mining using vanilla or mod grid tools is banned. Resource gathering is done through static drills. Voxel damage is discouraged, but not disallowed. Factions are only allowed a maximum of 1 underground base, although we request that you do as little voxel damage as possible for performance reasons. +8. All propulsion must be on the EXTERIOR of a grid and CANNOT be contained within the grid. +9. Grid ramming is illegal. Ships that have lost buoyancy or are effectively destroyed must not ram or try and otherwise interfere with the enemy. +10. You are not permitted to be in space or send anything into space. Any grids found in space will be deleted~~, and the owner likely banned. *You are not the Kerbal Space Program.* diff --git a/LegacyRules.md b/LegacyRules.md new file mode 100644 index 0000000..e69de29 diff --git a/PluginLoader.md b/PluginLoader.md new file mode 100644 index 0000000..9c437ab --- /dev/null +++ b/PluginLoader.md @@ -0,0 +1,3 @@ +# Plugin Loader + +> Empty \ No newline at end of file diff --git a/PointCosts.md b/PointCosts.md new file mode 100644 index 0000000..cea90ea --- /dev/null +++ b/PointCosts.md @@ -0,0 +1,11 @@ +# Point Costs + +## Extractors + +> Max is Max Per Faction + +| **Extractors** | **Point Cost** | **Max** | +|-------------------------|:--------------:|:-------:| +| Basic Static Drill | 1 | 4 | +| Static Drill | 1 | 4 | +| Advanced Static Drill | 2 | 2 |