Merith.TK Warfare2 Signal DecorativeBlocks3 DecorativeBlocks2 Automatons HeavyIndustry DecorativeBlocks Warfare1 117882385586086544 CastShadows InScene 0.248264283 0.0461890548 0.8487373 0.464625031 MyModStorageComponent 75bbb4f5-4fb9-4230-beef-bb79c9811502 GAA= 75bbb4f5-4fb9-4230-beef-bb79c9811503 Eg0IABAAIAAtAAAAADAA 29ffd684-13d7-4045-bf76-cd48bf80e36a CAAQABiAgAEiACgAMAA6AEIASgBVAAAAAFobCQAAAAAAAAAAIQAAAAAAAAAAOQAAAAAAAAAAYhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAABqCgiAydj28ssBEARyAHgAgAEAiAEBkAEAmQEAAAAAAAAAAKgBALABALoBGwkAAAAAAAAAACEAAAAAAAAAADkAAAAAAADwv8IBGwkAAAAAAAAAACEAAAAAAADwPzkAAAAAAAAAAMoBCgiAydj28ssBEATSAU4IABAAGAAgACgAMAE4AEAASABQAFgAYABoAHAAeACAAQCIAQCQAQCYAQCgAQCoAQCwAQC4AQDAAQDIAQDQAQDYAQDgAQDoAQDwAQD4AQDaAU4IABAAGAAgACgAMAA4AEAASABQAFgAYABoAHAAeACAAQCIAQCQAQCYAQCgAQCoAQGwAQG4AQHAAQHIAQHQAQDYAQDgAQDoAQDwAQD4AQDiAQDqAQCAAgCKAgCSAgCYAgCiAgQIARAPsAIAuAL///////////8BwgIA Large LargeProjector 86380126203825443 Battered_Armor 144115188075855895 144115188075856034 Faction [BASE] Self Repair Projector false true true true 2 false 0 0 0 0 0 0 false true false 5 200 0 false 1 Window1x1Slope 132141659154057001 Battered_Armor 144115188075856034 Window1x1Slope 139762997522574051 Battered_Armor 144115188075856034 93005172054539190 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 4 9223372036854.775807 2147483647 CanReceive false Oxygen Tank Core false true true true 1 true false 1 true LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockConveyor 100544812374647582 Battered_Armor 144115188075856034 ConveyorTube 111227564948365912 Battered_Armor 144115188075856034 LargeHeavyBlockArmorSlope Battered_Armor 144115188075856034 LargeHeavyBlockArmorBlock Battered_Armor 144115188075856034 Window1x1Slope 128455982944913161 Battered_Armor 144115188075856034 Window1x1Slope 133577712022336625 Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 SmallLight 85696888685188924 Battered_Armor 144115188075856034 Interior Light 2 Reactor false true true true 1 true 5 120 0.490196079 0.772549033 1 2 0 10 0 0.5 SmallLight 75549153632130373 Battered_Armor 144115188075856034 Interior Light 3 Reactor false true true true 2 true 5 120 0.490196079 0.772549033 1 2 0 10 0 0.5 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockLargeGenerator 74337664115493936 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 95.677749 Uranium 0 1 8 9223372036854.775807 2147483647 CanReceive false MyTimerComponent true 0 0 true false Frame100 800 900 false Large Reactor Core false true true true 1 true 95.67775 false LargeHeavyBlockArmorBlock Battered_Armor 144115188075856034 ConveyorTube 127711800760242842 Battered_Armor 144115188075856034 LargeBlockConveyor 102398308341529544 Battered_Armor 144115188075856034 LargeWindowEdge 106034749401400918 Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 ConveyorTube 74496890304688423 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 ConveyorTube 106234277865566158 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 132012980933593936 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 4 9223372036854.775807 2147483647 CanReceive false Oxygen Tank 4 Core false true true true 2 true false 1 false 123027855102276832 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 4 9223372036854.775807 2147483647 CanReceive false Oxygen Tank 3 Core false true true true 3 true false 1 false LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorInvCorner2Base Battered_Armor 144115188075856034 LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorInvCorner2Base Battered_Armor 144115188075856034 LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorInvCorner2Base Battered_Armor 144115188075856034 LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 LargeWindowSquare 90592326822258457 Battered_Armor 144115188075856034 ConveyorTube 76878561838639411 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 BridgeWindow1x1FaceInverted 112849952557710323 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeWindowSquare 140834039522858395 Battered_Armor 144115188075856034 LargeWindowSquare 94213640721351162 Battered_Armor 144115188075856034 LargeWindowSquare 126325940092283466 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 ConveyorTubeCurved 105331503724228194 Battered_Armor 144115188075856034 LargeSteelCatwalk 93782630216464377 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 SmallLight 80068560110453300 Battered_Armor 144115188075856034 Interior Light 9 Reactor false true true true 3 true 5 120 0.490196079 0.772549033 1 2 0 10 0 0.5 LargeBlockLargeContainer 99356295629646864 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 1702.766531 Uranium 0 46.382977 Stone 6 72 421.875008 9223372036854.775807 2147483647 CanReceive CanSend false Large Cargo Container Core Ores Ingots (0%) false true true true 1 ArmorSide 92082122649520725 Battered_Armor 144115188075856034 ArmorSide 119106307929292235 Battered_Armor 144115188075856034 ArmorSide 130987832125506269 Battered_Armor 144115188075856034 ArmorSide 138823248354627026 Battered_Armor 144115188075856034 ArmorSide 119463581246969879 Battered_Armor 144115188075856034 ArmorSide 92259826097670970 Battered_Armor 144115188075856034 ArmorSide 76874828357113989 Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 ArmorSide 126104530030936953 Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 ArmorSide 116007630198974031 Battered_Armor 144115188075856034 ArmorSide 79129401321106841 Battered_Armor 144115188075856034 ArmorSide 125302329002939142 Battered_Armor 144115188075856034 ArmorSide 119840564321114439 Battered_Armor 144115188075856034 ArmorSide 114579587784179339 Battered_Armor 144115188075856034 ArmorSide 86587728533845115 Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeHeavyBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 ArmorCorner 129432600025433002 Battered_Armor 144115188075856034 ArmorCorner 78217167613347048 Battered_Armor 144115188075856034 ArmorCorner 109754065770434564 Battered_Armor 144115188075856034 ArmorCorner 136846311745805884 Battered_Armor 144115188075856034 ArmorSide 140763753557831846 Battered_Armor 144115188075856034 ArmorSide 92073255162362931 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 ArmorSide 116088332874503134 Battered_Armor 144115188075856034 ArmorSide 83020175491066493 Battered_Armor 144115188075856034 ArmorSide 140664720499951454 Battered_Armor 144115188075856034 ArmorSide 130959155649524444 Battered_Armor 144115188075856034 ArmorCorner 139227440868938774 Battered_Armor 144115188075856034 ArmorCorner 93184443557761555 Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeWindowSquare 128596993888323349 Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeHeavyBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 ArmorSide 78000289137205343 Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 ArmorSide 80356675941184793 Battered_Armor 144115188075856034 ArmorSide 84437968237206360 Battered_Armor 144115188075856034 ArmorSide 132844494355321574 Battered_Armor 144115188075856034 ArmorSide 98911224175843596 Battered_Armor 144115188075856034 ArmorSide 92525275935383357 Battered_Armor 144115188075856034 ArmorSide 89589893969422697 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 134814082172754037 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 4 9223372036854.775807 2147483647 CanReceive false Oxygen Tank 2 Core false true true true 4 true false 1 false LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorInvCorner2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeInteriorPillar 108121777804711518 Battered_Armor 144115188075856034 SmallLight 112201984467099195 Battered_Armor 144115188075856034 Interior Light 34 Cargo false true true true 4 true 7.5 120 0.4509804 1 3 0 10 0 0.5 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 ArmorSide 121361285432987658 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeSteelCatwalk 91717715072968602 Battered_Armor 144115188075856034 LargeWindowEdge 102220701224582080 Battered_Armor 144115188075856034 LargeWindowEdge 92318325579813289 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeHeavyBlockArmorBlock Battered_Armor 144115188075856034 SmallLight 121784372691759370 Battered_Armor 144115188075856034 Interior Light 10 Reactor false true true true 5 true 5 120 0.490196079 0.772549033 1 2 0 10 0 0.5 SmallLight 84123184869459430 Battered_Armor 144115188075856034 Interior Light 11 Reactor false true true true 6 true 5 120 0.490196079 0.772549033 1 2 0 10 0 0.5 ConveyorTube 144084884405810968 Battered_Armor 144115188075856034 SmallLight 124840443787242852 Battered_Armor 144115188075856034 Interior Light 13 Reactor false true true true 7 true 5 120 0.490196079 0.772549033 1 2 0 10 0 0.5 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeHeavyBlockArmorBlock Battered_Armor 144115188075856034 LargeHeavyBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 ArmorCenter 75545641494295199 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockHeavyArmorSlopedCornerBase Battered_Armor 144115188075856034 LargeSteelCatwalk 122200428476823818 Battered_Armor 144115188075856034 LargeSteelCatwalkPlate 100741073832382054 Battered_Armor 144115188075856034 LargeSteelCatwalkPlate 107188230977002097 Battered_Armor 144115188075856034 LargeSteelCatwalkPlate 74262415057347850 Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeHeavyBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeHeavyBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 ArmorCorner 89110067904081131 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeHeavyBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeWindowSquare 82659581917576891 Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 ArmorCorner 141085929420059212 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 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144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 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LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 AirtightHangarDoorWarfare2C 132676193019692987 Battered_Armor 144115188075855895 144115188075856034 Faction false true true true 4 true false false 0 88539325717456801 Battered_Armor 144115188075855895 144115188075856034 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144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockSlideDoor 72637106313055058 Battered_Armor 144115188075855895 144115188075856034 Faction Sliding Door Core false true true true 1 true false true 1 LargeBlockSlideDoor 75801239908075336 Battered_Armor 144115188075855895 144115188075856034 Faction Sliding Door 2 Core false true true true 2 true false false 0 LargeBlockSlideDoor 104805685260797863 Battered_Armor 144115188075855895 144115188075856034 Faction Sliding Door 3 Core false true true true 3 true false false 0 LargeBlockSlideDoor 84017733270334618 Battered_Armor 144115188075855895 144115188075856034 Faction Sliding Door 4 Core false true true true 4 true false true 1 ConveyorTube 121646395343441444 Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockConveyor 112592378880596266 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 SmallLight 97979296389062871 Battered_Armor 144115188075856034 Interior Light 48 Walk Core false true true true 37 true 10 120 0.7058824 1 1.5 0 10 0 0.5 ConveyorTubeCurved 99508713300589341 Battered_Armor 144115188075856034 87383294203110039 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 4 9223372036854.775807 2147483647 CanReceive false Oxygen Tank Corridor Stairs false true true true 1 true false 1 false SmallLight 115157236883453231 Battered_Armor 144115188075856034 Interior Light 49 Walk Core false true true true 38 true 10 120 0.7058824 1 1.5 0 10 0 0.5 SmallLight 81360084653812862 Battered_Armor 144115188075856034 Interior Light 50 Walk Core false true true true 39 true 10 120 0.7058824 1 1.5 0 10 0 0.5 SmallLight 130173830447818809 Battered_Armor 144115188075856034 Interior Light 53 Walk Core false true true true 40 true 10 120 0.7058824 1 1.5 0 10 0 0.5 SmallLight 96245452012527031 Battered_Armor 144115188075856034 Interior Light 52 Walk Core false true true true 41 true 10 120 0.7058824 1 1.5 0 10 0 0.5 SmallLight 136733443629564329 Battered_Armor 144115188075856034 Interior Light 51 Walk Core false true true true 42 true 10 120 0.7058824 1 1.5 0 10 0 0.5 SmallLight 138065503171524065 Battered_Armor 144115188075856034 Interior Light 54 Walk Core false true true true 43 true 10 120 0.7058824 1 1.5 0 10 0 0.5 SmallLight 104281594359479937 Battered_Armor 144115188075856034 Interior Light 55 Walk Core false true true true 44 true 10 120 0.7058824 1 1.5 0 10 0 0.5 SmallLight 100784168322800679 Battered_Armor 144115188075856034 Interior Light 45 Reactor Core Red false true true true 45 true 3.90017414 120 0.9019608 0 0 1 1.5 0 10 0 0.5 LargeBlockArmorBlock Battered_Armor 144115188075856034 SmallLight 103988063708269142 Battered_Armor 144115188075856034 Interior Light 41 Reactor Core Red false true true true 47 true 3.90017414 120 0.9019608 0 0 1 1.5 0 10 0 0.5 SmallLight 129712900881900802 Battered_Armor 144115188075856034 Interior Light 42 Reactor Core Red false true true true 48 true 3.90017414 120 0.9019608 0 0 1 1.5 0 10 0 0.5 SmallLight 132462036554213682 Battered_Armor 144115188075856034 Interior Light 44 Reactor Core Red false true true true 49 true 3.90017414 120 0.9019608 0 0 1 1.5 0 10 0 0.5 SmallLight 95735479139941966 Battered_Armor 144115188075856034 Interior Light 47 Reactor Core Red false true true true 50 true 3.90017414 120 0.9019608 0 0 1 1.5 0 10 0 0.5 SmallLight 140204545402844878 Battered_Armor 144115188075856034 Interior Light 40 Reactor Core Red false true true true 51 true 3.90017414 120 0.9019608 0 0 1 1.5 0 10 0 0.5 SmallLight 109000783835034892 Battered_Armor 144115188075856034 Interior Light 43 Reactor Core Red false true true true 52 true 3.90017414 120 0.9019608 0 0 1 1.5 0 10 0 0.5 LargeWindowEdge 74637073022560079 Battered_Armor 144115188075856034 LargeBlockCockpit 110681134773307508 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 1 9223372036854.775807 2147483647 CanSend false MyMultiTextPanelComponent 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 Control Stations 4 false true true true 1 false Character Character Character 0.00144960708 -0.377157241 -6.10360439E-05 0.9261481 true 0 0 false 0 0 LargeBlockCockpit 138556282711115409 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 1 9223372036854.775807 2147483647 CanSend false MyMultiTextPanelComponent 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 Control Stations 3 false true true true 2 false Character Character Character true 0 0 false 0 0 LargeBlockCockpit 111515628492224758 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 1 9223372036854.775807 2147483647 CanSend false MyMultiTextPanelComponent 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 Control Stations 2 false true true true 3 false Character Character Character true 0 0 false 0 0 LargeBlockCockpit 129922177694316346 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 1 9223372036854.775807 2147483647 CanSend false MyMultiTextPanelComponent 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 Control Stations 4 false true true true 4 false Character 0 Control 83344747725906860 0 Control 83344747725906860 Character Character -0.00105287251 0.152056158 -0.000686656043 0.9883711 true 0 0 false 0 0 ConveyorTubeCurved 80228999553865068 Battered_Armor 144115188075856034 ConveyorTube 134679162320944827 Battered_Armor 144115188075856034 ConveyorTube 97750211624923259 Battered_Armor 144115188075856034 ConveyorTube 106865002497950009 Battered_Armor 144115188075856034 ConveyorTube 87239749548595664 Battered_Armor 144115188075856034 LargeInteriorPillar 119275889141144090 Battered_Armor 144115188075856034 LargeInteriorPillar 110470656969593349 Battered_Armor 144115188075856034 LargeInteriorPillar 137302850662439289 Battered_Armor 144115188075856034 LargeInteriorPillar 85238911520795651 Battered_Armor 144115188075856034 LargeInteriorPillar 86502704831360058 Battered_Armor 144115188075856034 LargeInteriorPillar 100012549756066842 Battered_Armor 144115188075856034 LargeInteriorPillar 142740308874035152 Battered_Armor 144115188075856034 LargeInteriorPillar 133987057621497331 Battered_Armor 144115188075856034 SmallLight 99949876412955299 Battered_Armor 144115188075856034 Interior Light 56 Reactor Core Red false true true true 53 true 3.90017414 120 0.9019608 0 0 1 1.5 0 10 0 0.5 SmallLight 85166532627131109 Battered_Armor 144115188075856034 Interior Light 57 Reactor Core Red false true true true 54 true 3.90017414 120 0.9019608 0 0 1 1.5 0 10 0 0.5 SmallLight 143606403428443272 Battered_Armor 144115188075856034 Interior Light 58 Reactor Core Red false true true true 55 true 3.90017414 120 0.9019608 0 0 1 1.5 0 10 0 0.5 SmallLight 140831265937836144 Battered_Armor 144115188075856034 Interior Light 59 Reactor Core Red false true true true 56 true 3.90017414 120 0.9019608 0 0 1 1.5 0 10 0 0.5 ArmorCenter 104802564971829696 Battered_Armor 144115188075856034 LargeBlockBatteryBlock 129021228329953435 Battered_Armor 144115188075855895 144115188075856034 Faction Battery 2 false true true true 1 true 3 true 0 false false 0 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockBatteryBlock 138913611691414598 Battered_Armor 144115188075855895 144115188075856034 Faction Battery 4 false true true true 2 true 3 true 0 false false 0 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockConveyor 134570983064195644 Battered_Armor 144115188075856034 ConveyorTube 95286836239984629 Battered_Armor 144115188075856034 ConveyorTube 143370929764505968 Battered_Armor 144115188075856034 ConveyorTube 136328446543732093 Battered_Armor 144115188075856034 ConveyorTube 81304179962495019 Battered_Armor 144115188075856034 LargeBlockConveyor 108475090826266506 Battered_Armor 144115188075856034 ConveyorTube 96848046891868673 Battered_Armor 144115188075856034 ConveyorTube 112845156740074965 Battered_Armor 144115188075856034 ConveyorTube 106895734304841475 Battered_Armor 144115188075856034 ConveyorTube 111118490098809081 Battered_Armor 144115188075856034 ConveyorTubeCurved 104088733710828956 Battered_Armor 144115188075856034 103765019018627816 Battered_Armor 144115188075855895 144115188075856034 Faction Gravity Generator Corridor Stairs false true true true 1 false 3.41949749 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockBeacon 118467034503974134 Battered_Armor 144115188075855895 144115188075856034 Faction false true true true 1 false 10000 LargeProgrammableBlock 86630248709265575 Battered_Armor 144115188075855895 144115188075856034 Faction MyMultiTextPanelComponent 0 3.15 ISY Inventory NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 TEXT_AND_IMAGE 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 MyModStorageComponent 74de02b3-27f9-4960-b1c4-27351f2b06d1 station_mode; itemID;blueprintID MyObjectBuilder_Ingot/Uranium;noBP MyObjectBuilder_AmmoMagazine/OKI23mmAmmo;MyObjectBuilder_BlueprintDefinition/OKI23mmAmmo MyObjectBuilder_GasContainerObject/HydrogenBottle;MyObjectBuilder_BlueprintDefinition/Position0020_HydrogenBottle MyObjectBuilder_Ore/Ice;noBP MyObjectBuilder_Ingot/Silicon;noBP MyObjectBuilder_Ingot/Nickel;noBP MyObjectBuilder_Ingot/Cobalt;noBP MyObjectBuilder_Ingot/Magnesium;noBP MyObjectBuilder_Ingot/Stone;noBP MyObjectBuilder_Ingot/Iron;noBP MyObjectBuilder_Component/BulletproofGlass;MyObjectBuilder_BlueprintDefinition/BulletproofGlass MyObjectBuilder_Component/InteriorPlate;MyObjectBuilder_BlueprintDefinition/InteriorPlate MyObjectBuilder_Component/Computer;MyObjectBuilder_BlueprintDefinition/ComputerComponent MyObjectBuilder_Component/Medical;MyObjectBuilder_BlueprintDefinition/MedicalComponent MyObjectBuilder_Component/Display;MyObjectBuilder_BlueprintDefinition/Display MyObjectBuilder_Component/Motor;MyObjectBuilder_BlueprintDefinition/MotorComponent MyObjectBuilder_Component/Construction;MyObjectBuilder_BlueprintDefinition/ConstructionComponent MyObjectBuilder_Component/EngineerPlushie;noBP MyObjectBuilder_Component/SabiroidPlushie;noBP MyObjectBuilder_Component/SteelPlate;MyObjectBuilder_BlueprintDefinition/SteelPlate MyObjectBuilder_Component/LargeTube;MyObjectBuilder_BlueprintDefinition/LargeTube MyObjectBuilder_Component/MetalGrid;MyObjectBuilder_BlueprintDefinition/MetalGrid MyObjectBuilder_Component/SmallTube;MyObjectBuilder_BlueprintDefinition/SmallTube MyObjectBuilder_Ore/Scrap;noBP MyObjectBuilder_PhysicalGunObject/WelderItem;MyObjectBuilder_BlueprintDefinition/Position0090_Welder MyObjectBuilder_PhysicalGunObject/AngleGrinderItem;MyObjectBuilder_BlueprintDefinition/Position0010_AngleGrinder MyObjectBuilder_PhysicalGunObject/HandDrillItem;MyObjectBuilder_BlueprintDefinition/Position0050_HandDrill MyObjectBuilder_PhysicalGunObject/SemiAutoPistolItem;MyObjectBuilder_BlueprintDefinition/Position0010_SemiAutoPistol MyObjectBuilder_AmmoMagazine/SemiAutoPistolMagazine;MyObjectBuilder_BlueprintDefinition/Position0010_SemiAutoPistolMagazine MyObjectBuilder_ConsumableItem/Medkit;noBP MyObjectBuilder_ConsumableItem/Powerkit;noBP MyObjectBuilder_Component/Canvas;MyObjectBuilder_BlueprintDefinition/Position0030_Canvas MyObjectBuilder_Ore/Iron;noBP MyObjectBuilder_Ore/Stone;noBP [script] ISY false true true true 1 true // Isy's Inventory Manager // =================== // Version: 2.9.5 // Date: 2023-12-10 // Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=1226261795 // ======================================================================================= // --- Configuration --- // ======================================================================================= // --- Sorting --- // ======================================================================================= // Define the keyword a cargo container has to contain in order to be recognized as a container of the given type. const string oreContainerKeyword = "Ores"; const string ingotContainerKeyword = "Ingots"; const string componentContainerKeyword = "Components"; const string toolContainerKeyword = "Tools"; const string ammoContainerKeyword = "Ammo"; const string bottleContainerKeyword = "Bottles"; // Keyword a block name has to contain to be excluded from sorting (does mostly apply for cargo containers). // This list is expandable - just separate the entries with a ",". But it's also language specific, so adjust it if needed. // Default: string[] lockedContainerKeywords = { "Locked", "Control Station", "Control Seat", "Safe Zone" }; string[] lockedContainerKeywords = { "Locked", "Control Station", "Control Seat", "Safe Zone" }; // Keyword a block name has to contain to be excluded from item counting (used by autocrafting and inventory panels) // This list is expandable - just separate the entries with a ",". But it's also language specific, so adjust it if needed. // Default: string[] hiddenContainerKeywords = { "Hidden" }; string[] hiddenContainerKeywords = { "Hidden" }; // Treat inventories that are hidden via disabling the terminal option "Show block in Inventory Screen" as hidden containers // just like adding the 'Hidden' keyword (see above)? (Note: It's not recommended to hide your main type containers!) bool treatNotShownAsHidden = false; // Keyword for connectors to disable sorting of a grid, that is docked to that connector. // This will prevent IIM from pulling any items from that connected grid. // Special containers, reactors and O2/H2 generators will still be filled. string noSortingKeyword = "[No Sorting]"; // Keyword for connectors to disable IIM completely for another grid, that is docked to that connector. string noIIMKeyword = "[No IIM]"; // Balance items between containers of the same type? This will result in an equal amount of all items in all containers of that type. bool balanceTypeContainers = false; // Show a fill level in the container's name? bool showFillLevel = true; // Fill bottles before storing them in the bottle container? bool fillBottles = true; // --- Automated container assignment --- // ======================================================================================= // Master switch. If this is set to false, automated container un-/assignment is disabled entirely. bool autoContainerAssignment = true; // Assign switch. Assign new containers if a type is full or not present? bool assignNewContainers = true; // Which type should be assigned automatically? (only relevant if master and assign switch are true) bool assignOres = true; bool assignIngots = true; bool assignComponents = true; bool assignTools = true; bool assignAmmo = true; bool assignBottles = true; // Unassign switch. Unassign empty type containers that aren't needed anymore (at least one of each type always remains). // This doesn't touch containers with manual priority tokens, like [P1]. bool unassignEmptyContainers = true; // Which type should be unassigned automatically? (only relevant if master and unassign switch are true) bool unassignOres = true; bool unassignIngots = true; bool unassignComponents = true; bool unassignTools = true; bool unassignAmmo = true; bool unassignBottles = true; // Assign ores and ingots containers as one? (complies with type switches) bool oresIngotsInOne = true; // Assign tool, ammo and bottle containers as one? (complies with type switches) bool toolsAmmoBottlesInOne = true; // --- Autocrafting --- // ======================================================================================= // Enable autocrafting or autodisassembling (disassembling will disassemble everything above the wanted amounts) // All assemblers will be used. To use one manually, add the manualMachineKeyword to it (by default: "!manual") bool enableAutocrafting = true; bool enableAutodisassembling = true; // A LCD with the keyword "Autocrafting" is required where you can set the wanted amount! // This has multi LCD support. Just append numbers after the keyword, like: "LCD Autocrafting 1", "LCD Autocrafting 2", .. string autocraftingKeyword = "ISY-Crafting"; // If you want an assembler to only assemble or only disassemble, use the following keywords in its name. // A assembler without a keyword will do both tasks string assembleKeyword = "!assemble-only"; string disassembleKeyword = "!disassemble-only"; // You can teach the script new crafting recipes, by adding one of the following tags to an assembler's name. // There are two tag options to teach new blueprints: // !learn will learn one item and then remove the tag so that the assembler is part of the autocrafting again. // !learnMany will learn everything you queue in it and will never be part of the autorafting again until you remove the tag. // To learn an item, queue it up about 100 times (Shift+Click) and wait until the script removes it from the queue. string learnKeyword = "!learn"; string learnManyKeyword = "!learnMany"; // Default modifier that gets applied, when a new item is found. Modifiers can be one or more of these: // 'A' (Assemble only), 'D' (Disassemble only), 'P' (Always queue first (priority)), 'H' (Hide and manage in background), 'I' (Hide and ignore) string defaultModifier = ""; // Margins for assembling or disassembling items in percent based on the wanted amount (default: 0 = exact value). // Examples: // assembleMargin = 5 with a wanted amount of 100 items will only produce new items, if less than 95 are available. // disassembleMargin = 10 with a wanted amount of 1000 items will only disassemble items if more than 1100 are available. double assembleMargin = 0; double disassembleMargin = 0; // Show unlearned (mostly modded) items on the autocrafting screen? This adds the [NoBP] tag (no blueprint) like in the old days of IIM. bool showUnlearnedItems = false; // Use assemblers on docked grids? bool useDockedAssemblers = false; // Add the header to every screen when using multiple autocrafting LCDs? bool headerOnEveryScreen = false; // Show available modifiers help on the last screen? bool showAutocraftingModifiers = true; // Split assembler tasks (this is like cooperative mode but splits the whole queue between all assemblers equally) bool splitAssemblerTasks = true; // Sort the assembler queue based on the most needed components? bool sortAssemblerQueue = true; // Autocraft ingots from stone in survival kits until you have proper refineries? bool enableBasicIngotCrafting = true; // Disable autocrafting in survival kits when you have regular assemblers? bool disableBasicAutocrafting = true; // --- Special Loadout Containers --- // ======================================================================================= // Keyword an inventory has to contain to be filled with a special loadout (see in it's custom data after you renamed it!) // Special containers will be filled with your wanted amount of items and never be drained by the auto sorting! const string specialContainerKeyword = "Special"; // Are special containers allowed to 'steal' items from other special containers with a lower priority? bool allowSpecialSteal = true; // --- Refinery handling --- // ======================================================================================= // By enabling ore balancing, the script will balance the ores between all refinieres so that every refinery has the same amount of ore in it. // To still use a refinery manually, add the manualMachineKeyword to it (by default: "!manual") bool enableOreBalancing = true; // Enable script assisted refinery filling? This will move in the most needed ore and will make room, if the refinery is already full // Also, the script puts as many ores into the refinery as possible and will pull ores even from other refineries if needed. bool enableScriptRefineryFilling = true; // Sort the refinery queue based on the most needed ingots? bool sortRefiningQueue = true; // Use refineries on docked grids? bool useDockedRefineries = false; // If you want an ore to always be refined first, simply remove the two // in front of the ore name to enable it. // Enabled ores are refined in order from top to bottom so if you removed several // you can change the order by // copying and pasting them inside the list. Just be careful to keep the syntax correct: "OreName", // By default stone is enabled and will always be refined first. List<String> fixedRefiningList = new List<string> { "Stone", //"Iron", //"Nickel", //"Cobalt", //"Silicon", //"Uranium", //"Silver", //"Gold", //"Platinum", //"Magnesium", //"Scrap", }; // --- O2/H2 generator handling --- // ======================================================================================= // Enable balancing of ice in O2/H2 generators? // All O2/H2 generators will be used. To use one manually, add the manualMachineKeyword to it (by default: "!manual") bool enableIceBalancing = true; // Put ice into O2/H2 generators that are turned off? (default: false) bool fillOfflineGenerators = false; // How much space should be left to fill bottles (aka how many bottles should fit in after it's filled with ice)? // WARNING! O2/H2 generators automatically pull ice and bottles if their inventory volume drops below 30%. // To avoid this, turn off "Use Conveyor" in the generator's terminal settings. int spaceForBottles = 1; // --- Reactor handling --- // ======================================================================================= // Enable balancing of uranium in reactors? (Note: conveyors of reactors are turned off to stop them from pulling more) // All reactors will be used. To use one manually, add the manualMachineKeyword to it (by default: "!manual") bool enableUraniumBalancing = true; // Put uranium into reactors that are turned off? (default: false) bool fillOfflineReactors = false; // Amount of uranium in each reactor? (default: 100 for large grid reactors, 25 for small grid reactors) double uraniumAmountLargeGrid = 100; double uraniumAmountSmallGrid = 25; // --- Assembler Cleanup --- // ======================================================================================= // This cleans up assemblers, if they have no queue and puts the contents back into a cargo container. bool enableAssemblerCleanup = true; // --- Internal item sorting --- // ======================================================================================= // Sort the items inside all containers? // Note, that this could cause inventory desync issues in multiplayer, so that items are invisible // or can't be taken out. Use at your own risk! bool enableInternalSorting = false; // Internal sorting pattern. Always combine one of each category, e.g.: 'Ad' for descending item amount (from highest to lowest) // 1. Quantifier: // A = amount // N = name // T = type (alphabetical) // X = type (number of items) // 2. Direction: // a = ascending // d = descending string sortingPattern = "Na"; // Internal sorting can also be set per inventory. Just use '(sort:PATTERN)' in the block's name. // Example: Small Cargo Container 3 (sort:Ad) // Note: Using this method, internal sorting will always be activated for this container, even if the main switch is turned off! // --- LCD panels --- // ======================================================================================= // To display the main script informations, add the following keyword to any LCD name (default: IIM-main). // You can enable or disable specific informations on the LCD by editing its custom data. string mainLCDKeyword = "IIM-main"; // To display current item amounts of different types, add the following keyword to any LCD name // and follow the on screen instructions. string inventoryLCDKeyword = "IIM-inventory"; // To display all current warnings and problems, add the following keyword to any LCD name (default: IIM-warnings). string warningsLCDKeyword = "IIM-warnings"; bool showOwnerWarnings = true; // To display all actions, the script did lately, add the following keyword to any LCD name (default: IIM-actions). string actionsLCDKeyword = "IIM-actions"; bool showTimeStamp = true; int maxEntries = 30; // To display the script performance (PB terminal output), add the following keyword to any LCD name (default: IIM-performance). string performanceLCDKeyword = "IIM-performance"; // Default screen font, fontsize and padding, when a screen is first initialized. Fonts: "Debug" or "Monospace" string defaultFont = "Debug"; float defaultFontSize = 0.6f; float defaultPadding = 2f; // --- Settings for enthusiasts --- // ======================================================================================= // Extra breaks between script methods in ticks (1 tick = 16.6ms). double extraScriptTicks = 0; // Use dynamic script speed? The script will slow down automatically if the current runtime exceeds a set value (default: 0.5ms) bool useDynamicScriptSpeed = true; double maxCurrentMs = 0.5; // If you want to use a machine manually, append the keyword to it. // This works for assemblers, refineries, reactors and O2/H2 generators string[] manualMachineKeywords = { "!manual" }; // List of always excluded block types (not NAMES!). Mostly because they don't have conveyors or IIM shouldn't tinker with them. string[] excludedBlocks = { "Parachute", "VendingMachine" }; // Exclude welders, grinders or drills from sorting? Set this to true, if you have huge welder or grinder walls! bool excludeWelders = false; bool excludeGrinders = false; bool excludeDrills = false; // Enable connection check for inventories (needed for [No Conveyor] info)? bool connectionCheck = false; // Tag inventories, that have no access to the main type containers with [No Conveyor]? // This only works if the above setting connectionCheck is set to true! bool showNoConveyorTag = true; // Use connected grids as temporary storage for temporary storage? // This only affects balancing methods or Special container unloading if no storage is available on your main grid. bool useConnectedGridsTemporarily = true; // Script mode: "ship", "station" or blank for autodetect string scriptMode = ""; // Protect type containers when docking to another grid running the script? bool protectTypeContainers = true; // Enable name correction? This option will automtically correct capitalization, e.g.: iim-main -> IIM-main bool enableNameCorrection = true; // IIM considers an inventory with 98% fill level as full. For very large containers, this value would waste a lot of space. // Large containers use the following static value as space left in liters (default: 500L). // Calculation: IF maxVolume - maxVolume * 0.98 > inventoryFullBuffer USE inventoryFullBuffer (by default if max volume > 25000L). double inventoryFullBuffer = 500; // Format of the actionsLCD timestamp. See https://www.tutorialsteacher.com/articles/datetime-formats-in-csharp for more information. string timeFormat = "HH:mm:ss"; // ======================================================================================= // --- End of Configuration --- // Don't change anything beyond this point! // ======================================================================================= List<IMyTerminalBlock>ʪ=new List<IMyTerminalBlock>();List<IMyTerminalBlock>ʩ=new List<IMyTerminalBlock>();List< IMyTerminalBlock>ʫ=new List<IMyTerminalBlock>();List<IMyTerminalBlock>ʬ=new List<IMyTerminalBlock>();List<IMyTerminalBlock>ʵ=new List< IMyTerminalBlock>();List<IMyTerminalBlock>ʿ=new List<IMyTerminalBlock>();List<IMyTerminalBlock>ʽ=new List<IMyTerminalBlock>();List< IMyTerminalBlock>ʼ=new List<IMyTerminalBlock>();List<IMyShipConnector>ʻ=new List<IMyShipConnector>();List<IMyRefinery>ʺ=new List< IMyRefinery>();List<IMyRefinery>ʹ=new List<IMyRefinery>();List<IMyRefinery>ʸ=new List<IMyRefinery>();List<IMyRefinery>ʷ=new List< IMyRefinery>();List<IMyAssembler>ʾ=new List<IMyAssembler>();List<IMyAssembler>ʶ=new List<IMyAssembler>();List<IMyAssembler>ʴ=new List<IMyAssembler>();List<IMyAssembler>ʳ=new List<IMyAssembler>();List<IMyAssembler>ʲ=new List<IMyAssembler>();List< IMyGasGenerator>ʱ=new List<IMyGasGenerator>();List<IMyGasTank>ʰ=new List<IMyGasTank>();List<IMyReactor>ʯ=new List<IMyReactor>();List< IMyTextPanel>ʮ=new List<IMyTextPanel>();List<string>ʭ=new List<string>();HashSet<IMyCubeGrid>ʨ=new HashSet<IMyCubeGrid>();HashSet< IMyCubeGrid>ʓ=new HashSet<IMyCubeGrid>();List<IMyTerminalBlock>ʝ=new List<IMyTerminalBlock>();List<IMyTerminalBlock>ʑ=new List< IMyTerminalBlock>();List<IMyTerminalBlock>ʐ=new List<IMyTerminalBlock>();List<IMyTerminalBlock>ʏ=new List<IMyTerminalBlock>();List< IMyTerminalBlock>ʎ=new List<IMyTerminalBlock>();List<IMyTerminalBlock>ʍ=new List<IMyTerminalBlock>();List<IMyTerminalBlock>ʌ=new List< IMyTerminalBlock>();HashSet<string>ʋ=new HashSet<string>();IMyTerminalBlock ʊ;IMyInventory ʉ;IMyTerminalBlock ʈ;IMyTerminalBlock ʇ,ʆ; bool ʅ=false;int ʄ=0;int ʃ=0;int ʒ=0;int ʂ=0;int ʔ=0;int ʧ=0;int ʥ=0;int ʤ=0;int ʣ=0;int ʢ=0;int ʡ=0;int ʠ=0;int ʟ=0;int ʦ=0 ;string[]ʞ={"/","-","\\","|"};int ʜ=0;List<String>ʛ=new List<string>();string ʚ="";List<IMyTerminalBlock>ʙ=new List< IMyTerminalBlock>();List<IMyTerminalBlock>ʘ=new List<IMyTerminalBlock>();List<IMyTerminalBlock>ʗ=new List<IMyTerminalBlock>();List< IMyTerminalBlock>ʖ=new List<IMyTerminalBlock>();List<IMyTerminalBlock>ʕ=new List<IMyTerminalBlock>();StringBuilder ʁ=new StringBuilder() ;string[]Ƶ={"showHeading=true","showWarnings=true","showContainerStats=true","showManagedBlocks=true", "showLastAction=true","scrollTextIfNeeded=true"};string[]Ș={"showHeading=true","scrollTextIfNeeded=true"};string[]ȹ={"showHeading=true", "scrollTextIfNeeded=false"};string ŕ;int ȸ=0;bool ȷ=false;string ȶ="";bool ȵ=false;bool ȴ=false;bool Ⱥ=false;HashSet<string>ȳ=new HashSet<string>( );HashSet<string>ȱ=new HashSet<string>();int Ȱ=0;int ȯ=0;int Ȯ=0;bool ȭ=false;bool Ȭ=true;bool ȫ=false;int Ȳ=0;string ȼ= "itemID;blueprintID";Dictionary<string,string>Ʌ=new Dictionary<string,string>(){{"oreContainer",oreContainerKeyword},{"ingotContainer", ingotContainerKeyword},{"componentContainer",componentContainerKeyword},{"toolContainer",toolContainerKeyword},{"ammoContainer", ammoContainerKeyword},{"bottleContainer",bottleContainerKeyword},{"specialContainer",specialContainerKeyword},{"oreBalancing","true"},{ "iceBalancing","true"},{"uraniumBalancing","true"}};string ɏ="IIM Autocrafting";string ɍ="Remove a line to show this item on the LCD again!\nAdd an amount to manage the item without being on the LCD.\nExample: '-SteelPlate=1000'" ;char[]Ɍ={'=','>','<'};IMyAssembler ɋ;string Ɋ="";MyDefinitionId ɉ;int Ɉ=0;HashSet<string>ɇ=new HashSet<string>{"Uranium" ,"Silicon","Silver","Gold","Platinum","Magnesium","Iron","Nickel","Cobalt","Stone","Scrap"};List<MyItemType>Ɏ=new List< MyItemType>();List<MyItemType>Ɇ=new List<MyItemType>();Dictionary<string,double>Ʉ=new Dictionary<string,double>(){{"Cobalt",0.3},{ "Gold",0.01},{"Iron",0.7},{"Magnesium",0.007},{"Nickel",0.4},{"Platinum",0.005},{"Silicon",0.7},{"Silver",0.1},{"Stone",0.014} ,{"Uranium",0.01}};const string Ƀ="MyObjectBuilder_";const string ɂ="Ore";const string Ɂ="Ingot";const string ɀ= "Component";const string ȿ="AmmoMagazine";const string Ⱦ="OxygenContainerObject";const string Ƚ="GasContainerObject";const string Ȫ ="PhysicalGunObject";const string Ȗ="PhysicalObject";const string ȟ="ConsumableItem";const string Ȕ="Datapad";const string ȓ=Ƀ+"BlueprintDefinition/";SortedSet<MyDefinitionId>Ȓ=new SortedSet<MyDefinitionId>(new ų());SortedSet<string>ȑ=new SortedSet<string>();SortedSet<string>Ȑ=new SortedSet<string>();SortedSet<string>ȏ=new SortedSet<string>();SortedSet<string>Ȏ=new SortedSet<string>();SortedSet<string>ȍ=new SortedSet<string>();SortedSet<string>Ȍ=new SortedSet<string>();SortedSet<string>ȋ=new SortedSet<string>();SortedSet<string>Ȋ=new SortedSet<string>();SortedSet<string>ȉ=new SortedSet<string>();SortedSet<string>Ȉ=new SortedSet<string>();Dictionary<MyDefinitionId,double>ȇ=new Dictionary<MyDefinitionId,double>();Dictionary<MyDefinitionId,double>Ȇ =new Dictionary<MyDefinitionId,double>();Dictionary<MyDefinitionId,double>ȕ=new Dictionary<MyDefinitionId,double>(); Dictionary<MyDefinitionId,int>ȅ=new Dictionary<MyDefinitionId,int>();Dictionary<MyDefinitionId,MyDefinitionId>ȗ=new Dictionary< MyDefinitionId,MyDefinitionId>();Dictionary<MyDefinitionId,MyDefinitionId>ȩ=new Dictionary<MyDefinitionId,MyDefinitionId>();Dictionary <string,MyDefinitionId>ȧ=new Dictionary<string,MyDefinitionId>();Dictionary<string,string>Ȧ=new Dictionary<string,string> ();Dictionary<string,IMyTerminalBlock>ȥ=new Dictionary<string,IMyTerminalBlock>();bool Ȥ=false;string ȣ="station_mode;\n" ;string Ȣ="ship_mode;\n";string ȡ="[PROTECTED] ";string Ȩ="";string Ƞ="";string Ȟ="";DateTime ȝ;int Ȝ=0;string ț= "Startup";string[]Ț={"Get inventory blocks","Find new items","Create item lists","Name correction","Assign containers", "Fill special containers","Sort cargo","Container balancing","Internal sorting","Add fill level to names","Get global item amount", "Get assembler queue","Autocrafting","Sort assembler queue","Clean up assemblers","Learn unknown blueprints","Fill refineries", "Ore balancing","Ice balancing","Uranium balancing"};string[]ș={"Initializing script","","Getting inventory blocks", "Loading saved items","Clearing assembler queues","Checking type containers","Setting script mode","Starting script",""};Program(){ inventoryFullBuffer/=1000;assembleMargin/=100;disassembleMargin/=100;Runtime.UpdateFrequency=UpdateFrequency.Update10;}void Main(string ɐ){ if(ȸ>=10){throw new Exception("Too many errors in script step "+Ȯ+":\n"+ț+"\n\nPlease recompile or try the reset argument!\nSupport: https://discord.gg/gY9aUUy\nScript stoppped!\n\nLast error:\n" +ȶ+"\n");}try{if(Ȭ){ț=ș[Ȯ];ɲ();return;}if(ɐ!=""){Ȟ=ɐ;Ȯ=1;Ƞ="";ȝ=DateTime.Now;Ȝ=ȗ.Count;}if(useDynamicScriptSpeed){if(Ȱ>0) {Ǧ("Dynamic script speed control");Í("..");Ȱ--;return;}}if(ȯ<extraScriptTicks){Runtime.UpdateFrequency=UpdateFrequency. Update1;ȯ++;return;}else{Runtime.UpdateFrequency=UpdateFrequency.Update10;}if(ȫ){if(Ȳ==0)ő();if(Ȳ==1)Ŏ();if(Ȳ==2)ŗ();if(Ȳ==3)Ŀ( );if(Ȳ==4)ļ();if(Ȳ>4)Ȳ=0;ȫ=false;return;}if(Ȯ==0||ȴ||ʅ){if(!Ⱥ)ɞ();if(ʅ)return;ȴ=false;Ⱥ=false;if(!Ǥ()){ʘ=ǣ(mainLCDKeyword ,Ƶ,defaultFont,defaultFontSize,defaultPadding);ʗ=ǣ(warningsLCDKeyword,Ș,defaultFont,defaultFontSize,defaultPadding);ʙ=ǣ( actionsLCDKeyword,ȹ,defaultFont,defaultFontSize,defaultPadding);ʖ=ǣ(performanceLCDKeyword,Ș,defaultFont,defaultFontSize,defaultPadding);ʕ =ǣ(inventoryLCDKeyword,null,defaultFont,defaultFontSize,defaultPadding);}else{ȴ=true;Ⱥ=true;return;}}if(!Ȥ)ɫ();if(ɰ(Ȟ)) return;ȯ=0;ȫ=true;if(showTimeStamp){ʚ=DateTime.Now.ToString(timeFormat)+":\n";}if(Ȯ==1){Ú();}if(Ȯ==2){ß();}if(Ȯ==3){if( enableNameCorrection)ό();}if(Ȯ==4){if(autoContainerAssignment){if(unassignEmptyContainers)ϑ();if(assignNewContainers)ɛ();}}if(Ȯ==5){if(ʌ. Count!=0)Ϯ();}if(Ȯ==6){if(!Ϛ())ȭ=true;}if(Ȯ==7){if(balanceTypeContainers)Β();}if(Ȯ==8){θ();}if(Ȯ==9){ϴ(ʿ);ϴ(ʌ);}if(Ȯ==10){ƺ() ;}if(Ȯ==11){if(enableAutocrafting||enableAutodisassembling)ǃ();}if(Ȯ==12){ː();}if(Ȯ==13){if(splitAssemblerTasks)Ο();if( sortAssemblerQueue)β();}if(Ȯ==14){if(enableAssemblerCleanup)γ();if(enableBasicIngotCrafting){if(ʺ.Count>0){enableBasicIngotCrafting=false; }else{Ε();}}}if(Ȯ==15){Û();}if(Ȯ==16){ˆ();}if(Ȯ==17){if(enableOreBalancing)ˁ();if(sortRefiningQueue){ˏ(ʸ,Ɏ);ˏ(ʷ,Ɇ);}}if(Ȯ ==18){if(enableIceBalancing)Ĩ();}if(Ȯ==19){if(enableUraniumBalancing){ç("uraniumBalancing","true");Ċ();}else if(! enableUraniumBalancing&&é("uraniumBalancing")=="true"){ç("uraniumBalancing","false");foreach(IMyReactor ą in ʯ){ą.UseConveyorSystem=true;}}}Ǧ( ț);Í();Ȱ=(int)Math.Floor((ǭ>20?20:ǭ)/maxCurrentMs);if(ȭ){ȭ=false;}else if(Ȯ>=19){Ȯ=0;ț=Ț[0];ȳ=new HashSet<string>(ȱ);ȱ. Clear();if(ȸ>0)ȸ--;if(ȳ.Count==0)ŕ=null;}else{Ȯ++;ț=Ț[Ȯ];}}catch(Exception e){ɵ(e);Ƽ("Critical error in script step:\n"+ț+ " (ID: "+Ȯ+")\n\n"+e);}}void ɵ(Exception ɳ){ȸ++;ȴ=true;ȫ=false;ʅ=false;ȶ=ɳ.ToString();}void ɲ(){string ɱ="..";if(Ȯ>=0)Echo(ș[0]+ ɱ+" ("+(Ȯ+1)+"/10)\n");if(Ȯ>=2){Echo(ș[2]+ɱ);if(Ȯ==2)ɞ();if(ʅ)return;}if(Ȯ>=3){Echo(ș[3]+ɱ);if(Ȯ==3){if(!ä()){ȵ=true; enableAutocrafting=false;enableAutodisassembling=false;}}Echo("-> Loaded "+Ȓ.Count+" items.");if(ȵ){Echo("-> No assemblers found!");Echo( "-> Autocrafting deactivated!");}}if(Ȯ>=4){if(enableAutocrafting||enableAutodisassembling){Echo(ș[4]+ɱ);if(Ȯ==4){GridTerminalSystem.GetBlocksOfType< IMyTextPanel>(ʮ,È=>È.IsSameConstructAs(Me)&&È.CustomName.Contains(autocraftingKeyword));if(ʮ.Count>0){foreach(var ǂ in ʾ){ǂ.Mode= MyAssemblerMode.Disassembly;ǂ.ClearQueue();ǂ.Mode=MyAssemblerMode.Assembly;ǂ.ClearQueue();}}}}else{Echo( "Skipped: Assembler queue clearing");}}if(Ȯ>=5){Echo(ș[5]+ɱ);if(Ȯ==5)ɤ();if(Ȯ==5)ɥ();}if(Ȯ>=6){if(scriptMode=="station"){Ȥ=true;}else if(Me.CubeGrid. IsStatic&&scriptMode!="ship"){Ȥ=true;}Echo(ș[6]+" to: "+(Ȥ?"station..":"ship.."));if(Ȯ==6)Me.CustomData=(Ȥ?ȣ:Ȣ)+Me.CustomData. Replace(ȣ,"").Replace(Ȣ,"");}if(Ȯ>=7){Echo("\n"+ș[7]);}if(Ȯ>=8){Ȯ=1;ț=Ț[8];Ȭ=false;return;}Ȯ++;return;}bool ɰ(string ɐ){if(ɐ. Contains("pauseThisPB")){Echo("Script execution paused!\n");var ɴ=ɐ.Split(';');if(ɴ.Length==3){Echo("Found:");Echo("'"+ɴ[1]+"'") ;Echo("on grid:");Echo("'"+ɴ[2]+"'");Echo("also running the script.\n");Echo("Type container protection: "+( protectTypeContainers?"ON":"OFF")+"\n");Echo("Everything else is managed by the other script.");}return true;}bool ɯ=true;bool ɮ=true;bool ɭ= true;if(ɐ.EndsWith(" true")){ɭ=false;}else if(ɐ.EndsWith(" false")){ɮ=false;ɭ=false;}if(ɐ=="reset"){ƻ();return true;}else if (ɐ=="findBlueprints"){if(!Lj()){Echo("Checked "+Ɉ+" / "+Ȓ.Count+" saved items.");return true;}else{Ƞ="Checked all "+Ȓ. Count+" saved items! Found "+(ȗ.Count-Ȝ)+" new autocrafting blueprints!";}}else if(ɐ=="showCountdown"){}else if(ɐ.StartsWith( "balanceTypeContainers")){Ȩ="Balance type containers";if(ɭ)ɮ=!balanceTypeContainers;balanceTypeContainers=ɮ;}else if(ɐ.StartsWith( "showFillLevel")){Ȩ="Show fill level";if(ɭ)ɮ=!showFillLevel;showFillLevel=ɮ;}else if(ɐ.StartsWith("autoContainerAssignment")){Ȩ= "Auto assign containers";if(ɭ)ɮ=!autoContainerAssignment;autoContainerAssignment=ɮ;}else if(ɐ.StartsWith("assignNewContainers")){Ȩ= "Assign new containers";if(ɭ)ɮ=!assignNewContainers;assignNewContainers=ɮ;}else if(ɐ.StartsWith("unassignEmptyContainers")){Ȩ= "Unassign empty containers";if(ɭ)ɮ=!unassignEmptyContainers;unassignEmptyContainers=ɮ;}else if(ɐ.StartsWith("oresIngotsInOne")){Ȩ= "Assign ores and ingots as one";if(ɭ)ɮ=!oresIngotsInOne;oresIngotsInOne=ɮ;}else if(ɐ.StartsWith("toolsAmmoBottlesInOne")){Ȩ= "Assign tools, ammo and bottles as one";if(ɭ)ɮ=!toolsAmmoBottlesInOne;toolsAmmoBottlesInOne=ɮ;}else if(ɐ.StartsWith("fillBottles")){Ȩ="Fill bottles";if(ɭ)ɮ=! fillBottles;fillBottles=ɮ;}else if(ɐ.StartsWith("enableAutocrafting")){Ȩ="Autocrafting";if(ɭ)ɮ=!enableAutocrafting; enableAutocrafting=ɮ;}else if(ɐ.StartsWith("enableAutodisassembling")){Ȩ="Autodisassembling";if(ɭ)ɮ=!enableAutodisassembling; enableAutodisassembling=ɮ;}else if(ɐ.StartsWith("showUnlearnedItems")){Ȩ="Show unlearned items";if(ɭ)ɮ=!showUnlearnedItems;showUnlearnedItems=ɮ ;}else if(ɐ.StartsWith("useDockedAssemblers")){Ȩ="Use docked assemblers";if(ɭ)ɮ=!useDockedAssemblers;useDockedAssemblers= ɮ;}else if(ɐ.StartsWith("headerOnEveryScreen")){Ȩ="Show header on every autocrafting screen";if(ɭ)ɮ=!headerOnEveryScreen; headerOnEveryScreen=ɮ;}else if(ɐ.StartsWith("sortAssemblerQueue")){Ȩ="Sort assembler queue";if(ɭ)ɮ=!sortAssemblerQueue;sortAssemblerQueue=ɮ ;}else if(ɐ.StartsWith("enableBasicIngotCrafting")){Ȩ="Basic ingot crafting";if(ɭ)ɮ=!enableBasicIngotCrafting; enableBasicIngotCrafting=ɮ;}else if(ɐ.StartsWith("disableBasicAutocrafting")){Ȩ="Disable autocrafting in survival kits";if(ɭ)ɮ=! disableBasicAutocrafting;disableBasicAutocrafting=ɮ;}else if(ɐ.StartsWith("allowSpecialSteal")){Ȩ="Allow special container steal";if(ɭ)ɮ=! allowSpecialSteal;allowSpecialSteal=ɮ;}else if(ɐ.StartsWith("enableOreBalancing")){Ȩ="Ore balancing";if(ɭ)ɮ=!enableOreBalancing; enableOreBalancing=ɮ;}else if(ɐ.StartsWith("enableScriptRefineryFilling")){Ȩ="Script assisted refinery filling";if(ɭ)ɮ=! enableScriptRefineryFilling;enableScriptRefineryFilling=ɮ;}else if(ɐ.StartsWith("sortRefiningQueue")){Ȩ="Sort refinery queue";if(ɭ)ɮ=! sortRefiningQueue;sortRefiningQueue=ɮ;}else if(ɐ.StartsWith("useDockedRefineries")){Ȩ="Use docked refineries";if(ɭ)ɮ=!useDockedRefineries ;useDockedRefineries=ɮ;}else if(ɐ.StartsWith("enableIceBalancing")){Ȩ="Ice balancing";if(ɭ)ɮ=!enableIceBalancing; enableIceBalancing=ɮ;}else if(ɐ.StartsWith("fillOfflineGenerators")){Ȩ="Fill offline O2/H2 generators";if(ɭ)ɮ=!fillOfflineGenerators; fillOfflineGenerators=ɮ;}else if(ɐ.StartsWith("enableUraniumBalancing")){Ȩ="Uranium balancing";if(ɭ)ɮ=!enableUraniumBalancing; enableUraniumBalancing=ɮ;}else if(ɐ.StartsWith("fillOfflineReactors")){Ȩ="Fill offline reactors";if(ɭ)ɮ=!fillOfflineReactors; fillOfflineReactors=ɮ;}else if(ɐ.StartsWith("enableAssemblerCleanup")){Ȩ="Assembler cleanup";if(ɭ)ɮ=!enableAssemblerCleanup; enableAssemblerCleanup=ɮ;}else if(ɐ.StartsWith("enableInternalSorting")){Ȩ="Internal sorting";if(ɭ)ɮ=!enableInternalSorting; enableInternalSorting=ɮ;}else if(ɐ.StartsWith("useDynamicScriptSpeed")){Ȩ="Dynamic script speed";if(ɭ)ɮ=!useDynamicScriptSpeed; useDynamicScriptSpeed=ɮ;}else if(ɐ.StartsWith("excludeWelders")){Ȩ="Exclude welders";if(ɭ)ɮ=!excludeWelders;excludeWelders=ɮ;}else if(ɐ. StartsWith("excludeGrinders")){Ȩ="Exclude grinders";if(ɭ)ɮ=!excludeGrinders;excludeGrinders=ɮ;}else if(ɐ.StartsWith( "excludeDrills")){Ȩ="Exclude drills";if(ɭ)ɮ=!excludeDrills;excludeDrills=ɮ;}else if(ɐ.StartsWith("connectionCheck")){Ȩ= "Connection check";if(ɭ)ɮ=!connectionCheck;connectionCheck=ɮ;ɥ();}else if(ɐ.StartsWith("showNoConveyorTag")){Ȩ="Show no conveyor access"; if(ɭ)ɮ=!showNoConveyorTag;showNoConveyorTag=ɮ;ɥ();}else if(ɐ.StartsWith("protectTypeContainers")){Ȩ= "Protect type containers";if(ɭ)ɮ=!protectTypeContainers;protectTypeContainers=ɮ;}else if(ɐ.StartsWith("enableNameCorrection")){Ȩ= "Name correction";if(ɭ)ɮ=!enableNameCorrection;enableNameCorrection=ɮ;}else{ɯ=false;}if(ɯ){TimeSpan ɬ=DateTime.Now-ȝ;if(Ƞ=="")Ƞ=Ȩ+ " temporarily "+(ɮ?"enabled":"disabled")+"!\n";Echo(Ƞ);Echo("Continuing in "+Math.Ceiling(3-ɬ.TotalSeconds)+" seconds..");Ȟ= "showCountdown";if(ɬ.TotalSeconds>=3){Ǎ(Ƞ);Ȟ="";}}return ɯ;}void ɫ(){List<IMyProgrammableBlock>ɪ=new List<IMyProgrammableBlock>(); GridTerminalSystem.GetBlocksOfType(ɪ,ɩ=>ɩ!=Me);if(Ȟ.StartsWith("pauseThisPB")||Ȟ==""){Ȟ="";foreach(var ɨ in ɪ){if(ɨ.CustomData.Contains(ȣ) ||(ɨ.CustomData.Contains(Ȣ)&&í(ɨ)<í(Me))){Ȟ="pauseThisPB;"+ɨ.CustomName+";"+ɨ.CubeGrid.CustomName;foreach(var W in ʿ){if( protectTypeContainers&&!W.CustomName.Contains(ȡ)&&W.IsSameConstructAs(Me))W.CustomName=ȡ+W.CustomName;}return;}}if(Ȟ==""){foreach(var W in ʽ) {W.CustomName=W.CustomName.Replace(ȡ,"");}}}}void ɼ(){ʨ.Clear();ʓ.Clear();GridTerminalSystem.GetBlocksOfType(ʻ);foreach( var ʀ in ʻ){if(ʀ.Status!=MyShipConnectorStatus.Connected)continue;try{if(ʀ.OtherConnector.CubeGrid.IsSameConstructAs(Me. CubeGrid)){if(ʀ.CustomName.Contains(noSortingKeyword))ʨ.Add(ʀ.CubeGrid);if(ʀ.CustomName.Contains(noIIMKeyword))ʓ.Add(ʀ.CubeGrid) ;}else{if(ʀ.CustomName.Contains(noSortingKeyword))ʨ.Add(ʀ.OtherConnector.CubeGrid);if(ʀ.CustomName.Contains(noIIMKeyword) )ʓ.Add(ʀ.OtherConnector.CubeGrid);}}catch(Exception){Ƽ("Error while checking connection status of:\n"+ʀ.Name);}}ʨ.Remove( Me.CubeGrid);ʓ.Remove(Me.CubeGrid);}void ɿ(){if(ʉ!=null){try{ʉ=ʊ.GetInventory(0);}catch{ʉ=null;}}if(ʉ==null){try{foreach( var W in ʿ){foreach(var d in ʩ){if(W==d)continue;if(W.GetInventory(0).IsConnectedTo(d.GetInventory(0))){ʊ=ʿ[0];ʉ=ʊ. GetInventory(0);return;}}}}catch{ʉ=null;}}}void ɾ(IMyTerminalBlock d){foreach(var u in ʓ){if(u.IsSameConstructAs(Me.CubeGrid)){if(d. CubeGrid==u)return;}else{if(d.CubeGrid.IsSameConstructAs(u))return;}}foreach(var C in excludedBlocks){if(d.BlockDefinition. SubtypeId.Contains(C))return;}if(!ι(d))return;if(d is IMyShipWelder&&excludeWelders)return;if(d is IMyShipGrinder&& excludeGrinders)return;if(d is IMyShipDrill&&excludeDrills)return;string Î=d.CustomName;if(Î.Contains(ȡ)){ʽ.Add(d);return;}bool ɽ=Î. Contains(specialContainerKeyword),ɻ=false,ɺ=false,ɹ=false,ɸ=Î.Contains(learnKeyword)||Î.Contains(learnManyKeyword),ɷ=true,ɶ= false;foreach(var ð in lockedContainerKeywords){if(Î.Contains(ð)){ɻ=true;break;}}foreach(var ð in manualMachineKeywords){if(Î .Contains(ð)){ɺ=true;break;}}if(!d.ShowInInventory&&treatNotShownAsHidden){ɹ=true;}else{foreach(var ð in hiddenContainerKeywords){if(Î.Contains(ð)){ɹ=true;break;}}}foreach(var u in ʨ){if(u.IsSameConstructAs(Me.CubeGrid)){if(d.CubeGrid==u)return;} else{if(!ɽ&&!(d is IMyReactor)&&!(d is IMyGasGenerator)){if(d.CubeGrid.IsSameConstructAs(u))return;}}}if(!ɹ)ʩ.Add(d);if( connectionCheck){if(ʉ!=null){if(!d.GetInventory(0).IsConnectedTo(ʉ)){ɷ=false;}}if(!ɷ){if(showNoConveyorTag)ɖ(d,"[No Conveyor]");return; }else{ɖ(d,"[No Conveyor]",false);}}if(Î.Contains(oreContainerKeyword)){ʝ.Add(d);ɶ=true;}if(Î.Contains( ingotContainerKeyword)){ʑ.Add(d);ɶ=true;}if(Î.Contains(componentContainerKeyword)){ʐ.Add(d);ɶ=true;}if(Î.Contains(toolContainerKeyword)){ʏ. Add(d);ɶ=true;}if(Î.Contains(ammoContainerKeyword)){ʎ.Add(d);ɶ=true;}if(Î.Contains(bottleContainerKeyword)){ʍ.Add(d);ɶ=true ;}if(ɽ){ʌ.Add(d);if(d.CustomData.Length<200)ù(d);}if(ɶ)ʿ.Add(d);if(d.GetType().ToString().Contains("Weapon")&&!(d is IMyShipDrill))return;if(d is IMyRefinery){if((useDockedRefineries||d.IsSameConstructAs(Me))&&!ɽ&&!ɺ&&d.IsWorking){(d as IMyRefinery) .UseConveyorSystem=true;ʺ.Add(d as IMyRefinery);if(d.BlockDefinition.SubtypeId=="Blast Furnace"){ʷ.Add(d as IMyRefinery); }else{ʸ.Add(d as IMyRefinery);}}if(!ɻ&&d.GetInventory(1).ItemCount>0)ʹ.Add(d as IMyRefinery);}else if(d is IMyAssembler){ if((useDockedAssemblers||d.IsSameConstructAs(Me))&&!ɺ&&!ɸ&&d.IsWorking){ʾ.Add(d as IMyAssembler);if(d.BlockDefinition. SubtypeId.Contains("Survival"))ʲ.Add(d as IMyAssembler);}if(!ɻ&&!ɸ&&d.GetInventory(1).ItemCount>0)ʶ.Add(d as IMyAssembler);if(ɸ)ʴ .Add(d as IMyAssembler);}else if(d is IMyGasGenerator){if(!ɽ&&!ɺ&&d.IsFunctional){if(fillOfflineGenerators&&!(d as IMyGasGenerator).Enabled){ʱ.Add(d as IMyGasGenerator);}else if((d as IMyGasGenerator).Enabled){ʱ.Add(d as IMyGasGenerator);}}}else if(d is IMyGasTank){if(!ɽ&&!ɺ&&!ɻ&&d.IsWorking&&d.IsSameConstructAs(Me)){ʰ.Add(d as IMyGasTank);}}else if(d is IMyReactor){if(! ɽ&&!ɺ&&d.IsFunctional){if(fillOfflineReactors&&!(d as IMyReactor).Enabled){ʯ.Add(d as IMyReactor);}else if((d as IMyReactor).Enabled){ʯ.Add(d as IMyReactor);}}}else if(d is IMyCargoContainer){if(d.IsSameConstructAs(Me)&&!ɶ&&!ɻ&&!ɽ)ʼ.Add(d);}if (d.InventoryCount==1&&!ɽ&&!ɻ&&!(d is IMyReactor)){if(d.GetInventory(0).ItemCount>0)ʬ.Add(d);if(!d.BlockDefinition. TypeIdString.Contains("Oxygen")&&!(d is IMyConveyorSorter)){if(d.IsSameConstructAs(Me)){ʵ.Insert(0,d);}else{if( useConnectedGridsTemporarily)ʵ.Add(d);}}}}void ɞ(){if(!ʅ){ɼ();if(connectionCheck)ɿ();try{for(int S=0;S<ʌ.Count;S++){if(!ʌ[S].CustomName.Contains( specialContainerKeyword))ʌ[S].CustomData="";}}catch{}ʿ.Clear();ʝ.Clear();ʑ.Clear();ʐ.Clear();ʏ.Clear();ʎ.Clear();ʍ.Clear();ʌ.Clear();ʼ.Clear(); ʽ.Clear();ʩ.Clear();ʬ.Clear();ʵ.Clear();ʺ.Clear();ʸ.Clear();ʷ.Clear();ʹ.Clear();ʾ.Clear();ʲ.Clear();ʶ.Clear();ʴ.Clear();ʱ .Clear();ʰ.Clear();ʯ.Clear();ʈ=null;ʄ=0;GridTerminalSystem.GetBlocksOfType<IMyTerminalBlock>(ʪ,Ÿ=>Ÿ.HasInventory&&Ÿ. OwnerId!=0);}Runtime.UpdateFrequency=UpdateFrequency.Update1;for(int S=ʄ;S<ʪ.Count;S++){if(ʪ[S].CubeGrid.CustomName.Contains( noSortingKeyword))ʨ.Add(ʪ[S].CubeGrid);if(ʪ[S].CubeGrid.CustomName.Contains(noIIMKeyword))ʓ.Add(ʪ[S].CubeGrid);try{ɾ(ʪ[S]);}catch( NullReferenceException){Ƽ("Error while indexing inventory blocks:\n"+ʪ[S].Name+"\nis no longer available..");}ʄ++;if(S%200==0){ʅ=true;return;} }if(ʃ==0)ɓ(ʝ);if(ʃ==1)ɓ(ʑ);if(ʃ==2)ɓ(ʐ);if(ʃ==3)ɓ(ʏ);if(ʃ==4)ɓ(ʎ);if(ʃ==5)ɓ(ʌ);if(ʃ==6)ɓ(ʍ);if(ʃ==7)ʼ.Sort((ɑ,Ÿ)=>Ÿ. GetInventory().MaxVolume.ToIntSafe().CompareTo(ɑ.GetInventory().MaxVolume.ToIntSafe()));ʃ++;if(ʃ>7){ʃ=0;}else{ʅ=true;return;}if( disableBasicAutocrafting&&ʾ.Count!=ʲ.Count)ʾ.RemoveAll(ʼn=>ʼn.BlockDefinition.SubtypeId.Contains("Survival"));if(fillBottles){ʬ.Sort((ɑ,Ÿ)=>Ÿ. BlockDefinition.TypeIdString.Contains("Oxygen").CompareTo(ɑ.BlockDefinition.TypeIdString.Contains("Oxygen")));}ʳ.Clear();bool ɕ;foreach (var ǂ in ʾ){if(ʳ.Count==0){ʳ.Add(ǂ);continue;}ɕ=false;foreach(var ɔ in ʳ){if(ɔ.BlockDefinition.ToString()==ǂ. BlockDefinition.ToString()){ɕ=true;}}if(!ɕ){ʳ.Add(ǂ);}}ʅ=false;Runtime.UpdateFrequency=UpdateFrequency.Update10;}void ɓ(List< IMyTerminalBlock>ɒ){if(ɒ.Count>=2&&ɒ.Count<=500)ɒ.Sort((ɑ,Ÿ)=>í(ɑ).CompareTo(í(Ÿ)));if(!Ǥ())ʃ++;}void ɖ(IMyTerminalBlock d,string ɗ,bool ɧ=true){if(ɧ){if(d.CustomName.Contains(ɗ))return;d.CustomName+=" "+ɗ;}else{if(!d.CustomName.Contains(ɗ))return;d. CustomName=d.CustomName.Replace(" "+ɗ,"").Replace(ɗ,"").TrimEnd(' ');}}void ɥ(){for(int S=0;S<ʩ.Count;S++){ɖ(ʩ[S],"[No Conveyor]", false);}}void ɤ(){bool ɣ=false;string ɢ=é("oreContainer");string ɡ=é("ingotContainer");string ɠ=é("componentContainer"); string ɦ=é("toolContainer");string ɟ=é("ammoContainer");string ɝ=é("bottleContainer");string ɜ=é("specialContainer");if( oreContainerKeyword!=ɢ){ɣ=true;}else if(ingotContainerKeyword!=ɡ){ɣ=true;}else if(componentContainerKeyword!=ɠ){ɣ=true;}else if( toolContainerKeyword!=ɦ){ɣ=true;}else if(ammoContainerKeyword!=ɟ){ɣ=true;}else if(bottleContainerKeyword!=ɝ){ɣ=true;}else if( specialContainerKeyword!=ɜ){ɣ=true;}if(ɣ){for(int S=0;S<ʩ.Count;S++){if(ʩ[S].CustomName.Contains(ɢ)){ʩ[S].CustomName=ʩ[S].CustomName.Replace(ɢ, oreContainerKeyword);}if(ʩ[S].CustomName.Contains(ɡ)){ʩ[S].CustomName=ʩ[S].CustomName.Replace(ɡ,ingotContainerKeyword);}if(ʩ[S].CustomName. Contains(ɠ)){ʩ[S].CustomName=ʩ[S].CustomName.Replace(ɠ,componentContainerKeyword);}if(ʩ[S].CustomName.Contains(ɦ)){ʩ[S]. CustomName=ʩ[S].CustomName.Replace(ɦ,toolContainerKeyword);}if(ʩ[S].CustomName.Contains(ɟ)){ʩ[S].CustomName=ʩ[S].CustomName. Replace(ɟ,ammoContainerKeyword);}if(ʩ[S].CustomName.Contains(ɝ)){ʩ[S].CustomName=ʩ[S].CustomName.Replace(ɝ, bottleContainerKeyword);}if(ʩ[S].CustomName.Contains(ɜ)){ʩ[S].CustomName=ʩ[S].CustomName.Replace(ɜ,specialContainerKeyword);}}ç("oreContainer" ,oreContainerKeyword);ç("ingotContainer",ingotContainerKeyword);ç("componentContainer",componentContainerKeyword);ç( "toolContainer",toolContainerKeyword);ç("ammoContainer",ammoContainerKeyword);ç("bottleContainer",bottleContainerKeyword);ç( "specialContainer",specialContainerKeyword);}}void ɛ(){string ɚ="";foreach(var ə in ʋ){if(assignOres&&ə==ɂ){ɚ=ɂ;}else if(assignIngots&&ə== Ɂ){ɚ=Ɂ;}else if(assignComponents&&ə==ɀ){ɚ=ɀ;}else if(assignTools&&(ə==Ȫ||ə==Ȗ||ə==ȟ||ə==Ȕ)){ɚ=Ȫ;}else if(assignAmmo&&ə==ȿ ){ɚ=ȿ;}else if(assignBottles&&(ə==Ⱦ||ə==Ƚ)){ɚ=Ⱦ;}if(ɚ!="")break;}for(int S=0;S<ʼ.Count;S++){bool Ȼ=false;bool ɘ=false; string ˀ=ʼ[S].CustomName;string ϕ="";string ϓ=" and ";bool ϒ=false;if(assignOres&&(ʝ.Count==0||ɚ==ɂ)){if(oresIngotsInOne){ɘ= true;}else{ʼ[S].CustomName+=" "+oreContainerKeyword;ʝ.Add(ʼ[S]);ϕ="Ores";}}else if(assignIngots&&(ʑ.Count==0||ɚ==Ɂ)){if( oresIngotsInOne){ɘ=true;}else{ʼ[S].CustomName+=" "+ingotContainerKeyword;ʑ.Add(ʼ[S]);ϕ="Ingots";}}else if(assignComponents&&(ʐ.Count==0 ||ɚ==ɀ)){ʼ[S].CustomName+=" "+componentContainerKeyword;ʐ.Add(ʼ[S]);ϕ="Components";}else if(assignTools&&(ʏ.Count==0||ɚ==Ȫ )){if(toolsAmmoBottlesInOne){Ȼ=true;}else{ʼ[S].CustomName+=" "+toolContainerKeyword;ʏ.Add(ʼ[S]);ϕ="Tools";}}else if( assignAmmo&&(ʎ.Count==0||ɚ==ȿ)){if(toolsAmmoBottlesInOne){Ȼ=true;}else{ʼ[S].CustomName+=" "+ammoContainerKeyword;ʎ.Add(ʼ[S]);ϕ= "Ammo";}}else if(assignBottles&&(ʍ.Count==0||ɚ==Ⱦ)){if(toolsAmmoBottlesInOne){Ȼ=true;}else{ʼ[S].CustomName+=" "+ bottleContainerKeyword;ʍ.Add(ʼ[S]);ϕ="Bottles";}}if(ɘ){if(assignOres){ʼ[S].CustomName+=" "+oreContainerKeyword;ʝ.Add(ʼ[S]);ϕ="Ores";ϒ=true;}if (assignIngots){ʼ[S].CustomName+=" "+ingotContainerKeyword;ʑ.Add(ʼ[S]);ϕ+=(ϒ?ϓ:"")+"Ingots";}}if(Ȼ){if(assignTools){ʼ[S]. CustomName+=" "+toolContainerKeyword;ʏ.Add(ʼ[S]);ϕ="Tools";ϒ=true;}if(assignAmmo){ʼ[S].CustomName+=" "+ammoContainerKeyword;ʎ.Add( ʼ[S]);ϕ+=(ϒ?ϓ:"")+"Ammo";ϒ=true;}if(assignBottles){ʼ[S].CustomName+=" "+bottleContainerKeyword;ʍ.Add(ʼ[S]);ϕ+=(ϒ?ϓ:"")+ "Bottles";}}if(ϕ!=""){ɚ="";Ǎ("Assigned '"+ˀ+"' as a new container for type '"+ϕ+"'.");}}ʋ.Clear();}void ϑ(){if(unassignOres)ϐ(ʝ, oreContainerKeyword);if(unassignIngots)ϐ(ʑ,ingotContainerKeyword);if(unassignComponents)ϐ(ʐ,componentContainerKeyword);if(unassignTools)ϐ(ʏ ,toolContainerKeyword);if(unassignAmmo)ϐ(ʎ,ammoContainerKeyword);if(unassignBottles)ϐ(ʍ,bottleContainerKeyword);}void ϐ( List<IMyTerminalBlock>ď,string Ϗ){IMyTerminalBlock ώ=null;if(ȥ.TryGetValue(Ϗ,out ώ)){ȥ.Remove(Ϗ);if(ώ==null)return;if(ώ. GetInventory(0).ItemCount==0){string ϔ=System.Text.RegularExpressions.Regex.Replace(ώ.CustomName,@"("+Ϗ+@")","");ϔ=System.Text. RegularExpressions.Regex.Replace(ϔ,@"\(\d+\.?\d*\%\)","");ϔ=ϔ.Replace(" "," ");ώ.CustomName=ϔ.TrimEnd(' ');ʿ.Remove(ώ);Ǎ("Unassigned '"+ϔ +"' from being a container for type '"+Ϗ+"'.");}return;}if(ď.Count>1){int ύ=0;foreach(var W in ď){if(W.CustomName. Contains("[P"))continue;if(W.GetInventory(0).ItemCount==0){ώ=W;ύ++;}}if(ύ>1){ȥ[Ϗ]=ώ;}}}void ό(){string Î,ϋ;List<string>ϊ=new List<string>();for(int S=0;S<ʩ.Count;S++){Î=ʩ[S].CustomName;ϋ=Î.ToLower();ϊ.Clear();if(ϋ.Contains(oreContainerKeyword. ToLower())&&!Î.Contains(oreContainerKeyword))ϊ.Add(oreContainerKeyword);if(ϋ.Contains(ingotContainerKeyword.ToLower())&&!Î. Contains(ingotContainerKeyword))ϊ.Add(ingotContainerKeyword);if(ϋ.Contains(componentContainerKeyword.ToLower())&&!Î.Contains( componentContainerKeyword))ϊ.Add(componentContainerKeyword);if(ϋ.Contains(toolContainerKeyword.ToLower())&&!Î.Contains(toolContainerKeyword))ϊ. Add(toolContainerKeyword);if(ϋ.Contains(ammoContainerKeyword.ToLower())&&!Î.Contains(ammoContainerKeyword))ϊ.Add( ammoContainerKeyword);if(ϋ.Contains(bottleContainerKeyword.ToLower())&&!Î.Contains(bottleContainerKeyword))ϊ.Add(bottleContainerKeyword); foreach(var ð in lockedContainerKeywords){if(ϋ.Contains(ð.ToLower())&&!Î.Contains(ð)){ϊ.Add(ð);break;}}foreach(var ð in hiddenContainerKeywords){if(ϋ.Contains(ð.ToLower())&&!Î.Contains(ð)){ϊ.Add(ð);break;}}foreach(var ð in manualMachineKeywords){if(ϋ.Contains(ð. ToLower())&&!Î.Contains(ð)){ϊ.Add(ð);break;}}if(ϋ.Contains(specialContainerKeyword.ToLower())&&!Î.Contains( specialContainerKeyword))ϊ.Add(specialContainerKeyword);if(ϋ.Contains(noSortingKeyword.ToLower())&&!Î.Contains(noSortingKeyword))ϊ.Add( noSortingKeyword);if(ϋ.Contains(noIIMKeyword.ToLower())&&!Î.Contains(noIIMKeyword))ϊ.Add(noIIMKeyword);if(ϋ.Contains(autocraftingKeyword .ToLower())&&!Î.Contains(autocraftingKeyword))ϊ.Add(autocraftingKeyword);if(ϋ.Contains(assembleKeyword.ToLower())&&!Î. Contains(assembleKeyword))ϊ.Add(assembleKeyword);if(ϋ.Contains(disassembleKeyword.ToLower())&&!Î.Contains(disassembleKeyword))ϊ. Add(disassembleKeyword);if(ϋ.Contains(learnKeyword.ToLower())&&!Î.Contains(learnKeyword))ϊ.Add(learnKeyword);if(ϋ.Contains( learnManyKeyword.ToLower())&&!Î.Contains(learnManyKeyword))ϊ.Add(learnManyKeyword);if(ϋ.Contains("[p")&&!Î.Contains("[P"))ϊ.Add("[P");if (ϋ.Contains("[pmax]")&&!Î.Contains("[PMax]"))ϊ.Add("[PMax]");if(ϋ.Contains("[pmin]")&&!Î.Contains("[PMin]"))ϊ.Add( "[PMin]");foreach(var Ð in ϊ){ʩ[S].CustomName=ʩ[S].CustomName.ƍ(Ð,Ð);Ǎ("Corrected name\nof: '"+Î+"'\nto: '"+ʩ[S].CustomName+"'") ;}}var ź=new List<IMyTerminalBlock>();GridTerminalSystem.GetBlocksOfType<IMyTextSurfaceProvider>(ź,Ÿ=>Ÿ.IsSameConstructAs (Me));for(int S=0;S<ź.Count;S++){Î=ź[S].CustomName;ϋ=Î.ToLower();ϊ.Clear();if(ϋ.Contains(mainLCDKeyword.ToLower())&&!Î. Contains(mainLCDKeyword))ϊ.Add(mainLCDKeyword);if(ϋ.Contains(warningsLCDKeyword.ToLower())&&!Î.Contains(warningsLCDKeyword))ϊ. Add(warningsLCDKeyword);if(ϋ.Contains(actionsLCDKeyword.ToLower())&&!Î.Contains(actionsLCDKeyword))ϊ.Add(actionsLCDKeyword) ;if(ϋ.Contains(performanceLCDKeyword.ToLower())&&!Î.Contains(performanceLCDKeyword))ϊ.Add(performanceLCDKeyword);if(ϋ. Contains(inventoryLCDKeyword.ToLower())&&!Î.Contains(inventoryLCDKeyword))ϊ.Add(inventoryLCDKeyword);foreach(var Ð in ϊ){ź[S]. CustomName=ź[S].CustomName.ƍ(Ð,Ð);Ǎ("Corrected name\nof: '"+Î+"'\nto: '"+ź[S].CustomName+"'");}}}bool Ϛ(){ț=Ț[6]+" stage "+(ʒ+1)+ "/10";if(ʒ==0)ϙ(ɂ,ʝ,oreContainerKeyword);if(ʒ==1)ϙ(Ɂ,ʑ,ingotContainerKeyword);if(ʒ==2)ϙ(ɀ,ʐ,componentContainerKeyword);if(ʒ== 3)ϙ(Ȫ,ʏ,toolContainerKeyword);if(ʒ==4)ϙ(ȿ,ʎ,ammoContainerKeyword);if(ʒ==5)ϙ(Ⱦ,ʍ,bottleContainerKeyword);if(ʒ==6)ϙ(Ƚ,ʍ, bottleContainerKeyword);if(ʒ==7)ϙ(Ȗ,ʏ,toolContainerKeyword);if(ʒ==8)ϙ(ȟ,ʏ,toolContainerKeyword);if(ʒ==9)ϙ(Ȕ,ʏ,toolContainerKeyword);ʒ++;if(ʒ>9 ){ʒ=0;return true;}else{return false;}}void ϙ(string κ,List<IMyTerminalBlock>Ϙ,string ϛ){if(Ϙ.Count==0){Ƽ( "There are no containers for type '"+ϛ+"'!\nBuild new ones or add the tag to existing ones!");ʋ.Add(κ);return;}IMyTerminalBlock N=null;int ϗ=int.MaxValue; for(int S=0;S<Ϙ.Count;S++){if(κ==Ⱦ&&Ϙ[S].BlockDefinition.TypeIdString.Contains("OxygenTank")&&Ϙ[S].BlockDefinition. SubtypeId.Contains("Hydrogen")){continue;}else if(κ==Ƚ&&Ϙ[S].BlockDefinition.TypeIdString.Contains("OxygenTank")&&!Ϙ[S]. BlockDefinition.SubtypeId.Contains("Hydrogen")){continue;}var Ø=Ϙ[S].GetInventory(0);if(Ø.ư(inventoryFullBuffer)){N=Ϙ[S];ϗ=í(Ϙ[S]); break;}}if(N==null){Ƽ("All containers for type '"+ϛ+"' are full!\nYou should build or tag new cargo containers!");ʋ.Add(κ); return;}IMyTerminalBlock σ=null;if(fillBottles&&(κ==Ⱦ||κ==Ƚ)){σ=ϖ(κ);}for(int S=0;S<ʬ.Count;S++){if(ʬ[S]==N||(ʬ[S].CustomName. Contains(ϛ)&&í(ʬ[S])<=ϗ)||(κ=="Ore"&&ʬ[S].GetType().ToString().Contains("MyGasGenerator"))){continue;}if(ʬ[S].CustomName. Contains(ϛ)&&balanceTypeContainers&&!ʬ[S].BlockDefinition.TypeIdString.Contains("OxygenGenerator")&&!ʬ[S].BlockDefinition. TypeIdString.Contains("OxygenTank"))continue;if(σ!=null){if(ʬ[S]!=σ){R(κ,ʬ[S],0,σ,0);continue;}}R(κ,ʬ[S],0,N,0);}for(int S=0;S<ʹ. Count;S++){if(ʹ[S]==N||(ʹ[S].CustomName.Contains(ϛ)&&í(ʹ[S])<=ϗ)){continue;}R(κ,ʹ[S],1,N,0);}for(int S=0;S<ʶ.Count;S++){if((ʶ [S].Mode==MyAssemblerMode.Disassembly&&ʶ[S].IsProducing)||ʶ[S]==N||(ʶ[S].CustomName.Contains(ϛ)&&í(ʶ[S])<=ϗ)){continue;} if(σ!=null){R(κ,ʶ[S],1,σ,0);continue;}R(κ,ʶ[S],1,N,0);}}IMyTerminalBlock ϖ(string κ){IMyTerminalBlock σ;if(ʇ!=null&&κ==Ⱦ){ σ=ʇ;ʇ=null;return σ;}if(ʆ!=null&&κ==Ƚ){σ=ʆ;ʆ=null;return σ;}List<IMyGasTank>υ=new List<IMyGasTank>(ʰ);if(κ==Ⱦ)υ.RemoveAll (ρ=>ρ.BlockDefinition.SubtypeId.Contains("Hydrogen"));if(κ==Ƚ)υ.RemoveAll(ρ=>!ρ.BlockDefinition.SubtypeId.Contains( "Hydrogen"));foreach(var π in υ){if(π.FilledRatio>0){var ο=π.GetInventory();if((float)(ο.MaxVolume-ο.CurrentVolume)<0.120)continue ;π.AutoRefillBottles=true;λ(π,κ);return π;}}List<IMyGasGenerator>ξ=ʱ.Where(ν=>ν.IsSameConstructAs(Me)&&ν.Enabled==true). ToList();MyDefinitionId Ġ=MyItemType.MakeOre("Ice");foreach(var μ in ξ){if(f(Ġ,μ)>100){μ.AutoRefill=true;λ(μ,κ);return μ;}} return null;}void λ(IMyTerminalBlock W,string κ){if(κ==Ⱦ){ʇ=W;}else{ʆ=W;}}bool ι(IMyTerminalBlock d){if(d.GetOwnerFactionTag() !=Me.GetOwnerFactionTag()){if(showOwnerWarnings)Ƽ("'"+d.CustomName+ "'\nhas a different owner/faction!\nIt won't be managed by the script!");return false;}return true;}void θ(){char η='0';char ς='0';char[]ζ={'A','N','T','X'};char[]τ={'a','d'};if( sortingPattern.Length==2){η=sortingPattern[0];ς=sortingPattern[1];}ʫ=new List<IMyTerminalBlock>(ʬ);ʫ.AddRange(ʌ);if( enableInternalSorting){if(η.ToString().IndexOfAny(ζ)<0||ς.ToString().IndexOfAny(τ)<0){Ƽ("You provided the invalid sorting pattern '"+ sortingPattern+"'!\nCan't sort the inventories!");return;}}else{ʫ=ʫ.FindAll(S=>S.CustomName.ToLower().Contains("(sort:"));}for(var ƭ=ʂ ;ƭ<ʫ.Count;ƭ++){if(Ǥ())return;if(ʂ>=ʫ.Count-1){ʂ=0;}else{ʂ++;}var Ø=ʫ[ƭ].GetInventory(0);var H=new List<MyInventoryItem>( );Ø.GetItems(H);if(H.Count>200)continue;char ω=η;char ψ=ς;string χ=System.Text.RegularExpressions.Regex.Match(ʫ[ƭ]. CustomName,@"(\(sort:)(.{2})",System.Text.RegularExpressions.RegexOptions.IgnoreCase).Groups[2].Value;if(χ.Length==2){η=χ[0];ς=χ[1 ];if(η.ToString().IndexOfAny(ζ)<0||ς.ToString().IndexOfAny(τ)<0){Ƽ("You provided an invalid sorting pattern in\n'"+ʫ[ƭ]. CustomName+"'!\nUsing global pattern!");η=ω;ς=ψ;}}var φ=new List<MyInventoryItem>();Ø.GetItems(φ);if(η=='A'){if(ς=='d'){φ.Sort((ɑ, Ÿ)=>Ÿ.Amount.ToIntSafe().CompareTo(ɑ.Amount.ToIntSafe()));}else{φ.Sort((ɑ,Ÿ)=>ɑ.Amount.ToIntSafe().CompareTo(Ÿ.Amount. ToIntSafe()));}}else if(η=='N'){if(ς=='d'){φ.Sort((ɑ,Ÿ)=>Ÿ.Type.SubtypeId.ToString().CompareTo(ɑ.Type.SubtypeId.ToString()));} else{φ.Sort((ɑ,Ÿ)=>ɑ.Type.SubtypeId.ToString().CompareTo(Ÿ.Type.SubtypeId.ToString()));}}else if(η=='T'){if(ς=='d'){φ.Sort(( ɑ,Ÿ)=>Ÿ.Type.ToString().CompareTo(ɑ.Type.ToString()));}else{φ.Sort((ɑ,Ÿ)=>ɑ.Type.ToString().CompareTo(Ÿ.Type.ToString())) ;}}else if(η=='X'){if(ς=='d'){φ.Sort((ɑ,Ÿ)=>(Ÿ.Type.TypeId.ToString()+Ÿ.Amount.ToIntSafe().ToString(@"000000000")). CompareTo((ɑ.Type.TypeId.ToString()+ɑ.Amount.ToIntSafe().ToString(@"000000000"))));}else{φ.Sort((ɑ,Ÿ)=>(ɑ.Type.TypeId.ToString()+ ɑ.Amount.ToIntSafe().ToString(@"000000000")).CompareTo((Ÿ.Type.TypeId.ToString()+Ÿ.Amount.ToIntSafe().ToString( @"000000000"))));}}if(φ.SequenceEqual(H,new Ŷ()))continue;foreach(var Ð in φ){string ϯ=Ð.ToString();for(int S=0;S<H.Count;S++){if(H[ S].ToString()==ϯ){Ø.TransferItemTo(Ø,S,H.Count,false);H.Clear();Ø.GetItems(H);break;}}}η=ω;ς=ψ;}}void Ϯ(){for(int ƭ=ʔ;ƭ<ʌ .Count;ƭ++){if(Ǥ())return;ʔ++;ù(ʌ[ƭ]);int q=0;if(ʌ[ƭ].BlockDefinition.SubtypeId.Contains("Assembler")){IMyAssembler ǂ=ʌ[ƭ ]as IMyAssembler;if(ǂ.Mode==MyAssemblerMode.Disassembly)q=1;}List<string>Ϭ=new List<string>();double ϫ,Ϫ,ˇ,ϩ; MyDefinitionId F;string ϭ="",A="";foreach(var Ð in Ȧ){if(!MyDefinitionId.TryParse(Ƀ+Ð.Key,out F))continue;Ϫ=f(F,ʌ[ƭ],q);ϭ=Ð.Value. ToLower();double.TryParse(System.Text.RegularExpressions.Regex.Match(ϭ,@"\d+").Value,out ϫ);ˇ=0;ϩ=0;if(ϭ.Contains("all")){A= "all";ϫ=int.MaxValue;}else if(ϭ.Contains("m")){A="m";}else if(ϭ.Contains("l")||ϭ.Contains("-")){A="l";}ˇ=ϫ-Ϫ;if(ˇ>=1&&A!="l") {var Ø=ʌ[ƭ].GetInventory(q);if(!Ø.ư(inventoryFullBuffer))break;IMyTerminalBlock P=null;if(allowSpecialSteal){P=Z(F,true,ʌ [ƭ]);}else{P=Z(F);}if(P!=null){ϩ=R(F.ToString(),P,0,ʌ[ƭ],q,ˇ,true);}if(ˇ>ϩ&&A!="all"){Ϭ.Add(ˇ-ϩ+" "+F.SubtypeName);}}else if(ˇ<0&&A!="m"){IMyTerminalBlock N=V(ʌ[ƭ],ʼ);if(N!=null)R(F.ToString(),ʌ[ƭ],q,N,0,Math.Abs(ˇ),true);}}if(Ϭ.Count>0){Ƽ(ʌ[ƭ] .CustomName+"\nis missing the following items to match its quota:\n"+String.Join(", ",Ϭ));}}ʔ=0;}void ϴ(List< IMyTerminalBlock>ď){foreach(var W in ď){string ϳ=W.CustomName;string ϔ;var ϵ=System.Text.RegularExpressions.Regex.Match(ϳ, @"\(\d+\.?\d*\%\)").Value;if(ϵ!=""){ϔ=ϳ.Replace(ϵ,"").TrimEnd(' ');}else{ϔ=ϳ;}var Ø=W.GetInventory(0);string dz=((float)Ø.CurrentVolume).ƙ( (float)Ø.MaxVolume);if(showFillLevel){ϔ+=" ("+dz+")";ϔ=ϔ.Replace(" "," ");}if(ϔ!=ϳ)W.CustomName=ϔ;}}StringBuilder ϲ(){if( ʮ.Count>1){string ϱ=@"("+autocraftingKeyword+@" *)(\d*)";ʮ.Sort((ɑ,Ÿ)=>System.Text.RegularExpressions.Regex.Match(ɑ. CustomName,ϱ).Groups[2].Value.CompareTo(System.Text.RegularExpressions.Regex.Match(Ÿ.CustomName,ϱ).Groups[2].Value));} StringBuilder Ő=new StringBuilder();if(!ʮ[0].GetText().Contains(ɏ)){ʮ[0].Font=defaultFont;ʮ[0].FontSize=defaultFontSize;ʮ[0]. TextPadding=defaultPadding;}foreach(var È in ʮ){Ő.Append(È.GetText()+"\n");È.WritePublicTitle( "Craft item manually once to show up here");È.Font=ʮ[0].Font;È.FontSize=ʮ[0].FontSize;È.TextPadding=ʮ[0].TextPadding;È.Alignment=TextAlignment.LEFT;È.ContentType= ContentType.TEXT_AND_IMAGE;}var ϰ=new List<string>(Ő.ToString().Split('\n'));var Ά=new List<string>();var Ϩ=new HashSet<string>(); string Ϝ;foreach(var Ê in ϰ){if(Ê.IndexOfAny(Ɍ)<=0)continue;Ϝ=Ê.Remove(Ê.IndexOf(" "));if(!Ϩ.Contains(Ϝ)){Ά.Add(Ê);Ϩ.Add(Ϝ);}} List<string>Ü=ʮ[0].CustomData.Split('\n').ToList();foreach(var C in ʭ){bool ϡ=false;if(Ϩ.Contains(C)){continue;}foreach(var Ê in Ü){if(!Ê.StartsWith("-"))continue;string Ϡ="";try{if(Ê.Contains("=")){Ϡ=Ê.Substring(1,Ê.IndexOf("=")-1);}else{Ϡ=Ê. Substring(1);}}catch{continue;}if(Ϡ==C){ϡ=true;break;}}if(!ϡ){MyDefinitionId F=Ƕ(C);bool ͼ;MyDefinitionId á=Ǹ(F,out ͼ);if(!ͼ&&! showUnlearnedItems)continue;double Ȅ=Math.Ceiling(f(F));Ά.Add(C+" "+Ȅ+" = "+Ȅ+defaultModifier);}}foreach(var Ê in Ü){if(!Ê.StartsWith("-") )continue;if(Ê.Contains("=")){Ά.Add(Ê);}}StringBuilder Ƨ=new StringBuilder();try{IOrderedEnumerable<string>ϟ;ϟ=Ά.OrderBy( ɑ=>ɑ);bool Ϟ;string ϝ,C,Ϣ;foreach(var Ê in ϟ){Ϟ=false;if(Ê.StartsWith("-")){C=Ê.Remove(Ê.IndexOf("=")).TrimStart('-');ϝ= "-";}else{C=Ê.Remove(Ê.IndexOf(" "));ϝ="";}Ϣ=Ê.Replace(ϝ+C,"");foreach(var Ð in ʭ){if(Ð==C){Ϟ=true;break;}}if(Ϟ)Ƨ.Append(ϝ+ C+Ϣ+"\n");}}catch{}return Ƨ;}void ϧ(StringBuilder Ő){if(Ő.Length==0){Ő.Append("Autocrafting error!\n\nNo items for crafting available!\n\nIf you hid all items, check the custom data of the first autocrafting panel and reenable some of them.\n\nOtherwise, store or build new items manually!" );Ő=ʮ[0].Ū(Ő,2,false);ʮ[0].WriteText(Ő);return;}var ņ=Ő.ToString().TrimEnd('\n').Split('\n');int Ņ=ņ.Length;int ń=0;float Ϧ=0;foreach(var È in ʮ){float Ɖ=È.Ś();int Ń=È.Ş();int ł=0;List<string>Ƨ=new List<string>();if(È==ʮ[0]|| headerOnEveryScreen){string ϥ=ɏ;if(headerOnEveryScreen&&ʮ.Count>1){ϥ+=" "+(ʮ.IndexOf(È)+1)+"/"+ʮ.Count;try{ϥ+=" ["+ņ[ń][0]+"-#]";}catch{ϥ+= " [Empty]";}}Ƨ.Add(ϥ);Ƨ.Add(È.Ř('=',È.Ţ(ϥ)).ToString()+"\n");string Ϥ="Component ";string ϣ="Current | Wanted ";Ϧ=È.Ţ("Wanted "); string ǟ=È.Ř(' ',Ɖ-È.Ţ(Ϥ)-È.Ţ(ϣ)).ToString();Ƨ.Add(Ϥ+ǟ+ϣ+"\n");ł=5;}while((ń<Ņ&&ł<Ń)||(È==ʮ[ʮ.Count-1]&&ń<Ņ)){var Ê=ņ[ń].Split (' ');Ê[0]+=" ";Ê[1]=Ê[1].Replace('$',' ');string ǟ=È.Ř(' ',Ɖ-È.Ţ(Ê[0])-È.Ţ(Ê[1])-Ϧ).ToString();string ε=Ê[0]+ǟ+Ê[1]+Ê[2] ;Ƨ.Add(ε);ń++;ł++;}if(headerOnEveryScreen&&ʮ.Count>1){Ƨ[0]=Ƨ[0].Replace('#',ņ[ń-1][0]);}È.WriteText(String.Join("\n",Ƨ)); }if(showAutocraftingModifiers){string Ή="\n\n---\n\nModifiers (append after wanted amount):\n"+"'A' - Assemble only\n"+ "'D' - Disassemble only\n"+"'P' - Priority (always craft first)\n"+"'H' - Hide (manage in custom data)\n"+"'I' - Ignore (don't manage and hide)\n" +"'Y#' - Yield modifier. Set # to the itemamount, one craft yields";ʮ[ʮ.Count-1].WriteText(Ή,true);}}void ː(){ʮ.Clear(); GridTerminalSystem.GetBlocksOfType<IMyTextPanel>(ʮ,È=>È.IsSameConstructAs(Me)&&È.CustomName.Contains(autocraftingKeyword));if(ʮ.Count==0) return;if(ʾ.Count==0){Ƽ("No usable assemblers found!\nBuild or enable assemblers to enable autocrafting!");return;}if(! enableAutocrafting&&!enableAutodisassembling)return;Π();List<MyDefinitionId>Έ=new List<MyDefinitionId>();var Ά=ϲ().ToString().TrimEnd('\n' ).Split('\n');StringBuilder Ƨ=new StringBuilder();foreach(var Ê in Ά){string C="";bool ͽ=true;if(Ê.StartsWith("-")){ͽ= false;try{C=Ê.Substring(1,Ê.IndexOf("=")-1);}catch{continue;}}else{try{C=Ê.Substring(0,Ê.IndexOf(" "));}catch{continue;}} MyDefinitionId F=Ƕ(C);if(F==null)continue;bool ͼ;MyDefinitionId á=Ǹ(F,out ͼ);if(!ͼ&&!showUnlearnedItems)continue;double ͺ=Math.Ceiling (f(F));string ͷ=Ê.Substring(Ê.IndexOfAny(Ɍ)+1).ToLower().Replace(" ","");double Ͷ=0;int ʹ=1;double.TryParse(System.Text. RegularExpressions.Regex.Match(ͷ,@"\d+").Value,out Ͷ);string ͳ=ͺ.ToString();string Ͳ=Ͷ.ToString();string ͻ="";bool ï=false;if(ͷ.Contains( "h")&&ͽ){if(!ʮ[0].CustomData.StartsWith(ɍ))ʮ[0].CustomData=ɍ;ʮ[0].CustomData+="\n-"+C+"="+ͷ.Replace("h","").Replace(" ","") .ToUpper();continue;}else if(ͷ.Contains("i")&&ͽ){if(!ʮ[0].CustomData.StartsWith(ɍ))ʮ[0].CustomData=ɍ;ʮ[0].CustomData+= "\n-"+C;continue;}if(ͷ.Contains("a")){if(ͺ>Ͷ)Ͷ=ͺ;ͻ+="A";}if(ͷ.Contains("d")){if(ͺ<Ͷ)Ͷ=ͺ;ͻ+="D";}if(ͷ.Contains("p")){ï=true;ͻ +="P";}if(ͷ.Contains("y")){int.TryParse(System.Text.RegularExpressions.Regex.Match(ͷ,@"y\d+").Value.Replace("y",""),out ʹ) ;if(ʹ==0)ʹ=1;ͻ+="Y"+ʹ;}ǀ(F,Ͷ);double Α=Math.Abs((Ͷ-ͺ)/ʹ);if(ʹ!=1)Α=Math.Floor(Α);double Θ=ǁ(á);if(ͺ>=Ͷ+Ͷ*assembleMargin&& Θ>0&&ƿ(á)>0){Σ(á);ƾ(á,0);Θ=0;Ǎ("Removed '"+F.SubtypeId.ToString()+"' from the assembling queue.");}if(ͺ<=Ͷ-Ͷ* disassembleMargin&&Θ>0&&ƿ(á)<0){Σ(á);ƾ(á,0);Θ=0;Ǎ("Removed '"+F.SubtypeId.ToString()+"' from the disassembling queue.");}string ĥ="";if(Θ >0||Α>0){if((enableAutodisassembling||ͷ.Contains("d"))&&ͺ>Ͷ+Ͷ*disassembleMargin){ƾ(á,-1);ĥ="$[D:";}else if( enableAutocrafting&&ͺ<Ͷ-Ͷ*assembleMargin){ƾ(á,1);ĥ="$[A:";}if(ĥ!=""){if(Θ==0){ĥ+="Wait]";}else{ĥ+=Math.Round(Θ)+"]";}}}else{ƾ(á,0);}if( showUnlearnedItems&&!ͼ)ĥ="$[NoBP]";if(ï){Έ.Add(á);}string Ζ="$=$ ";if(ͺ>Ͷ)Ζ="$>$ ";if(ͺ<Ͷ)Ζ="$<$ ";if(ͽ)Ƨ.Append(C+" "+ͳ+ĥ+Ζ+Ͳ+ͻ+"\n");if( ĥ.Contains("[D:Wait]")){Ι(á,Α);}else if(ĥ.Contains("[A:Wait]")){Λ(á,Α,ï);Ǎ("Queued "+Α+" '"+F.SubtypeId.ToString()+ "' in the assemblers.");}}Ρ(Έ);ϧ(Ƨ);}void Ε(){if(ʺ.Count>0)return;MyDefinitionId ˠ=MyItemType.MakeOre("Stone");MyDefinitionId á=MyDefinitionId .Parse(ȓ+"Position0010_StoneOreToIngotBasic");double Δ=f(ˠ);if(Δ>0){double Γ=Math.Floor(Δ/100/ʲ.Count);if(Γ<1)return; foreach(var Η in ʲ){if(Η.CanUseBlueprint(á)&&Η.IsQueueEmpty){Η.AddQueueItem(á,Γ);Ǎ("Queued "+Γ+" ingot crafts in "+Η.CustomName +".");}}}}void Β(){if(ʧ==0)ʧ+=ΐ(ʝ,ɂ,true,true);if(ʧ==1)ʧ+=ΐ(ʑ,Ɂ,true,true);if(ʧ==2)ʧ+=ΐ(ʐ,ɀ,true,true);if(ʧ==3)ʧ+=ΐ(ʏ,Ȫ, true,true);if(ʧ==4)ʧ+=ΐ(ʎ,ȿ,true,true);if(ʧ==5)ʧ+=ΐ(ʍ,"ContainerObject",true,true);ʧ++;if(ʧ>5)ʧ=0;}int ΐ(List< IMyTerminalBlock>ɒ,string Ώ="",bool Ύ=false,bool Ό=false){if(Ύ)ɒ.RemoveAll(ſ=>ſ.InventoryCount==2||ſ.BlockDefinition.TypeIdString. Contains("OxygenGenerator")||ſ.BlockDefinition.TypeIdString.Contains("OxygenTank"));if(Ό)ɒ.RemoveAll(S=>!S.CubeGrid. IsSameConstructAs(Me.CubeGrid));if(ɒ.Count<2){return 1;}Dictionary<MyItemType,double>Ί=new Dictionary<MyItemType,double>();for(int S=0;S< ɒ.Count;S++){var H=new List<MyInventoryItem>();ɒ[S].GetInventory(0).GetItems(H);foreach(var Ð in H){if(!Ð.Type.TypeId. ToString().Contains(Ώ))continue;MyItemType F=Ð.Type;if(Ί.ContainsKey(F)){Ί[F]+=(double)Ð.Amount;}else{Ί[F]=(double)Ð.Amount;}}} Dictionary<MyItemType,double>ˍ=new Dictionary<MyItemType,double>();foreach(var Ð in Ί){ˍ[Ð.Key]=(int)(Ð.Value/ɒ.Count);}for(int ˌ= 0;ˌ<ɒ.Count;ˌ++){if(Ǥ())return 0;var ˋ=new List<MyInventoryItem>();ɒ[ˌ].GetInventory(0).GetItems(ˋ);Dictionary<MyItemType ,double>ˊ=new Dictionary<MyItemType,double>();foreach(var Ð in ˋ){MyItemType F=Ð.Type;if(ˊ.ContainsKey(F)){ˊ[F]+=(double) Ð.Amount;}else{ˊ[F]=(double)Ð.Amount;}}double ı=0;foreach(var Ð in Ί){ˊ.TryGetValue(Ð.Key,out ı);double ˉ=ˍ[Ð.Key];if(ı<= ˉ+1)continue;for(int ˈ=0;ˈ<ɒ.Count;ˈ++){if(ɒ[ˌ]==ɒ[ˈ])continue;double ĭ=f(Ð.Key,ɒ[ˈ]);if(ĭ>=ˉ-1)continue;double ˇ=ˉ-ĭ;if( ˇ>ı-ˉ)ˇ=ı-ˉ;if(ˇ>0){ı-=R(Ð.Key.ToString(),ɒ[ˌ],0,ɒ[ˈ],0,ˇ,true);if(ı.ƚ(ˉ-1,ˉ+1))break;}}}}return Ǥ()?0:1;}void ˆ(){if(ʺ. Count==0)return;if(ʟ==0)Ɏ=Φ(ʸ);if(ʟ==1)Ɇ=Φ(ʷ);if(enableScriptRefineryFilling){if(ʟ==2)ˤ(ʸ,Ɏ);if(ʟ==3)ˤ(ʷ,Ɇ);if(ʟ==4)ά(ʸ,Ɏ);if (ʟ==5)ά(ʷ,Ɇ);if(ʟ==6&&ʸ.Count>0&&ʷ.Count>0){bool ˎ=false;ˎ=Ω(ʸ,ʷ,Ɏ);if(!ˎ)Ω(ʷ,ʸ,Ɇ);}}else{if(ʟ>1)ʟ=6;}ʟ++;if(ʟ>6)ʟ=0;} void ˁ(){if(ʦ==0)ʦ+=ΐ(ʸ.ToList<IMyTerminalBlock>());if(ʦ==1)ʦ+=ΐ(ʷ.ToList<IMyTerminalBlock>());ʦ++;if(ʦ>1)ʦ=0;}void ˏ(List< IMyRefinery>ͱ,List<MyItemType>ˢ){foreach(IMyRefinery Þ in ͱ){var Ø=Þ.GetInventory(0);var H=new List<MyInventoryItem>();Ø.GetItems(H );if(H.Count<2)continue;bool Ͱ=false;int ˮ=0;string ˬ="";foreach(var ˑ in ˢ){for(int S=0;S<H.Count;S++){if(H[S].Type==ˑ){ ˮ=S;ˬ=ˑ.SubtypeId;Ͱ=true;break;}}if(Ͱ)break;}if(ˮ!=0){Ø.TransferItemTo(Ø,ˮ,0,true);Ǎ("Sorted the refining queue.\n'"+ˬ+ "' is now at the front of the queue.");}}}void ˤ(List<IMyRefinery>ˣ,List<MyItemType>ˢ){if(ˣ.Count==0){ʟ++;return;}MyItemType ˡ=new MyItemType();MyItemType ˠ= MyItemType.MakeOre("Stone");foreach(var ˑ in ˢ){if(f(ˑ)>100){ˡ=ˑ;break;}}if(!ˡ.ToString().Contains(ɂ))return;for(int S=0;S<ˣ.Count ;S++){if(Ǥ())return;var Ø=ˣ[S].GetInventory(0);if(!Ø.ư(inventoryFullBuffer)){var H=new List<MyInventoryItem>();Ø.GetItems (H);foreach(var Ð in H){if(Ð.Type==ˡ)return;}IMyTerminalBlock N=V(ˣ[S],ʝ);if(N!=null){R("",ˣ[S],0,N,0);}}}if(!Ǥ())ʟ++;} void ά(List<IMyRefinery>ˣ,List<MyItemType>ˢ){if(ˣ.Count==0){ʟ++;return;}double Ϋ;foreach(var ˑ in ˢ){if(f(ˑ)==0)continue; IMyTerminalBlock Ϊ=Z(ˑ,true);if(Ϊ==null)continue;for(int S=0;S<ˣ.Count;S++){if(Ǥ())return;var Ø=ˣ[S].GetInventory(0);if(!Ø.ư( inventoryFullBuffer))continue;Ϋ=R(ˑ.ToString(),Ϊ,0,ˣ[S],0);if(Ϋ==0){Ϊ=Z(ˑ,true);if(Ϊ==null)break;}}}if(!Ǥ())ʟ++;}bool Ω(List<IMyRefinery>Ψ, List<IMyRefinery>Χ,List<MyItemType>ˢ){for(int S=0;S<Ψ.Count;S++){if((float)Ψ[S].GetInventory(0).CurrentVolume>0.05f)continue ;for(int ģ=0;ģ<Χ.Count;ģ++){if((float)Χ[ģ].GetInventory(0).CurrentVolume>0){foreach(var ˑ in ˢ){R(ˑ.ToString(),Χ[ģ],0,Ψ[S ],0,-0.5);}return true;}}}return false;}List<MyItemType>Φ(List<IMyRefinery>ˣ){if(ˣ.Count==0){ʟ++;return null;}List<string >έ=new List<string>(ɇ);έ.Sort((ɑ,Ÿ)=>(f(MyItemType.MakeIngot(ɑ))/Dž(ɑ)).CompareTo((f(MyItemType.MakeIngot(Ÿ))/Dž(Ÿ))));έ. InsertRange(0,fixedRefiningList);List<MyItemType>δ=new List<MyItemType>();MyItemType F;foreach(var Ð in έ){F=MyItemType.MakeOre(Ð); foreach(var Þ in ˣ){if(Þ.GetInventory(0).CanItemsBeAdded(1,F)){δ.Add(F);break;}}}if(!Ǥ())ʟ++;return δ;}void γ(){foreach(var ǂ in ʾ){var Ø=ǂ.GetInventory(0);if((float)Ø.CurrentVolume==0)continue;if(ǂ.IsQueueEmpty||ǂ.Mode==MyAssemblerMode.Disassembly ||!Ø.ư(inventoryFullBuffer)){IMyTerminalBlock N=V(ǂ,ʑ);if(N!=null)R("",ǂ,0,N,0);}}}void β(){foreach(IMyAssembler ǂ in ʾ){ if(ǂ.Mode==MyAssemblerMode.Disassembly)continue;if(ǂ.CustomData.Contains("skipQueueSorting")){ǂ.CustomData="";continue;} var ĥ=new List<MyProductionItem>();ǂ.GetQueue(ĥ);if(ĥ.Count<2)continue;int ˮ=0;string ˬ="";double α=Double.MaxValue;double ΰ=Double.MinValue;double ί,ή;for(int S=0;S<ĥ.Count;S++){MyDefinitionId F=Ƿ(ĥ[S].BlueprintId);ή=f(F);ί=(double)ĥ[S].Amount ;if(ή<100&&ή<α){α=ή;ˮ=S;ˬ=F.SubtypeId.ToString();continue;}if(α==Double.MaxValue&&ί>ΰ){ΰ=ί;ˮ=S;ˬ=F.SubtypeId.ToString();} }if(ˮ!=0){ǂ.MoveQueueItemRequest(ĥ[ˮ].ItemId,0);Ǎ("Sorted the assembling queue.\n'"+ˬ+ "' is now at the front of the queue.");}}}void Ρ(List<MyDefinitionId>Μ){if(Μ.Count==0)return;if(Μ.Count>1)Μ.Sort((ɑ,Ÿ)=>f(Ƿ(ɑ)).CompareTo(f(Ƿ(Ÿ))));foreach( var ǂ in ʾ){var ĥ=new List<MyProductionItem>();ǂ.GetQueue(ĥ);if(ĥ.Count<2)continue;foreach(var á in Μ){int ƭ=ĥ.FindIndex(S =>S.BlueprintId==á);if(ƭ==-1)continue;if(ƭ==0){ǂ.CustomData="skipQueueSorting";break;}ǂ.MoveQueueItemRequest(ĥ[ƭ].ItemId,0 );ǂ.CustomData="skipQueueSorting";Ǎ("Sorted the assembler queue by priority.\n'"+Ƿ(á).SubtypeId.ToString()+ "' is now at the front of the queue.");break;}}}void Λ(MyDefinitionId á,double L,bool ï){List<IMyAssembler>Κ=new List<IMyAssembler>();foreach(IMyAssembler ǂ in ʾ){if(ǂ.CustomName.Contains(disassembleKeyword))continue;if(ï==false&&ǂ.Mode==MyAssemblerMode.Disassembly&&!ǂ. IsQueueEmpty)continue;if(ǂ.Mode==MyAssemblerMode.Disassembly){ǂ.ClearQueue();ǂ.Mode=MyAssemblerMode.Assembly;}if(ǂ.CanUseBlueprint(á )){Κ.Add(ǂ);}}if(Κ.Count==0)Ƽ("There's no assembler available to produce '"+á.SubtypeName+ "'. Make sure, that you have at least one assembler with no tags or the !assemble-only tag!");Υ(Κ,á,L);}void Ι(MyDefinitionId á,double L){List<IMyAssembler>Κ=new List<IMyAssembler>();foreach(IMyAssembler ǂ in ʾ){ if(ǂ.CustomName.Contains(assembleKeyword))continue;if(ǂ.Mode==MyAssemblerMode.Assembly&&ǂ.IsProducing)continue;if(ǂ.Mode== MyAssemblerMode.Assembly){ǂ.ClearQueue();ǂ.Mode=MyAssemblerMode.Disassembly;}if(ǂ.Mode==MyAssemblerMode.Assembly)continue;if(ǂ. CanUseBlueprint(á)){Κ.Add(ǂ);}}if(Κ.Count==0)Ƽ("There's no assembler available to dismantle '"+á.SubtypeName+ "'. Make sure, that you have at least one assembler with no tags or the !disassemble-only tag!");Υ(Κ,á,L);}void Υ(List<IMyAssembler>Κ,MyDefinitionId á,double L){if(Κ.Count==0)return;double Τ=Math.Ceiling(L/Κ.Count); foreach(IMyAssembler ǂ in Κ){if(Τ>L)Τ=Math.Ceiling(L);if(L>0){ǂ.InsertQueueItem(0,á,Τ);L-=Τ;}else{break;}}}void Σ( MyDefinitionId á){foreach(IMyAssembler ǂ in ʾ){var ĥ=new List<MyProductionItem>();ǂ.GetQueue(ĥ);for(int S=0;S<ĥ.Count;S++){if(ĥ[S]. BlueprintId==á)ǂ.RemoveQueueItem(S,ĥ[S].Amount);}}}void Π(){foreach(IMyAssembler ǂ in ʾ){ǂ.UseConveyorSystem=true;ǂ.CooperativeMode =false;ǂ.Repeating=false;}}void Ο(){List<IMyAssembler>Ξ=new List<IMyAssembler>(ʾ);Ξ.RemoveAll(ɑ=>ɑ.IsQueueEmpty);if(Ξ. Count==0)return;List<IMyAssembler>Ν=new List<IMyAssembler>(ʾ);Ν.RemoveAll(ɑ=>!ɑ.IsQueueEmpty);if(Ν.Count==0)return;double Ȅ,ǡ =0,ħ;IMyAssembler Ħ=null;List<MyProductionItem>ĥ=new List<MyProductionItem>();foreach(var Ĥ in Ξ){ĥ.Clear();Ĥ.GetQueue(ĥ) ;Ȅ=0;foreach(var Ð in ĥ){Ȅ+=(double)Ð.Amount;}if(Ȅ>ǡ){ǡ=Ȅ;Ħ=Ĥ;}}if(Ħ==null)return;ĥ.Clear();Ħ.GetQueue(ĥ);for(int S=0;S<ĥ .Count;S++){Ȅ=(double)ĥ[S].Amount;if(Ȅ<10)continue;ħ=Math.Floor(Ȅ/(Ν.Count+1));if(ħ<1)ħ=1;for(int ģ=0;ģ<Ν.Count;ģ++){if(! Ν[ģ].CanUseBlueprint(ĥ[0].BlueprintId))continue;if(Ħ.Mode==MyAssemblerMode.Assembly&&Ν[ģ].CustomName.Contains( disassembleKeyword))continue;if(Ħ.Mode==MyAssemblerMode.Disassembly&&Ν[ģ].CustomName.Contains(assembleKeyword))continue;Ν[ģ].Mode=Ħ.Mode; if(Ν[ģ].Mode!=Ħ.Mode)continue;Ν[ģ].AddQueueItem(ĥ[S].BlueprintId,ħ);Ħ.RemoveQueueItem(S,ħ);Ȅ-=ħ;if(Ȅ<=1)break;}}}void Ĩ(){ if(ʱ.Count==0)return;double Ģ=spaceForBottles*0.12;MyDefinitionId Ġ=MyItemType.MakeOre("Ice");string ğ=Ġ.ToString();double Ğ=0.00037;foreach(IMyGasGenerator ĝ in ʱ){var Ø=ĝ.GetInventory(0);double Ĝ=f(Ġ,ĝ);double ě=Ĝ*Ğ;double ġ=(double)Ø. MaxVolume-Ģ-Ğ;if(ě>ġ+Ğ){IMyTerminalBlock N=V(ĝ,ʝ);if(N!=null){double Ă=(ě-ġ)/Ğ;R(ğ,ĝ,0,N,0,Ă);}}else if(ě<ġ-Ğ){IMyTerminalBlock P =Z(Ġ,true);if(P!=null){double Ă=(ġ-ě)/Ğ;R(ğ,P,0,ĝ,0,Ă);}}}double ĵ=0;double Ĵ=0;foreach(var ĝ in ʱ){ĵ+=f(Ġ,ĝ);var Ø=ĝ. GetInventory(0);Ĵ+=(double)Ø.MaxVolume;}double ij=(ĵ*Ğ)/Ĵ;foreach(var IJ in ʱ){var J=IJ.GetInventory(0);double ı=f(Ġ,IJ);double İ=ı*Ğ; double į=(double)J.MaxVolume;if(İ>į*(ij+0.001)){foreach(var Į in ʱ){if(IJ==Į)continue;var I=Į.GetInventory(0);double ĭ=f(Ġ,Į); double Ĭ=ĭ*Ğ;double ī=(double)I.MaxVolume;if(Ĭ<ī*(ij-0.001)){double Ī=((ī*ij)-Ĭ)/Ğ;if((ı-Ī)*Ğ>=į*ij&&Ī>5){ı-=R(ğ,IJ,0,Į,0,Ī); continue;}if((ı-Ī)*Ğ<į*ij&&Ī>5){double Ě=(ı*Ğ-į*ij)/Ğ;R(ğ,IJ,0,Į,0,Ě);break;}}}}}}void Ċ(){if(ʯ.Count==0)return;MyDefinitionId đ= MyItemType.MakeIngot("Uranium");string Ĉ=đ.ToString();double ć=0;double Ć=0;foreach(IMyReactor ą in ʯ){ą.UseConveyorSystem=false; double Ą=f(đ,ą);double ă=uraniumAmountLargeGrid;if(ą.CubeGrid.GridSize==0.5f)ă=uraniumAmountSmallGrid;Ć+=ă;if(Ą>ă+0.05){ IMyTerminalBlock N=V(ą,ʑ);if(N!=null){double Ă=Ą-ă;R(Ĉ,ą,0,N,0,Ă);}}else if(Ą<ă-0.05){IMyTerminalBlock P=Z(đ,true);if(P!=null){double Ă= ă-Ą;R(Ĉ,P,0,ą,0,Ă);}}ć+=f(đ,ą);}double ā=ć/Ć;foreach(var Ā in ʯ){double ÿ=f(đ,Ā);double þ=ā*uraniumAmountLargeGrid;if(Ā. CubeGrid.GridSize==0.5f)þ=ā*uraniumAmountSmallGrid;if(ÿ>þ+0.05){foreach(var ý in ʯ){if(Ā==ý)continue;double ĉ=f(đ,ý);double ü=ā* uraniumAmountLargeGrid;if(ý.CubeGrid.GridSize==0.5f)ü=ā*uraniumAmountSmallGrid;if(ĉ<ü-0.05){ÿ=f(đ,Ā);double ċ=ü-ĉ;if(ÿ-ċ>=þ){R(Ĉ,Ā,0,ý,0,ċ); continue;}if(ÿ-ċ<þ){ċ=ÿ-þ;R(Ĉ,Ā,0,ý,0,ċ);break;}}}}}}StringBuilder ę(IMyTextSurface È,bool Ę=true,bool ė=true,bool Ė=true,bool ĕ =true,bool Ĕ=true){bool ē=false;StringBuilder T=new StringBuilder();if(Ę){T.Append("Isy's Inventory Manager\n");T.Append( È.Ř('=',È.Ţ(T))).Append("\n\n");}if(ė&&ŕ!=null){T.Append("Warning!\n"+ŕ+"\n\n");ē=true;}if(Ė){T.Append(Đ(È,ʝ,"Ores"));T. Append(Đ(È,ʑ,"Ingots"));T.Append(Đ(È,ʐ,"Components"));T.Append(Đ(È,ʏ,"Tools"));T.Append(Đ(È,ʎ,"Ammo"));T.Append(Đ(È,ʍ, "Bottles"));T.Append("=> "+ʿ.Count+" type containers: Balancing "+(balanceTypeContainers?"ON":"OFF")+"\n\n");ē=true;}if(ĕ){T. Append("Managed blocks:\n");float Ē=È.Ţ(ʩ.Count.ToString());T.Append(ʩ.Count+" Inventories (total) / "+ʬ.Count+ " inventories contain items\n");if(ʌ.Count>0){T.Append(È.Ř(' ',Ē-È.Ţ(ʌ.Count.ToString())).ToString()+ʌ.Count+" Special Containers\n");}if(ʺ.Count>0){T .Append(È.Ř(' ',Ē-È.Ţ(ʺ.Count.ToString())).ToString()+ʺ.Count+" Refineries: ");T.Append("Ore Balancing "+( enableOreBalancing?"ON":"OFF")+"\n");}if(ʱ.Count>0){T.Append(È.Ř(' ',Ē-È.Ţ(ʱ.Count.ToString())).ToString()+ʱ.Count+" O2/H2 Generators: "); T.Append("Ice Balancing "+(enableIceBalancing?"ON":"OFF")+"\n");}if(ʯ.Count>0){T.Append(È.Ř(' ',Ē-È.Ţ(ʯ.Count.ToString()) ).ToString()+ʯ.Count+" Reactors: ");T.Append("Uranium Balancing "+(enableUraniumBalancing?"ON":"OFF")+"\n");}if(ʾ.Count>0 ){T.Append(È.Ř(' ',Ē-È.Ţ(ʾ.Count.ToString())).ToString()+ʾ.Count+" Assemblers: ");T.Append("Craft "+(enableAutocrafting? "ON":"OFF")+" | ");T.Append("Uncraft "+(enableAutodisassembling?"ON":"OFF")+" | ");T.Append("Cleanup "+( enableAssemblerCleanup?"ON":"OFF")+"\n");}if(ʲ.Count>0){T.Append(È.Ř(' ',Ē-È.Ţ(ʲ.Count.ToString())).ToString()+ʲ.Count+" Survival Kits: ");T. Append("Ingot Crafting "+(enableBasicIngotCrafting?"ON":"OFF")+(ʺ.Count>0?" (Auto OFF - refineries exist)":"")+"\n");}T.Append ("\n");ē=true;}if(Ĕ&&ʛ.Count!=0){T.Append("Last Action:\n"+ʛ[0]);ē=true;}if(!ē){T.Append("-- No informations to show --") ;}return T;}StringBuilder Đ(IMyTextSurface È,List<IMyTerminalBlock>ď,string D){double Ď=0,č=0;foreach(var W in ď){var Ø=W .GetInventory(0);Ď+=(double)Ø.CurrentVolume;č+=(double)Ø.MaxVolume;}string Ï=ď.Count+"x "+D+":";string ō=Ď.ƞ();string œ=č .ƞ();StringBuilder Œ=ȃ(È,Ï,Ď,č,ō,œ);return Œ;}void ő(string Ő=null){if(ʘ.Count==0){Ȳ++;return;}for(int S=ʥ;S<ʘ.Count;S++) {if(Ǥ())return;ʥ++;var ķ=ʘ[S].ƥ(mainLCDKeyword);foreach(var Ķ in ķ){var Č=Ķ.Key;var Ç=Ķ.Value;bool Ę=Ç.Ʊ("showHeading"); bool ė=Ç.Ʊ("showWarnings");bool Ė=Ç.Ʊ("showContainerStats");bool ĕ=Ç.Ʊ("showManagedBlocks");bool Ĕ=Ç.Ʊ("showLastAction"); bool Ľ=Ç.Ʊ("scrollTextIfNeeded");StringBuilder T=new StringBuilder();if(Ő!=null){T.Append(Ő);}else{T=ę(Č,Ę,ė,Ė,ĕ,Ĕ);}T=Č.Ū(T ,Ę?3:0,Ľ);Č.WriteText(T);}}Ȳ++;ʥ=0;}void Ŏ(){if(ʗ.Count==0){Ȳ++;return;}StringBuilder ŏ=new StringBuilder();if(ȳ.Count==0 ){ŏ.Append("- No problems detected -");}else{int Ŕ=1;foreach(var ŕ in ȳ){ŏ.Append(Ŕ+". "+ŕ.Replace("\n"," ")+"\n");Ŕ++;}} for(int S=ʤ;S<ʗ.Count;S++){if(Ǥ())return;ʤ++;var ķ=ʗ[S].ƥ(warningsLCDKeyword);foreach(var Ķ in ķ){var Č=Ķ.Key;var Ç=Ķ.Value ;bool Ę=Ç.Ʊ("showHeading");bool Ľ=Ç.Ʊ("scrollTextIfNeeded");StringBuilder T=new StringBuilder();if(Ę){T.Append( "Isy's Inventory Manager Warnings\n");T.Append(Č.Ř('=',Č.Ţ(T))).Append("\n\n");}T.Append(ŏ);T=Č.Ū(T,Ę?3:0,Ľ);Č.WriteText(T);}}Ȳ++;ʤ=0;}void ŗ(){if(ʙ.Count== 0){Ȳ++;return;}StringBuilder Ŗ=new StringBuilder();if(ʛ.Count==0){Ŗ.Append("- Nothing to show yet -");}else{foreach(var ð in ʛ){Ŗ.Append(ð.Replace(": "," ").Replace("\n"," ")+"\n");}}for(int S=ʣ;S<ʙ.Count;S++){if(Ǥ())return;ʣ++;var ķ=ʙ[S].ƥ( actionsLCDKeyword);foreach(var Ķ in ķ){var Č=Ķ.Key;var Ç=Ķ.Value;bool Ę=Ç.Ʊ("showHeading");bool Ľ=Ç.Ʊ("scrollTextIfNeeded");StringBuilder T=new StringBuilder();if(Ę){T.Append("Isy's Inventory Manager Actions\n");T.Append(Č.Ř('=',Č.Ţ(T))).Append("\n\n");}T. Append(Ŗ);T=Č.Ū(T,Ę?3:0,Ľ);Č.WriteText(T);}}Ȳ++;ʣ=0;}void Ŀ(){if(ʖ.Count==0){Ȳ++;return;}for(int S=ʢ;S<ʖ.Count;S++){if(Ǥ()) return;ʢ++;var ķ=ʖ[S].ƥ(performanceLCDKeyword);foreach(var Ķ in ķ){var Č=Ķ.Key;var Ç=Ķ.Value;bool Ę=Ç.Ʊ("showHeading");bool Ľ= Ç.Ʊ("scrollTextIfNeeded");StringBuilder T=new StringBuilder();if(Ę){T.Append("Isy's Inventory Manager Performance\n");T. Append(Č.Ř('=',Č.Ţ(T))).Append("\n\n");}T.Append(ʁ);T=Č.Ū(T,Ę?3:0,Ľ);Č.WriteText(T);}}Ȳ++;ʢ=0;}void ļ(){if(ʕ.Count==0){Ȳ++; return;}Dictionary<IMyTextSurface,string>Ļ=new Dictionary<IMyTextSurface,string>();Dictionary<IMyTextSurface,string>ĺ=new Dictionary<IMyTextSurface,string>();List<IMyTextSurface>Ĺ=new List<IMyTextSurface>();List<IMyTextSurface>ĸ=new List<IMyTextSurface >();foreach(var d in ʕ){var ķ=d.ƥ(inventoryLCDKeyword);foreach(var Ķ in ķ){if(Ķ.Value.Contains(inventoryLCDKeyword+":")){ Ļ[Ķ.Key]=Ķ.Value;Ĺ.Add(Ķ.Key);}else{ĺ[Ķ.Key]=Ķ.Value;ĸ.Add(Ķ.Key);}}}HashSet<string>ľ=new HashSet<string>();foreach(var Č in Ļ){ľ.Add(System.Text.RegularExpressions.Regex.Match(Č.Value,inventoryLCDKeyword+@":[A-Za-z]+").Value);}ľ.RemoveWhere(ŀ =>ŀ=="");List<string>Ō=ľ.ToList();for(int S=ʡ;S<Ō.Count;S++){if(Ǥ())return;ʡ++;var Ŋ=Ļ.Where(ʼn=>ʼn.Value.Contains(Ō[S])); var ň=from pair in Ŋ orderby System.Text.RegularExpressions.Regex.Match(pair.Value,inventoryLCDKeyword+@":\w+").Value ascending select pair;IMyTextSurface Ň=ň.ElementAt(0).Key;string Ç=ň.ElementAt(0).Value;StringBuilder T=É(Ň,Ç);if(!Ç.ToLower(). Contains("noscroll")){int ŋ=0;foreach(var Ł in ň){ŋ+=Ł.Key.Ş();}T=Ň.Ū(T,0,true,ŋ);}var ņ=T.ToString().Split('\n');int Ņ=ņ.Length ;int ń=0;int Ń,ł;foreach(var Ł in ň){IMyTextSurface Č=Ł.Key;Č.FontSize=Ň.TextureSize.Y/Č.TextureSize.Y*Ň.FontSize;Č.Font= Ň.Font;Č.TextPadding=Ň.TextPadding;Č.Alignment=Ň.Alignment;Č.ContentType=ContentType.TEXT_AND_IMAGE;Ń=Č.Ş();ł=0;T.Clear() ;while(ń<Ņ&&ł<Ń){T.Append(ņ[ń]+"\n");ń++;ł++;}Č.WriteText(T);}}for(int S=ʠ;S<ĸ.Count;S++){if(Ǥ())return;ʠ++; IMyTextSurface Č=ĸ[S];string Ç=ĺ[Č];StringBuilder T=É(Č,Ç);if(!Ç.ToLower().Contains("noscroll")){T=Č.Ū(T,0);}Č.WriteText(T);Č. Alignment=TextAlignment.LEFT;Č.ContentType=ContentType.TEXT_AND_IMAGE;}Ȳ++;ʡ=0;ʠ=0;}StringBuilder É(IMyTextSurface È,string Ç){ StringBuilder T=new StringBuilder();var Æ=Ç.Split('\n').ToList();Æ.RemoveAll(Å=>Å.StartsWith("@")||Å.Length<1);bool Ä=true;try{if(Æ[0 ].Length<1)Ä=false;}catch{Ä=false;}if(!Ä){T.Append("This screen supports (partial) item or type names, regex and Echo commands. All settings are done in the custom data.\n" +"Examples:\n @0 IIM-inventory\n Component\n SteelPlate\n"+@" Iron\W"+"\n Echo My cool text\n\n"+ "Optionally, add a max amount for the bars as a 2nd parameter.\n"+"Example:\n @0 IIM-inventory\n Ingot 100000\n\n"+"At last, add any of these 6 modifiers (optional):\n"+ " 'noHeading' to hide the heading\n"+" 'singleLine' to force one line per item\n"+" 'noBar' to hide the bars\n"+ " 'noScroll' to prevent the screen from scrolling\n"+" 'hideEmpty' to hide items that have an amount of 0\n"+" 'hideType' to hide the type behind the item name\n\n"+ "Example:\n @0 IIM-inventory\n Component 100000 noBar noHeading hideEmpty hideType\n\n"+"Full guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1226261795");}else{foreach(var Ê in Æ){var Ã=Ê. Split(' ');double Á=-1;bool À=false;bool º=false;bool µ=false;bool ª=false;bool z=false;if(Ã.Length>=2){try{Á=Convert. ToDouble(Ã[1]);}catch{Á=-1;}}string w=Ê.ToLower();if(w.Contains("noheading"))À=true;if(w.Contains("nobar"))º=true;if(w.Contains( "hideempty"))µ=true;if(w.Contains("hidetype"))ª=true;if(w.Contains("singleline"))z=true;if(w.StartsWith("echoc")){string Â=Ê.ƍ( "echoc ","").ƍ("echoc","");T.Append(È.Ř(' ',(È.Ś()-È.Ţ(Â))/2)).Append(Â+"\n");}else if(w.StartsWith("echor")){string Â=Ê.ƍ( "echor ","").ƍ("echor","");T.Append(È.Ř(' ',È.Ś()-È.Ţ(Â))).Append(Â+"\n");}else if(w.StartsWith("echo")){T.Append(Ê.ƍ("echo ","" ).ƍ("echo","")+"\n");}else{T.Append(Ñ(È,Ã[0],Á,À,º,µ,ª,z));}}}if(T.Length>2){return T.Replace("\n","",0,2);}else{return new StringBuilder("Nothing to show at the moment...");}}StringBuilder Ñ(IMyTextSurface È,string Ó,double Á,bool À=false, bool º=false,bool µ=false,bool ª=false,bool z=false){StringBuilder T=new StringBuilder();bool Ò=Á==-1?true:false;foreach(var Ð in Ȓ){if(System.Text.RegularExpressions.Regex.IsMatch(Ð.ToString().ToLower(),Ó.ToLower())){if(T.Length==0&&!À){string Ï ="Itemfilter: '"+Ó+"'";T.Append("\n"+È.Ř(' ',(È.Ś()-È.Ţ(Ï))/2)).Append(Ï+"\n\n");}double L=f(Ð);if(L==0&&µ)continue;if(Ò) {Á=Ǻ(Ð,true);if(Á==0)continue;}string Î=Ð.SubtypeName;if(Ð.ToString().EndsWith("Ingot/Stone"))Î="Gravel";if(!ª)Î+=" ("+Ð. TypeId.ToString().Replace(Ƀ,"").Substring(0,2)+")";T.Append(ȃ(È,Î,L,Á,L.Ɯ(),Á.Ɯ(),º,z));}}if(T.Length==0&&!µ){T.Append( "Error!\n\n");T.Append("No items containing '"+Ó+ "' found!\n\nCheck the custom data of this LCD and enter a valid type, item name or regex expression!\n");}return T;}void Í(string Ì=""){ʜ=ʜ>=3?0:ʜ+1;Echo("Isy's Inventory Manager "+ʞ[ʜ]+"\n====================\n");if(ŕ!= null){Echo("Warning!\n"+ŕ+"\n");}StringBuilder T=new StringBuilder();T.Append("Script is running in "+(Ȥ?"station":"ship")+ " mode\n\n");T.Append("Task: "+ț+Ì+"\n");T.Append("Script step: "+Ȯ+" / "+(Ț.Length-1)+"\n\n");T.Append(ǧ);if(ʨ.Count>0){T.Append( "[No Sorting] grids:\n==============\n");foreach(var u in ʨ){T.Append(u.CustomName+"\n");}T.Append("\n");}if(ʓ.Count>0){T.Append( "[No IIM] grids:\n===========\n");foreach(var u in ʓ){T.Append(u.CustomName+"\n");}}ʁ=T;Echo(T.ToString());if(ʘ.Count==0){Echo( "Hint:\nBuild a LCD and add the main LCD\nkeyword '"+mainLCDKeyword+"' to its name to get\nmore informations about your base\nand the current script actions.\n");}}double R (string Y,IMyTerminalBlock P,int O,IMyTerminalBlock N,int M,double L=-1,bool K=false){var J=P.GetInventory(O);var I=N. GetInventory(M);if(I.IsFull||L==0){return 0;}var H=new List<MyInventoryItem>();J.GetItems(H);if(H.Count==0)return 0;double G=0; MyDefinitionId F=new MyDefinitionId();MyDefinitionId E=new MyDefinitionId();string D,C,B="";bool Q=false;double A=L;for(int S=H.Count- 1;S>=0;S--){F=H[S].Type;if(K?F.ToString()==Y:F.ToString().Contains(Y)){if(A<0&&F!=E)G=0;E=F;D=F.TypeId.ToString().Replace (Ƀ,"");C=F.SubtypeId.ToString();Q=true;if(!J.CanTransferItemTo(I,F)){Ƽ("'"+C+"' couldn't be transferred\nfrom '"+P. CustomName+"'\nto '"+N.CustomName+"'\nThere's no valid conveyor path!");return 0;}double r=(double)H[S].Amount;double o=0;bool m= false;if(A==-1){m=J.TransferItemTo(I,S,null,true);}else if(A==-0.5){double k=Math.Ceiling((double)H[S].Amount/2);m=J. TransferItemTo(I,S,null,true,(VRage.MyFixedPoint)k);}else{if(!D.Contains(Ɂ))L=Math.Ceiling(L);m=J.TransferItemTo(I,S,null,true,(VRage. MyFixedPoint)L);}if(!m){Ƽ("'"+C+"' couldn't be transferred\nfrom '"+P.CustomName+"'\nto '"+N.CustomName+"'\nThe inventory is full!") ;return 0;}H.Clear();J.GetItems(H);try{if((MyDefinitionId)H[S].Type==F){o=(double)H[S].Amount;}}catch{o=0;}double h=r-o;G +=h;L-=h;if(h>0){if(B!="")B+=", ";B+=Math.Round(h,2)+" "+C+" "+D;}if(L<=0&&A>=0)break;if(!I.ư(inventoryFullBuffer))break;} }if(!Q)return 0;if(G>0){Ǎ("Moved: "+B+"\nfrom: '"+P.CustomName+"'\nto: '"+N.CustomName+"'");}else{B=Math.Round(L,2)+" "+Y .Replace(Ƀ,"");if(A==-1)B="all items";if(A==-0.5)B="half of the items";Ƽ("Couldn't transfer '"+B+"'\nfrom '"+P.CustomName +"'\nto '"+N.CustomName+"'\nCheck conveyor connection!");}return G;}double f(MyDefinitionId F,IMyTerminalBlock d,int q=0) {return(double)d.GetInventory(q).GetItemAmount(F);;}IMyTerminalBlock Z(MyDefinitionId F,bool X=false,IMyTerminalBlock N= null){try{if(ʈ.GetInventory(0).FindItem(F)!=null&&ʈ!=N){return ʈ;}}catch{}foreach(var W in ʬ){if(F.SubtypeId.ToString()== "Ice"&&W.GetType().ToString().Contains("MyGasGenerator"))continue;if(W.GetInventory(0).FindItem(F)!=null){ʈ=W;return W;}}if(X ){foreach(var W in ʌ){if(N!=null){if(í(W)<=í(N))continue;}if(W.GetInventory(0).FindItem(F)!=null){return W;}}}return null ;}IMyTerminalBlock V(IMyTerminalBlock U,List<IMyTerminalBlock>v){IMyTerminalBlock Ô;Ô=å(U,v);if(Ô!=null)return Ô;Ô=å(U,ʵ) ;if(Ô==null)Ƽ("'"+U.CustomName+"'\nhas no empty containers to move its items!");return Ô;}IMyTerminalBlock å( IMyTerminalBlock U,List<IMyTerminalBlock>v){var î=U.GetInventory(0);foreach(var W in v){if(W==U)continue;var Ø=W.GetInventory(0);if(Ø.ư( inventoryFullBuffer)){if(!W.GetInventory(0).IsConnectedTo(î))continue;return W;}}return null;}int í(IMyTerminalBlock d){string ì=System. Text.RegularExpressions.Regex.Match(d.CustomName,@"\[p(\d+|max|min)\]",System.Text.RegularExpressions.RegexOptions. IgnoreCase).Groups[1].Value.ToLower();int ï=0;bool ë=true;if(ì=="max"){ï=int.MinValue;}else if(ì=="min"){ï=int.MaxValue;}else{ë= Int32.TryParse(ì,out ï);}if(!ë){string u=d.IsSameConstructAs(Me)?"":"1";Int32.TryParse(u+d.EntityId.ToString().Substring(0,4) ,out ï);}return ï;}string é(string æ){ú();var è=Storage.Split('\n');foreach(var Ê in è){if(Ê.Contains(æ)){return Ê. Replace(æ+"=","");}}return"!404notfound";}void ç(string æ,string ê=""){ú();var è=Storage.Split('\n');string õ="";foreach(var Ê in è){if(Ê.Contains(æ)){õ+=æ+"="+ê+"\n";}else{õ+=Ê+"\n";}}Storage=õ.TrimEnd('\n');}void ú(){var è=Storage.Split('\n');if(è .Length!=Ʌ.Count){string õ="";foreach(var Ð in Ʌ){õ+=Ð.Key+"="+Ð.Value+"\n";}Storage=õ.TrimEnd('\n');}}void ù( IMyTerminalBlock W){foreach(var ø in Ȧ.Keys.ToList()){Ȧ[ø]="0";}string û="Special Container modes:";List<string>ö=new List<string>(); List<string>ô=W.CustomData.Replace("\n\n\n","\n\n").Split('\n').ToList();bool Õ=false,ó=false,ò=false;int ñ=-1;for(int S=0;S <ô.Count;S++){if(ñ==-1){if(ô[S].Contains(û)){ñ=S;continue;}else{ö.Add(ô[S]);continue;}}if(ô[S].StartsWith("- "))continue; var ð=ô[S].Split('=');if(!ó&&ð.Length!=2){continue;}else if(ó&&ð.Length!=2){ò=true;}if(ò){ö.Add(ô[S]);continue;}ó=true;if(! Ȧ.ContainsKey(ð[0])){MyDefinitionId F;if(MyDefinitionId.TryParse(Ƀ+ð[0],out F)){Ý(F);Õ=true;}}Ȧ[ð[0]]=ð[1];}if(Õ)ä();for( int S=ö.Count-1;S>=0;S--){if(ö[S]==string.Empty){ö.RemoveAt(S);}else{break;}}try{while(ö[0]==string.Empty){ö.RemoveAt(0);}} catch{}if(ñ>0)ö.Add("");ö.Add("@"+û);ö.Add("");ö.Add("- Normal: stores wanted amount, removes excess. Usage: item=100");ö.Add ("- Minimum: stores wanted amount, ignores excess. Usage: item=100M");ö.Add( "- Limiter: doesn't store items, only removes excess. Usage: item=100L");ö.Add("- All: stores all items it can get until it's full. Usage: item=All");ö.Add("");foreach(var Ð in Ȧ){ö.Add(Ð.Key +"="+Ð.Value);}W.CustomData=string.Join("\n",ö);}void ß(){ʭ.Clear();ʭ.AddRange(ȏ);ʭ.AddRange(ȑ);ʭ.AddRange(Ȑ);ʭ.AddRange( Ȏ);ʭ.AddRange(ȍ);ʭ.AddRange(Ȍ);ʭ.AddRange(ȋ);ʭ.AddRange(Ȋ);ʭ.AddRange(ȉ);ʭ.AddRange(Ȉ);Ȧ.Clear();foreach(var Ð in ȏ){Ȧ[ɀ+ "/"+Ð]="0";}foreach(var Ð in ȑ){Ȧ[ɂ+"/"+Ð]="0";}foreach(var Ð in Ȑ){Ȧ[Ɂ+"/"+Ð]="0";}foreach(var Ð in Ȏ){Ȧ[ȿ+"/"+Ð]="0";} foreach(var Ð in ȍ){Ȧ[Ⱦ+"/"+Ð]="0";}foreach(var Ð in Ȍ){Ȧ[Ƚ+"/"+Ð]="0";}foreach(var Ð in ȋ){Ȧ[Ȫ+"/"+Ð]="0";}foreach(var Ð in Ȋ) {Ȧ[Ȗ+"/"+Ð]="0";}foreach(var Ð in ȉ){Ȧ[ȟ+"/"+Ð]="0";}foreach(var Ð in Ȉ){Ȧ[Ȕ+"/"+Ð]="0";}}void Ú(){var H=new List< MyInventoryItem>();var Ù=new HashSet<MyInventoryItem>();foreach(var Ø in ʩ){H.Clear();Ø.GetInventory(0).GetItems(H);Ù.UnionWith(H);}var Ö=new List<MyDefinitionId>();foreach(var Ð in Ù){Ö.Add(Ð.Type);}var Õ=Ö.Except(Ȓ);foreach(var Ð in Õ){Ǎ( "Found new item:\n"+Ð.SubtypeId.ToString()+" ("+Ð.TypeId.ToString().Replace(Ƀ,"")+")");à(Ð);Ý(Ð);LJ(Ð);if(Ǥ())return;}}bool ä(){Ë();var Ü=Me .CustomData.Split('\n');bool ã=false;foreach(var Ê in Ü){var â=Ê.Split(';');if(â.Length<2)continue;MyDefinitionId F;if(! MyDefinitionId.TryParse(â[0],out F))continue;if(ʾ.Count==0){ã=true;}else{MyDefinitionId á;if(MyDefinitionId.TryParse(â[1],out á)){if(Nj (á)){ǵ(F,á);}else{ǎ(F);continue;}}}à(F);Ǵ(F);}if(ã)return false;return true;}void à(MyDefinitionId F){string D=F.TypeId. ToString().Replace(Ƀ,"");string C=F.SubtypeId.ToString();if(D==ɂ){ȑ.Add(C);ƽ(C);if(!C.Contains("Ice")){foreach(var Þ in ʺ){if(Þ. GetInventory(0).CanItemsBeAdded(1,F)){ɇ.Add(C);break;}}}}else if(D==Ɂ){Ȑ.Add(C);}else if(D==ɀ){ȏ.Add(C);}else if(D==ȿ){Ȏ.Add(C);} else if(D==Ⱦ){ȍ.Add(C);}else if(D==Ƚ){Ȍ.Add(C);}else if(D==Ȫ){ȋ.Add(C);}else if(D==Ȗ){Ȋ.Add(C);}else if(D==ȟ){ȉ.Add(C);}else if(D==Ȕ){Ȉ.Add(C);}}void Ý(MyDefinitionId F){Ë();var Ü=Me.CustomData.Split('\n').ToList();foreach(var Ê in Ü){try{if(Ê. Substring(0,Ê.IndexOf(";"))==F.ToString())return;}catch{}}for(int S=Ü.Count-1;S>=0;S--){if(Ü[S].Contains(";")){Ü.Insert(S+1,F+ ";noBP");break;}}Me.CustomData=String.Join("\n",Ü);Ǵ(F);}void Ë(){if(!Me.CustomData.Contains(ȼ)){Me.CustomData=(Ȥ?ȣ:Ȣ)+ȼ;}}void Û(){if(ɋ!=null){MyDefinitionId á,F;var H=new List<MyInventoryItem>();ɋ.GetInventory(1).GetItems(H);var ĥ=new List< MyProductionItem>();ɋ.GetQueue(ĥ);try{á=ĥ[0].BlueprintId;}catch{ɋ.CustomName=Ɋ;ɋ=null;return;}try{F=H[0].Type;}catch{ȭ=true;return;}ɋ. CustomName=Ɋ;if(ɋ.Mode==MyAssemblerMode.Assembly&&á==ɉ){if(!Ɋ.Contains(learnManyKeyword))ɋ.CustomName=Ɋ.Replace(" "+learnKeyword, "").Replace(learnKeyword+" ","");ɋ.ClearQueue();ɉ=new MyDefinitionId();Ǎ( "Learned and saved crafting blueprint for item:\n"+F.SubtypeId.ToString()+" ("+F.TypeId.ToString().Replace(Ƀ,"")+")");Ǵ(F);à(F);ǵ(F,á);Ý(F);Ǐ(F,á);NJ(ɋ);ɋ=null;return;} else if(ĥ.Count!=1){Ƽ("Blueprint learning aborted!\nExactly 1 itemstack in the queue and output is needed to learn new recipes! Also, did you queue up at least 100 items?" );NJ(ɋ);ȭ=true;return;}}ɋ=null;ɉ=new MyDefinitionId();foreach(var ǂ in ʴ){var ĥ=new List<MyProductionItem>();ǂ.GetQueue(ĥ) ;if(ĥ.Count==1&&ǂ.Mode==MyAssemblerMode.Assembly){if(!NJ(ǂ))return;ɋ=ǂ;ɉ=ĥ[0].BlueprintId;Ɋ=ǂ.CustomName;ǂ.CustomName= "Learning "+ɉ.SubtypeName+" in: "+ǂ.CustomName;ȭ=true;return;}}}bool NJ(IMyAssembler ǂ){if(ǂ.GetInventory(1).ItemCount!=0){ IMyTerminalBlock N=V(ǂ,ʐ);if(N!=null){R("",ǂ,1,N,0);return true;}else{Ƽ( "Can't learn blueprint!\nNo free containers to clear the output inventory found!");return false;}}return true;}bool Nj(MyDefinitionId á){try{foreach(var ǂ in ʳ){if(ǂ.CanUseBlueprint(á))return true;}} catch{return false;}return false;}bool Lj(){if(Ȓ.Count==0)return true;for(int S=0;S<10;S++){if(Ɉ>=Ȓ.Count){Ɉ=0;return true;}LJ( Ȓ.ElementAt(Ɉ));Ɉ++;}return false;}void LJ(MyDefinitionId F){if(ʾ.Count==0)return;ȷ=false;MyDefinitionId á;bool dž=ȗ. TryGetValue(F,out á);if(dž)dž=Nj(á);if(!dž){var lj=new List<string>{"","Component","Magazine","AutoPistol"};foreach(var nj in lj){if(ǒ(F,nj ))return;if(ȷ)break;}for(int S=10;S<=200;S+=10){if(ȷ)break;foreach(var nj in lj){if(ǒ(F,nj,"Position"+S.ToString("0000")+"_" ))return;}}Ǎ("The crafting blueprint of\n"+F+"\ncould not be guessed automatically! You have to teach it manually (see guide topic: 'Autocrafting unknown / modded items')." );}}bool ǒ(MyDefinitionId F,string nj,string Ǒ=""){MyDefinitionId á;string ǐ=ȓ+Ǒ+F.SubtypeId.ToString().Replace( "AutoPistolItem","").Replace("PistolItem","").Replace("Item","")+nj;try{if(!MyDefinitionId.TryParse(ǐ,out á))return false;}catch( ArgumentException){ȷ=true;return false;}if(Nj(á)){ǵ(F,á);Ǐ(F,á);Ǎ("Automatically learned and saved crafting blueprint for item:\n"+F. SubtypeId.ToString()+" ("+F.TypeId.ToString().Replace(Ƀ,"")+")");return true;}return false;}void Ǐ(MyDefinitionId F, MyDefinitionId á){Ë();var Ü=Me.CustomData.Split('\n');for(var S=0;S<Ü.Length;S++){var â=Ü[S].Split(';');if(â[0]!=F.ToString())continue ;Ü[S]=â[0]+";"+á.ToString();Me.CustomData=String.Join("\n",Ü);return;}}void ǎ(MyDefinitionId F){Ë();var Ü=Me.CustomData. Split('\n').ToList();Ü.RemoveAll(S=>S.Contains(F.ToString()+";"));Me.CustomData=String.Join("\n",Ü);}void Ǎ(string Ő){ʛ. Insert(0,ʚ+Ő);if(ʛ.Count>=maxEntries)ʛ.RemoveAt(maxEntries-1);}void Ƽ(string Ő){ȳ.Add(Ő);ȱ.Add(Ő);ŕ=ȳ.ElementAt(0);}void ƻ(){ Me.CustomData="";foreach(var W in ʌ){List<string>Ü=W.CustomData.Replace(" ","").TrimEnd('\n').Split('\n').ToList();Ü. RemoveAll(Ê=>!Ê.Contains("=")||Ê.Contains("=0"));W.CustomData=string.Join("\n",Ü);}Echo("Stored items deleted!\n");if(ʌ.Count>0) Echo("Also deleted itemlists of "+ʌ.Count+" Special containers!\n");Echo("Please hit 'Recompile'!\n\nScript stopped!");}void ƺ(){ȇ.Clear();List<IMyTerminalBlock>ƹ=ʶ.ToList<IMyTerminalBlock>();List<IMyTerminalBlock>Ƹ=ʹ.ToList<IMyTerminalBlock>();Ʒ (ʩ,0);Ʒ(ƹ,1);Ʒ(Ƹ,1);}void Ʒ(List<IMyTerminalBlock>ƶ,int q){for(int S=0;S<ƶ.Count;S++){var H=new List<MyInventoryItem>();ƶ [S].GetInventory(q).GetItems(H);for(int ģ=0;ģ<H.Count;ģ++){MyDefinitionId F=H[ģ].Type;if(ȇ.ContainsKey(F)){ȇ[F]+=(double) H[ģ].Amount;}else{ȇ[F]=(double)H[ģ].Amount;}}}}double f(MyDefinitionId F){double Ɗ;ȇ.TryGetValue(F,out Ɗ);return Ɗ;}void ƽ(string DŽ){if(!Ʉ.ContainsKey(DŽ)){Ʉ[DŽ]=0.5;}}double Dž(string DŽ){double Ɗ;DŽ=DŽ.Replace(Ƀ+ɂ+"/","");Ʉ.TryGetValue(DŽ,out Ɗ); return Ɗ!=0?Ɗ:0.5;}void ǃ(){Ȇ.Clear();foreach(IMyAssembler ǂ in ʾ){var ĥ=new List<MyProductionItem>();ǂ.GetQueue(ĥ);if(ĥ.Count >0&&!ǂ.IsProducing){if(ǂ.Mode==MyAssemblerMode.Assembly)Ƽ("'"+ǂ.CustomName+ "' has a queue but is currently not assembling!\nAre there enough ingots for the craft?");if(ǂ.Mode==MyAssemblerMode.Disassembly)Ƽ("'"+ǂ.CustomName+ "' has a queue but is currently not disassembling!\nAre the items to disassemble missing?");}foreach(var Ð in ĥ){MyDefinitionId á=Ð.BlueprintId;if(Ȇ.ContainsKey(á)){Ȇ[á]+=(double)Ð.Amount;}else{Ȇ[á]=(double)Ð. Amount;}}}}double ǁ(MyDefinitionId á){double Ɗ;Ȇ.TryGetValue(á,out Ɗ);return Ɗ;}void ǀ(MyDefinitionId F,double L){ȕ[F]=L;} double ƿ(MyDefinitionId á){int Ɗ;if(!ȅ.TryGetValue(á,out Ɗ))Ɗ=0;return Ɗ;}void ƾ(MyDefinitionId F,int ê){ȅ[F]=ê;}double Ǻ( MyDefinitionId F,bool ǹ=false){double Ɗ;if(!ȕ.TryGetValue(F,out Ɗ)&&ǹ)Ɗ=10000;return Ɗ;}MyDefinitionId Ǹ(MyDefinitionId F,out bool dž){ MyDefinitionId á;dž=ȗ.TryGetValue(F,out á);return á;}MyDefinitionId Ƿ(MyDefinitionId á){MyDefinitionId F;ȩ.TryGetValue(á,out F);return F;}void ǵ(MyDefinitionId F,MyDefinitionId á){ȗ[F]=á;ȩ[á]=F;}void Ǵ(MyDefinitionId F){Ȓ.Add(F);ȧ[F.SubtypeId.ToString()]=F ;}MyDefinitionId Ƕ(string C){MyDefinitionId F=new MyDefinitionId();ȧ.TryGetValue(C,out F);return F;}StringBuilder ȃ( IMyTextSurface È,string Ï,double ê,double ȁ,string Ȁ=null,string ǿ=null,bool º=false,bool Ȃ=false,string Ē=""){string ō=ê.ToString(); string œ=ȁ.ToString();if(Ȁ!=null){ō=Ȁ;}if(ǿ!=null){œ=ǿ;}float ƀ=È.FontSize;float Ǿ=0.61f;float ǽ=1.01f;if(È.Font=="Monospace") {Ǿ=0.41f;ǽ=0.81f;}float Ɖ=È.Ś();char Ǽ=' ';float ǻ=È.š(Ǽ);StringBuilder dz=new StringBuilder(" "+ê.ƙ(ȁ));dz=È.Ř(Ǽ,È.Ţ( "9999.9%")-È.Ţ(dz)).Append(dz);StringBuilder Dz=new StringBuilder(ō+" / "+œ);StringBuilder Ǔ=new StringBuilder();StringBuilder Ǡ=new StringBuilder();StringBuilder ǟ;if(ȁ==0){Ǔ.Append(Ē+Ï+" ");ǟ=È.Ř(Ǽ,Ɖ-È.Ţ(Ǔ)-È.Ţ(ō));Ǔ.Append(ǟ).Append(ō);return Ǔ.Append("\n");} double ǝ=0;if(ȁ>0)ǝ=ê/ȁ>=1?1:ê/ȁ;if(Ȃ&&!º){if(ƀ<Ǿ||(ƀ<ǽ&&Ɖ>512)){Ǔ.Append(Ǟ(È,Ɖ*0.25f,ǝ,Ē)+" "+Ï+" ");ǟ=È.Ř(Ǽ,Ɖ*0.75-È.Ţ(Ǔ)-È. Ţ(ō+" /"));Ǔ.Append(ǟ).Append(Dz);ǟ=È.Ř(Ǽ,Ɖ-È.Ţ(Ǔ)-È.Ţ(dz));Ǔ.Append(ǟ);Ǔ.Append(dz);}else{Ǔ.Append(Ǟ(È,Ɖ*0.3f,ǝ,Ē)+" "+Ï+ " ");ǟ=È.Ř(Ǽ,Ɖ-È.Ţ(Ǔ)-È.Ţ(dz));Ǔ.Append(ǟ);Ǔ.Append(dz);}}else{Ǔ.Append(Ē+Ï+" ");if(ƀ<Ǿ||(ƀ<ǽ&&Ɖ>512)){ǟ=È.Ř(Ǽ,Ɖ*0.5-È.Ţ(Ǔ)-È .Ţ(ō+" /"));Ǔ.Append(ǟ).Append(Dz);ǟ=È.Ř(Ǽ,Ɖ-È.Ţ(Ǔ)-È.Ţ(dz));Ǔ.Append(ǟ).Append(dz);if(!º){Ǡ=Ǟ(È,Ɖ,ǝ,Ē).Append("\n");}}else{ ǟ=È.Ř(Ǽ,Ɖ-È.Ţ(Ǔ)-È.Ţ(Dz));Ǔ.Append(ǟ).Append(Dz);if(!º){Ǡ=Ǟ(È,Ɖ-È.Ţ(dz),ǝ,Ē);Ǡ.Append(dz).Append("\n");}}}return Ǔ.Append( "\n").Append(Ǡ);}StringBuilder Ǟ(IMyTextSurface È,float Ɓ,double ǝ,string Ē){StringBuilder ǜ,ǚ;char Ǚ='[';char ǘ=']';char Ǘ= 'I';char ǖ='∙';float Ǖ=È.š(Ǚ);float ǔ=È.š(ǘ);float Ǜ=0;if(Ē!="")Ǜ=È.Ţ(Ē);float Ǣ=Ɓ-Ǖ-ǔ-Ǜ;ǜ=È.Ř(Ǘ,Ǣ*ǝ);ǚ=È.Ř(ǖ,Ǣ-È.Ţ(ǜ)); return new StringBuilder().Append(Ē).Append(Ǚ).Append(ǜ).Append(ǚ).Append(ǘ);}StringBuilder ǧ=new StringBuilder( "No performance Information available!");Dictionary<string,int>DZ=new Dictionary<string,int>();List<int>ǯ=new List<int>(new int[600]);List<double>Ǯ=new List< double>(new double[600]);double ǭ,Ǭ,ǫ,Ǫ,ǩ;int ǰ,Ǩ=0;void Ǧ(string ǥ){Ǩ=Ǩ>=599?0:Ǩ+1;ǰ=Runtime.CurrentInstructionCount;if(ǰ>Ǭ)Ǭ =ǰ;ǯ[Ǩ]=ǰ;Ǫ=ǯ.Sum()/ǯ.Count;ǧ.Clear();ǧ.Append("Instructions: "+ǰ+" / "+Runtime.MaxInstructionCount+"\n");ǧ.Append( "Max. Instructions: "+Ǭ+" / "+Runtime.MaxInstructionCount+"\n");ǧ.Append("Avg. Instructions: "+Math.Floor(Ǫ)+" / "+Runtime. MaxInstructionCount+"\n\n");ǭ=Runtime.LastRunTimeMs;if(ǭ>ǫ&&DZ.ContainsKey(ǥ))ǫ=ǭ;Ǯ[Ǩ]=ǭ;ǩ=Ǯ.Sum()/Ǯ.Count;ǧ.Append("Last runtime: "+Math. Round(ǭ,4)+" ms\n");ǧ.Append("Max. runtime: "+Math.Round(ǫ,4)+" ms\n");ǧ.Append("Avg. runtime: "+Math.Round(ǩ,4)+" ms\n\n");ǧ .Append("Instructions per Method:\n");DZ[ǥ]=ǰ;foreach(var Ð in DZ.OrderByDescending(S=>S.Value)){ǧ.Append("- "+Ð.Key+": "+Ð .Value+"\n");}ǧ.Append("\n");}bool Ǥ(double ê=10){return Runtime.CurrentInstructionCount>ê*1000;}List<IMyTerminalBlock>ǣ( string Ƥ,string[]Ƶ=null,string ž="Debug",float ţ=0.6f,float ż=2f){string Ż="[IsyLCD]";var ź=new List<IMyTerminalBlock>(); GridTerminalSystem.GetBlocksOfType<IMyTextSurfaceProvider>(ź,Ÿ=>Ÿ.IsSameConstructAs(Me)&&(Ÿ.CustomName.Contains(Ƥ)||(Ÿ.CustomName.Contains (Ż)&&Ÿ.CustomData.Contains(Ƥ))));var Ź=ź.FindAll(Ÿ=>Ÿ.CustomName.Contains(Ƥ));foreach(var È in Ź){È.CustomName=È. CustomName.Replace(Ƥ,"").Replace(" "+Ƥ,"").TrimEnd(' ');bool Ž=false;bool ŷ=false;int ŵ=0;if(È is IMyTextSurface){if(!È.CustomName .Contains(Ż))Ž=true;if(!È.CustomData.Contains(Ƥ)){ŷ=true;È.CustomData="@0 "+Ƥ+(Ƶ!=null?"\n"+String.Join("\n",Ƶ):"");}} else if(È is IMyTextSurfaceProvider){if(!È.CustomName.Contains(Ż))Ž=true;int Ŵ=(È as IMyTextSurfaceProvider).SurfaceCount; for(int S=0;S<Ŵ;S++){if(!È.CustomData.Contains("@"+S)){ŷ=true;ŵ=S;È.CustomData+=(È.CustomData==""?"":"\n\n")+"@"+S+" "+Ƥ+(Ƶ !=null?"\n"+String.Join("\n",Ƶ):"");break;}}}else{ź.Remove(È);}if(Ž)È.CustomName+=" "+Ż;if(ŷ){var Č=(È as IMyTextSurfaceProvider).GetSurface(ŵ);Č.Font=ž;Č.FontSize=ţ;Č.TextPadding=ż;Č.Alignment=TextAlignment.LEFT;Č.ContentType=ContentType. TEXT_AND_IMAGE;}}return ź;} }class ų:IComparer<MyDefinitionId>{public int Compare(MyDefinitionId Ų,MyDefinitionId ű){return Ų.ToString().CompareTo(ű. ToString());}}class Ŷ:IEqualityComparer<MyInventoryItem>{public bool Equals(MyInventoryItem Ų,MyInventoryItem ű){return Ų. ToString()==ű.ToString();}public int GetHashCode(MyInventoryItem Ð){return Ð.ToString().GetHashCode();}}public static partial class Ƈ{private static Dictionary<char,float>Ɔ=new Dictionary<char,float>();public static void ƅ(string Ƅ,float ƃ){foreach( char ſ in Ƅ){Ɔ[ſ]=ƃ;}}public static void Ƃ(){if(Ɔ.Count>0)return;ƅ( "3FKTabdeghknopqsuy£µÝàáâãäåèéêëðñòóôõöøùúûüýþÿāăąďđēĕėęěĝğġģĥħĶķńņňʼnōŏőśŝşšŢŤŦũūŭůűųŶŷŸșȚЎЗКЛбдекруцяёђћўџ",18);ƅ("ABDNOQRSÀÁÂÃÄÅÐÑÒÓÔÕÖØĂĄĎĐŃŅŇŌŎŐŔŖŘŚŜŞŠȘЅЊЖф□",22);ƅ("#0245689CXZ¤¥ÇßĆĈĊČŹŻŽƒЁЌАБВДИЙПРСТУХЬ€",20);ƅ( "¥$&GHPUVY§ÙÚÛÜÞĀĜĞĠĢĤĦŨŪŬŮŰŲОФЦЪЯжы†‡",21);ƅ("! !I`ijl ¡¨¯´¸ÌÍÎÏìíîïĨĩĪīĮįİıĵĺļľłˆˇ˘˙˚˛˜˝ІЇії‹›∙",9);ƅ("?7?Jcz¢¿çćĉċčĴźżžЃЈЧавийнопсъьѓѕќ",17);ƅ( "():《》,。、;【】(),.1:;[]ft{}·ţťŧț",10);ƅ("+<=>E^~¬±¶ÈÉÊË×÷ĒĔĖĘĚЄЏЕНЭ−",19);ƅ("L_vx«»ĹĻĽĿŁГгзлхчҐ–•",16);ƅ("\"-rª­ºŀŕŗř",11);ƅ("WÆŒŴ—…‰",32);ƅ("'|¦ˉ‘’‚",7) ;ƅ("@©®мшњ",26);ƅ("mw¼ŵЮщ",28);ƅ("/ijтэє",15);ƅ("\\°“”„",13);ƅ("*²³¹",12);ƅ("¾æœЉ",29);ƅ("%IJЫ",25);ƅ("MМШ",27);ƅ("½Щ",30); ƅ("ю",24);ƅ("ј",8);ƅ("љ",23);ƅ("ґ",14);ƅ("™",31);}public static Vector2 ƈ(this IMyTextSurface Č,StringBuilder Ő){Ƃ(); Vector2 Ɓ=new Vector2();if(Č.Font=="Monospace"){float ƀ=Č.FontSize;Ɓ.X=(float)(Ő.Length*19.4*ƀ);Ɓ.Y=(float)(28.8*ƀ);return Ɓ;} else{float ƀ=(float)(Č.FontSize*0.779);foreach(char ſ in Ő.ToString()){try{Ɓ.X+=Ɔ[ſ]*ƀ;}catch{}}Ɓ.Y=(float)(28.8*Č.FontSize) ;return Ɓ;}}public static float Ţ(this IMyTextSurface È,StringBuilder Ő){Vector2 ś=È.ƈ(Ő);return ś.X;}public static float Ţ(this IMyTextSurface È,string Ő){Vector2 ś=È.ƈ(new StringBuilder(Ő));return ś.X;}public static float š(this IMyTextSurface È,char Š){float ş=Ţ(È,new string(Š,1));return ş;}public static int Ş(this IMyTextSurface È){Vector2 ř=È.SurfaceSize; float ŝ=È.TextureSize.Y;if(ř.X<512||ŝ!=ř.Y)ř.Y*=512/ŝ;float Ŝ=ř.Y*(100-È.TextPadding*2)/100;Vector2 ś=È.ƈ(new StringBuilder( "T"));return(int)(Ŝ/ś.Y);}public static float Ś(this IMyTextSurface È){Vector2 ř=È.SurfaceSize;float ŝ=È.TextureSize.Y;if(ř .X<512||ŝ!=ř.Y)ř.X*=512/ŝ;return ř.X*(100-È.TextPadding*2)/100;}public static StringBuilder Ř(this IMyTextSurface È,char Ű,double Ů){int ŭ=(int)(Ů/š(È,Ű));if(ŭ<0)ŭ=0;return new StringBuilder().Append(Ű,ŭ);}private static DateTime Ŭ=DateTime. Now;private static Dictionary<int,List<int>>ū=new Dictionary<int,List<int>>();public static StringBuilder Ū(this IMyTextSurface È,StringBuilder Ő,int ů=3,bool Ľ=true,int Ń=0){int ũ=È.GetHashCode();if(!ū.ContainsKey(ũ)){ū[ũ]=new List<int>{1,3,ů,0}; }int Ũ=ū[ũ][0];int ŧ=ū[ũ][1];int Ŧ=ū[ũ][2];int ť=ū[ũ][3];var Ť=Ő.ToString().TrimEnd('\n').Split('\n');List<string>ņ=new List<string>();if(Ń==0)Ń=È.Ş();float Ɖ=È.Ś();StringBuilder Ē,Ã=new StringBuilder();for(int S=0;S<Ť.Length;S++){if(S<ů||S<Ŧ|| ņ.Count-Ŧ>Ń||È.Ţ(Ť[S])<=Ɖ){ņ.Add(Ť[S]);}else{try{Ã.Clear();float Ƭ,ƫ;var ƪ=Ť[S].Split(' ');string Ʃ=System.Text. RegularExpressions.Regex.Match(Ť[S],@"\d+(\.|\:)\ ").Value;Ē=È.Ř(' ',È.Ţ(Ʃ));foreach(var ƨ in ƪ){Ƭ=È.Ţ(Ã);ƫ=È.Ţ(ƨ);if(Ƭ+ƫ>Ɖ){ņ.Add(Ã. ToString());Ã=new StringBuilder(Ē+ƨ+" ");}else{Ã.Append(ƨ+" ");}}ņ.Add(Ã.ToString());}catch{ņ.Add(Ť[S]);}}}if(Ľ){if(ņ.Count>Ń){ if(DateTime.Now.Second!=ť){ť=DateTime.Now.Second;if(ŧ>0)ŧ--;if(ŧ<=0)Ŧ+=Ũ;if(Ŧ+Ń-ů>=ņ.Count&&ŧ<=0){Ũ=-1;ŧ=3;}if(Ŧ<=ů&&ŧ<=0) {Ũ=1;ŧ=3;}}}else{Ŧ=ů;Ũ=1;ŧ=3;}ū[ũ][0]=Ũ;ū[ũ][1]=ŧ;ū[ũ][2]=Ŧ;ū[ũ][3]=ť;}else{Ŧ=ů;}StringBuilder Ƨ=new StringBuilder();for( var Ê=0;Ê<ů;Ê++){Ƨ.Append(ņ[Ê]+"\n");}try{for(var Ê=Ŧ;Ê<ņ.Count;Ê++){Ƨ.Append(ņ[Ê]+"\n");}}catch{}return Ƨ;}public static Dictionary<IMyTextSurface,string>ƥ(this IMyTerminalBlock d,string Ƥ,Dictionary<string,string>ƣ=null){var Ƣ=new Dictionary< IMyTextSurface,string>();if(d is IMyTextSurface){Ƣ[d as IMyTextSurface]=d.CustomData;}else if(d is IMyTextSurfaceProvider){var ơ= System.Text.RegularExpressions.Regex.Matches(d.CustomData,@"@(\d).*("+Ƥ+@")");int Ơ=(d as IMyTextSurfaceProvider).SurfaceCount ;foreach(System.Text.RegularExpressions.Match Ʀ in ơ){int ƭ=-1;if(int.TryParse(Ʀ.Groups[1].Value,out ƭ)){if(ƭ>=Ơ)continue ;string Ü=d.CustomData;int ƴ=Ü.IndexOf("@"+ƭ);int Ʋ=Ü.IndexOf("@",ƴ+1)-ƴ;string Ç=Ʋ<=0?Ü.Substring(ƴ):Ü.Substring(ƴ,Ʋ);Ƣ[ (d as IMyTextSurfaceProvider).GetSurface(ƭ)]=Ç;}}}return Ƣ;}public static bool Ʊ(this string Ç,string æ){var Ü=Ç.Replace( " ","").Split('\n');foreach(var Ê in Ü){if(Ê.StartsWith(æ+"=")){try{return Convert.ToBoolean(Ê.Replace(æ+"=",""));}catch{ return true;}}}return true;}public static string Ƴ(this string Ç,string æ){var Ü=Ç.Replace(" ","").Split('\n');foreach(var Ê in Ü){if(Ê.StartsWith(æ+"=")){return Ê.Replace(æ+"=","");}}return"";}}public static partial class Ƈ{public static bool ư( this IMyInventory Ø,double Ư=0.1){float Ʈ=(float)Ø.CurrentVolume;float Ɵ=(float)Ø.MaxVolume;if(Ɵ*0.02<Ư){if(Ʈ<Ɵ*0.98){return true;}}else{if(Ʈ<Ɵ-Ư){return true;}}return false;}}public static partial class Ƈ{public static bool ƚ(this double ê,double ƕ ,double œ,bool Ɣ=false,bool Ɠ=false){bool ƒ=ê>=ƕ;bool Ƒ=ê<=œ;if(Ɠ)ƒ=ê>ƕ;if(Ɣ)Ƒ=ê<œ;return ƒ&&Ƒ;}}public static partial class Ƈ{public static string Ɛ(this char Ə,int Ǝ){if(Ǝ<=0){return"";}return new string(Ə,Ǝ);}}public static partial class Ƈ{ public static string ƍ(this string ƌ,string Ƌ,string Ɩ){string Ɗ=System.Text.RegularExpressions.Regex.Replace(ƌ,System.Text. RegularExpressions.Regex.Escape(Ƌ),Ɩ,System.Text.RegularExpressions.RegexOptions.IgnoreCase);return Ɗ;}}public static partial class Ƈ{ public static string ƞ(this float ê){string ƛ="kL";if(ê<1){ê*=1000;ƛ="L";}else if(ê>=1000&&ê<1000000){ê/=1000;ƛ="ML";}else if( ê>=1000000&&ê<1000000000){ê/=1000000;ƛ="BL";}else if(ê>=1000000000){ê/=1000000000;ƛ="TL";}return Math.Round(ê,1)+" "+ƛ;} public static string ƞ(this double ê){float Ɲ=(float)ê;return Ɲ.ƞ();}}public static partial class Ƈ{public static string Ɯ( this double ê){string ƛ="";if(ê>=1000&&ê<1000000){ê/=1000;ƛ=" k";}else if(ê>=1000000&&ê<1000000000){ê/=1000000;ƛ=" M";}else if(ê>=1000000000){ê/=1000000000;ƛ=" B";}return Math.Round(ê,1)+ƛ;}}public static partial class Ƈ{public static string ƙ( this double Ƙ,double ĩ){double Ɨ=Math.Round(Ƙ/ĩ*100,1);if(ĩ==0){return"0%";}else{return Ɨ+"%";}}public static string ƙ(this float Ƙ,float ĩ){double Ɨ=Math.Round(Ƙ/ĩ*100,1);if(ĩ==0){return"0%";}else{return Ɨ+"%";}} LargeProgrammableBlock 106594301397303554 Battered_Armor 144115188075855895 144115188075856034 Faction MyMultiTextPanelComponent 0 3.15 ISY Doors NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 TEXT_AND_IMAGE 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 Programmable block 15 false true true true 2 true // Isy's Simple Doors // =============== // Version: 1.0.8 // Date: 2023-05-24 // ======================================================================================= // --- Configuration --- // ======================================================================================= // --- Door Auto Close --- // ======================================================================================= // The script will automatically close a door 1 seconds after it's being opened. Change this value here if needed: double autoCloseSeconds = 1; // Should hangar doors also be closed and after which time? bool autoCloseHangarDoors = true; double autoCloseHangarDoorsSeconds = 10; // If you don't want to auto close specific doors, add the manual door keyword to their names // Note: blockname changes are only noticed every ~17 seconds, so it takes some time until your door is really excluded! string manualDoorKeyword = "!manual"; // --- Simple Airlock --- // ======================================================================================= // By default, the script will try to find airlocks (two doors close to each other) and manage them. It will close // the just opened door first, then open the other one and close it again (all depending on autoCloseSeconds). // If you don't want this functionality, set this main trigger to false: bool manageAirlocks = true; // The script will detect airlocks within a 2 block radius of a just opened door (like back to back sliding doors). // Change this value, if your airlocks are wider: int airlockRadius = 2; // To protect the airlock from being opened too early, the script deactivates the second door until the first one is closed // To change this behavior, set the following value to false: bool protectAirlock = true; // You can add an additional delay (in seconds) between closing the first airlock door and opening the second one (Default: 0). double airlockDelaySeconds = 0; // If two nearby doors are accidentally treated as an airlock but are in fact just regular doors, you can add this keyword // to one or both door's names to disable airlock functionality (autoclose still works). // Note: blockname changes are only noticed every ~17 seconds, so it takes some time until your door is really excluded! string noAirlockKeyword = "!noAirlock"; // ======================================================================================= // --- End of Configuration --- // Don't change anything beyond this point! // ======================================================================================= List<IMyDoor>T=new List<IMyDoor>();List<IMyDoor>U=new List<IMyDoor>();List<IMyDoor>V=new List<IMyDoor>();int W=0; Dictionary<IMyDoor,DateTime>X=new Dictionary<IMyDoor,DateTime>();Dictionary<IMyDoor,DateTime>Y=new Dictionary<IMyDoor,DateTime>(); Dictionary<IMyDoor,IMyDoor>Z=new Dictionary<IMyDoor,IMyDoor>();Dictionary<IMyDoor,int>a=new Dictionary<IMyDoor,int>();string[]b={ "/","-","\\","|"};DateTime c=new DateTime();int e=0;Program(){Runtime.UpdateFrequency=UpdateFrequency.Update10;}void Main() {if(e==0)S();if(manageAirlocks){if(e==0)D();K();}Q();R();c+=Runtime.TimeSinceLastRun;if(e>=99){e=0;}else{e++;}}void S(){V .Clear();GridTerminalSystem.GetBlocksOfType(T,B);if(T.Count!=W){W=T.Count;X.Clear();Z.Clear();a.Clear();}}bool B(IMyDoor C){if(!C.IsSameConstructAs(Me))return false;if(!C.CubeGrid.GetCubeBlock(C.Position).IsFullIntegrity){V.Add(C);return false;}if(C.CustomName.Contains(manualDoorKeyword))return false;if(!autoCloseHangarDoors&&C is IMyAirtightHangarDoor)return false;return true;}void D(){Vector3 E=new Vector3();float F=0;float G=float.MaxValue;int H=-1;U.Clear();Z.Clear();U=T.FindAll (I=>!(I is IMyAirtightHangarDoor));foreach(var C in U){if(C.CustomName.Contains(noAirlockKeyword))continue;E=C.Position;G =float.MaxValue;H=-1;for(int J=0;J<U.Count;J++){if(U[J]==C)continue;if(U[J].CustomName.Contains(noAirlockKeyword)) continue;F=Vector3.Distance(E,U[J].Position);if(F<=airlockRadius&&F<G){G=F;H=J;if(F==1)break;}}if(H>=0){Z[C]=U[H];}}}void K(){ foreach(var L in Z){IMyDoor M=L.Key;IMyDoor N=L.Value;bool O=Y.ContainsKey(M)?(c-Y[M]).TotalMilliseconds>=airlockDelaySeconds* 1000:true;int P=a.ContainsKey(M)?a[M]:0;if(protectAirlock){if((M.Enabled==false&&N.Enabled==false)||(M.Status!=DoorStatus. Closed&&N.Status!=DoorStatus.Closed)){M.Enabled=true;N.Enabled=true;}else if(M.Status!=DoorStatus.Closed||!O||P==1){N.Enabled= false;}else{N.Enabled=true;}}if(a.ContainsKey(N))continue;if(M.Status==DoorStatus.Open){a[M]=1;}if(a.ContainsKey(M)){if(a[M] ==1&&M.Status==DoorStatus.Closed){Y[M]=c;a[M]=2;continue;}if(a[M]==2&&O){Y.Remove(M);a[M]=3;N.OpenDoor();}if(a[M]==3&&N. Status==DoorStatus.Closed){a.Remove(M);}}}}void Q(){foreach(var C in T){if(C.Status==DoorStatus.Open){if(!X.ContainsKey(C)){X[ C]=C is IMyAdvancedDoor?c+TimeSpan.FromSeconds(1):c;continue;}if(C is IMyAirtightHangarDoor){if((c-X[C]). TotalMilliseconds>=autoCloseHangarDoorsSeconds*1000){C.CloseDoor();X.Remove(C);}}else{if((c-X[C]).TotalMilliseconds>=autoCloseSeconds* 1000){C.CloseDoor();X.Remove(C);}}}}}void R(){StringBuilder A=new StringBuilder("Isy's Simple Doors "+b[e%4]+ "\n================\n\n");A.Append("Refreshing cached doors in: "+Math.Ceiling((double)(99-e)/6)+"s\n\n");A.Append("Managed doors: "+T.Count+ "\n");A.Append("Door close seconds: "+autoCloseSeconds+"\n");if(autoCloseHangarDoors){A.Append("Hangar door close seconds: " +autoCloseHangarDoorsSeconds+"\n");}if(manageAirlocks){A.Append("\n");A.Append("Airlocks: "+Z.Count/2+"\n");A.Append( "Airlock delay seconds: "+airlockDelaySeconds+"\n");A.Append("Airlock protection: "+(protectAirlock?"true":"false"));A.Append("\n");}if(V.Count>0 ){A.Append("\n");A.Append("Damaged doors: "+V.Count+"\n");foreach(var C in V){A.Append("- "+C.CustomName+"\n");}}Echo(A. ToString());} ArmorCenter 133225683176858926 Battered_Armor 144115188075856034 ArmorCenter 142045433162411975 Battered_Armor 144115188075856034 ArmorCenter 97074428008380576 Battered_Armor 144115188075856034 ArmorCenter 121214313924438103 Battered_Armor 144115188075856034 ArmorCenter 85027617861205138 Battered_Armor 144115188075856034 ArmorCenter 107684146193222334 Battered_Armor 144115188075856034 ArmorCenter 111161159136846601 Battered_Armor 144115188075856034 ArmorCenter 111778720304895180 Battered_Armor 144115188075856034 ArmorCenter 112864793782540289 Battered_Armor 144115188075856034 ArmorCenter 141941551882297225 Battered_Armor 144115188075856034 ArmorCenter 128196968281394218 Battered_Armor 144115188075856034 ArmorCenter 85507767681509489 Battered_Armor 144115188075856034 ArmorCenter 102994019345278525 Battered_Armor 144115188075856034 ArmorCenter 88003934063600019 Battered_Armor 144115188075856034 ArmorCenter 120727945906713243 Battered_Armor 144115188075856034 ArmorCenter 121590354584758417 Battered_Armor 144115188075856034 ArmorCenter 90678057255645359 Battered_Armor 144115188075856034 ArmorCenter 110666673543946846 Battered_Armor 144115188075856034 ArmorCenter 86365046706973744 Battered_Armor 144115188075856034 ArmorCenter 92298246352765433 Battered_Armor 144115188075856034 ArmorCenter 94232552816898545 Battered_Armor 144115188075856034 ArmorCenter 130278769653774640 Battered_Armor 144115188075856034 ArmorCenter 86490879339354590 Battered_Armor 144115188075856034 LargeBlockConveyor 107004367285408509 Battered_Armor 144115188075856034 LargeBlockConveyor 128525473874736730 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeBlockArmorCorner Battered_Armor 144115188075856034 LargeProgrammableBlock 106230246100469341 Battered_Armor 144115188075855895 144115188075856034 Faction MyMultiTextPanelComponent 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 Programmable block 16 false true true true 3 true LargeProgrammableBlock 115452648315738290 Battered_Armor 144115188075855895 144115188075856034 Faction MyMultiTextPanelComponent 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 Programmable block 17 false true true true 4 true LargeProgrammableBlock 111350092412097214 Battered_Armor 144115188075855895 144115188075856034 Faction MyMultiTextPanelComponent 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 Programmable block 18 false true true true 5 true TimerBlockLarge 83880584110179965 Battered_Armor 144115188075855895 144115188075856034 Faction Timer Block 17 false true true true 1 true Character 10000 0 false false TimerBlockLarge 72795424200519057 Battered_Armor 144115188075855895 144115188075856034 Faction Timer Block 18 false true true true 2 true Character 10000 0 false false TimerBlockLarge 135972110706365657 Battered_Armor 144115188075855895 144115188075856034 Faction Timer Block 19 false true true true 3 true Character 10000 0 false false TimerBlockLarge 78277179817867483 Battered_Armor 144115188075855895 144115188075856034 Faction Timer Block 20 false true true true 4 true Character 10000 0 false false TimerBlockLarge 85311069921619706 Battered_Armor 144115188075855895 144115188075856034 Faction Timer Block 21 false true true true 5 true Character 10000 0 false false LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 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144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 SELtdLargeNanobotBuildAndRepairSystem 115596699192676829 Battered_Armor 144115188075855895 144115188075856034 Faction 0.5 MyModStorageComponent 8b57046c-da20-4de1-8e35-513fd21e3b9f <?xml version="1.0" encoding="utf-16"?> <SyncBlockSettings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <Flags>AllowBuild UseIgnoreColor UseGrindColor GrindNearFirst ComponentCollectIfIdle PushIngotOreImmediately PushItemsImmediately</Flags> <SearchMode>BoundingBox</SearchMode> <WorkMode>GrindIfWeldGetStuck</WorkMode> <IgnoreColor> <X>0.891666651</X> <Y>0.199999988</Y> <Z>0.05999998</Z> </IgnoreColor> <GrindColor> <X>0.891666651</X> <Y>0.199999988</Y> <Z>0.04999999</Z> </GrindColor> 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LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Tip Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorSlope2Tip Battered_Armor 144115188075856034 LargeBlockArmorSlope2Tip Battered_Armor 144115188075856034 LanceLightBattery 90444788311782711 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 1 9223372036854.775807 2147483647 CanSend false MyModStorageComponent 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144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 ArmorCorner 136145431427220120 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeInteriorPillar 129176942218716837 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Tip Battered_Armor 144115188075856034 ArmorCorner 123964154649700210 Battered_Armor 144115188075856034 ArmorCorner 116880198908532523 Battered_Armor 144115188075856034 SmallLight 82034508778055816 Battered_Armor 144115188075856034 Interior Light 44 Small Hangar false true true true 3 true 5 120 0.333333343 1 3 2 7 25 0.5 SELtdLargeNanobotBuildAndRepairSystem 73517653969198791 Battered_Armor 144115188075855895 144115188075856034 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xsi:nil="true" /> <WeldPriority /> <GrindPriority /> <ComponentCollectPriority /> <SoundVolume>0.5</SoundVolume> </SyncBlockSettings> MyInventoryBase true 68 15.625 9223372036854.775807 2147483647 CanSend false [Base] BARS BuildAndRepairSystem false false false false 5 false true ArmorCorner 131548844877972050 Battered_Armor 144115188075856034 ArmorSide 83300612409840713 Battered_Armor 144115188075856034 LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 SmallLight 140543852272530054 Battered_Armor 144115188075856034 Interior Light 47 Blinking Small Hangar false true true true 5 true 5.89670229 120 0 0 1 2.49262214 2.5 10 0 0.5 LargeBlockArmorBlock Battered_Armor 144115188075856034 ArmorCorner 91488004058864835 Battered_Armor 144115188075856034 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Battered_Armor 144115188075856034 AirtightHangarDoorWarfare2B 89348639375893943 Battered_Armor 144115188075855895 144115188075856034 Faction false true true true 2 true false false 0 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 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</GrindColor> <UseGrindJanitorOn>Enemies</UseGrindJanitorOn> <GrindJanitorOptions /> <WeldOptions /> <AreaOffset> <X>0</X> <Y>0</Y> <Z>0</Z> </AreaOffset> <AreaSize> <X>150</X> <Y>150</Y> <Z>150</Z> </AreaSize> <AreaWidthLeft xsi:nil="true" /> <AreaWidthRight xsi:nil="true" /> <AreaHeightTop xsi:nil="true" /> <AreaHeightBottom xsi:nil="true" /> <AreaDepthFront xsi:nil="true" /> <AreaDepthRear xsi:nil="true" /> <WeldPriority /> <GrindPriority /> <ComponentCollectPriority /> <SoundVolume>0.5</SoundVolume> </SyncBlockSettings> MyInventoryBase true 183 15.625 9223372036854.775807 2147483647 CanSend false [Base] BARS BuildAndRepairSystem false false false false 4 false true ConveyorTube 80014298717046562 Battered_Armor 144115188075856034 LargeBlockConveyor 126398732266005576 Battered_Armor 144115188075856034 Window1x2FlatInv 91665558773953745 Battered_Armor 144115188075856034 LargeBlockConveyor 91821994526241031 Battered_Armor 144115188075856034 LargeBlockConveyor 100351139337665241 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144115188075856034 ConveyorTubeCurved 103598844077147168 Battered_Armor 144115188075856034 Connector 102499808891408503 Battered_Armor 144115188075855895 144115188075856034 Faction 0.5 MyInventoryBase true 0 8 9223372036854.775807 2147483647 CanSend false MyTimerComponent true 0 0 true false Frame10 10 80 false Connector 14 Small Hangar false true true true 6 true true false 0 0 true false false false ConveyorTube 111512840874023130 Battered_Armor 144115188075856034 ConveyorTube 117819887942247821 Battered_Armor 144115188075856034 ConveyorTubeCurved 107374340693989409 Battered_Armor 144115188075856034 Connector 89615860609674521 Battered_Armor 144115188075855895 144115188075856034 Faction 0.5 MyInventoryBase true 0 8 9223372036854.775807 2147483647 CanSend false MyTimerComponent true 0 0 true false Frame10 10 80 false Connector 13 Small Hangar false true true true 7 true true false 0 0 true false false false LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeInteriorPillar 102710553559057629 Battered_Armor 144115188075856034 LargeBlockArmorSlope2Tip Battered_Armor 144115188075856034 LargeInteriorPillar 137949983528698232 Battered_Armor 144115188075856034 LargeBlockArmorSlope2Tip Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Tip Battered_Armor 144115188075856034 SmallLight 102052380486003950 Battered_Armor 144115188075856034 Interior Light 8 Small Hangar false true false true 9 false 10 120 0.427450985 0.745098054 1 5 0 10 0 0.5 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockSlideDoor 105001483173090651 Battered_Armor 144115188075855895 144115188075856034 Faction Sliding Door Small Hangar false true true true 1 true false false 0 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeTextPanel 136048081119177959 Battered_Armor 144115188075855895 144115188075856034 Faction MyLcdSurfaceComponent 0 0 2.4 Small Hangar Airlock NONE 4294957999 175 219 255 175 219 255 255 4278190080 0 0 0 0 0 0 255 0 TEXT_AND_IMAGE 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 Text panel Small Hangar false true true true 1 true Title READ_AND_WRITE_FACTION 0 1 Public title NONE 0 2 0 0 LargeBlockSensor 113162259146152492 Battered_Armor 144115188075855895 144115188075856034 Faction Sensor Small Hangar false true true true 2 true Character 1 Open_Off 105001483173090651 false true false false false false false false false true true true true SmallLight 126327324304211842 Battered_Armor 144115188075856034 Interior Light 10 Small Hangar false true false true 11 false 10 120 0.427450985 0.745098054 1 5 0 10 0 0.5 LargeBlockArmorSlope Battered_Armor 144115188075856034 SmallLight 119771428868272345 Battered_Armor 144115188075856034 Interior Light 12 Small Hangar false true false true 13 false 10 120 0.427450985 0.745098054 1 5 0 10 0 0.5 LargeProjector 135000912510702412 Battered_Armor 144115188075855895 144115188075856034 Faction [BASE] Module Projector false true true true 6 false 0 0 0 0 0 0 false false false 5 200 0 false 1 SmallLight 137297309716323848 Battered_Armor 144115188075856034 Interior Light 19 Small Hangar false true false true 17 false 10 120 0.427450985 0.745098054 1 5 0 10 0 0.5 LargeBlockArmorSlope2Tip Battered_Armor 144115188075856034 SmallLight 81973502246611522 Battered_Armor 144115188075856034 Interior Light 22 Small Hangar false true false true 19 false 10 120 0.427450985 0.745098054 1 5 0 10 0 0.5 SmallLight 125824158548504236 Battered_Armor 144115188075856034 Interior Light 23 Small Hangar false true false true 20 false 10 120 0.427450985 0.745098054 1 5 0 10 0 0.5 SmallLight 99984620943505009 Battered_Armor 144115188075856034 Interior Light 24 Small Hangar false true false true 21 false 10 120 0.427450985 0.745098054 1 5 0 10 0 0.5 LargeBlockArmorSlope 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false true true true 3 true Character 0 OnOff 0 128119278599403280 Hangar Doors Small Hangar 1 Depressurize_On 77631065983749767 2 Depressurize_Off 77631065983749767 3 OnOff 0 128119278599403280 Lights Entrance Small Hangar false 0 Hangar Doors Small Hangar 1 Air Vent Small Hangar - Depressurize On 2 Air Vent Small Hangar - Depressurize Off 3 Lights Entrance Small Hangar SmallLight 74529712840063246 Battered_Armor 144115188075856034 Interior Light 50 Blinking Small Hangar false true true true 33 true 5.89670229 120 0 0 1 2.49262214 2.5 10 0 0.5 SmallLight 106886496546370458 Battered_Armor 144115188075856034 Interior Light 49 Blinking Small Hangar false true true true 34 true 5.89670229 120 0 0 1 2.49262214 2.5 10 0 0.5 LargeInteriorPillar 104984337292543371 Battered_Armor 144115188075856034 LargeInteriorPillar 123221347638971843 Battered_Armor 144115188075856034 TrussSlopedFrame 73617660842528185 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 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+nzOAQoJCAEQCR0AAAAAEsABCAISNi0AgDtEMi8IARAAGAAgACgAMAB4AIABAJABAKABALABAMABANABeNgBAOgBAPABAPgBAZACABpFEgoNAAAAABAAIJEDGAAgooGAgICAgIACMAA4AEAASABSIxobCQAAAAAAAAAAIQAAAAAAAAAAOQAAAAAAAAAAIAAoADAAIisIAhAAIAAqBiDMuKzeAjIbCQAAAAAAAAAAIQAAAAAAAAAAOQAAAAAAAAAAKhAIAiABKAAwADgPQAFIAFAACCI= false true true true 8 true false false true 0.1 1.04719758 0.1 0 0 true 0 0.08726646 OKI23mmAmmo 0 false true false true OKI23mmDG 96866801239214349 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 15 OKI23mmAmmo 0 0 1 0.36 9223372036854.775807 2147483647 CanReceive false MyTimerComponent true 0 0 true false Frame10 0 10 false MyModStorageComponent 75bbb4f5-4fb9-4230-beef-bb79c9811501 +nzOAQoJCAEQKh0AAAAAEsABCAISNi0AgDtEMi8IARAAGAAgACgAMAB4AIABAJABAKABALABAMABANABeNgBAOgBAPABAPgBAZACABpFEgoNAAAAABAAIJIDGAAgooGAgICAgIACMAA4AEAASABSIxobCQAAAAAAAAAAIQAAAAAAAAAAOQAAAAAAAAAAIAAoADAAIisIAhAAIAAqBiD1r7KsBzIbCQAAAAAAAAAAIQAAAAAAAAAAOQAAAAAAAAAAKhAIAiABKAAwADgPQAFIAFAACCI= false true true true 9 true false false true 0.1 1.04719758 0.1 0 0 true 0 0.08726646 OKI23mmAmmo 0 false true false true LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 Window1x1FlatInv 113373624684111780 Battered_Armor 144115188075856034 Window1x1FlatInv 128607633528369669 Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 83175679124067516 Battered_Armor 144115188075855895 144115188075856034 Faction Air Vent Corridor false true true true 1 true false Character LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 Window1x1FlatInv 101640169670744578 Battered_Armor 144115188075856034 Window1x1FlatInv 138279066077460097 Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 Window1x1FlatInv 114965529460550183 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 Window1x1FlatInv 137201456862289025 Battered_Armor 144115188075856034 Window1x1FlatInv 84285976267988672 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 Window1x1FlatInv 140968920513682761 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 Window3x3FlatInv 110600517486426728 Battered_Armor 144115188075856034 LargeBlockConveyor 90043576349621249 Battered_Armor 144115188075856034 126892734109992590 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 4 9223372036854.775807 2147483647 CanReceive false Oxygen Tank Corridor false true true true 1 true false 1 false ConveyorTube 119655293187521791 Battered_Armor 144115188075856034 ConveyorTube 112092664678742375 Battered_Armor 144115188075856034 ConveyorTube 127319948935130773 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeInteriorPillar 86975343523628381 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 ConveyorTube 123737937344727800 Battered_Armor 144115188075856034 LargeInteriorPillar 99636419490672723 Battered_Armor 144115188075856034 SmallLight 136261066582614711 Battered_Armor 144115188075856034 Interior Light Corridor false true true true 1 true 5 120 0.427450985 0.745098054 1 2 0 10 0 0.5 SmallLight 76968181889993784 Battered_Armor 144115188075856034 Interior Light 2 Corridor false true true true 2 true 5 120 0.427450985 0.745098054 1 2 0 10 0 0.5 LargeSteelCatwalkPlate 131438435944399428 Battered_Armor 144115188075856034 LargeSteelCatwalkPlate 114304017128370358 Battered_Armor 144115188075856034 LargeSteelCatwalkPlate 135212031090269987 Battered_Armor 144115188075856034 SmallLight 126491165374546213 Battered_Armor 144115188075856034 Interior Light 6 Corridor Blinking false true true true 3 true 3.6 120 0 0 1 1.5 3.1 10 0 0.5 SmallLight 127153770750150367 Battered_Armor 144115188075856034 Interior Light 5 Corridor Blinking false true true true 4 true 3.6 120 0 0 1 1.5 3.1 10 0 0.5 LargeSteelCatwalkPlate 127512298458735760 Battered_Armor 144115188075856034 LargeSteelCatwalkPlate 128588935125282037 Battered_Armor 144115188075856034 139435209400413346 Battered_Armor 144115188075855895 144115188075856034 Faction Gravity Generator Corridor false true true true 1 false -4.055328 SmallLight 122808494700197231 Battered_Armor 144115188075856034 Interior Light 5 Corridor false true true true 5 true 5 120 0.427450985 0.745098054 1 2 0 10 0 0.5 SmallLight 80318492186426844 Battered_Armor 144115188075856034 Interior Light 6 Corridor false true true true 6 true 5 120 0.427450985 0.745098054 1 2 0 10 0 0.5 ButtonPanelLarge 138548583480508219 Battered_Armor 144115188075855895 144115188075856034 Faction false true true true 1 true Character 0 Open 84219559558939710 false 0 Airtight Hangar Door Barracks - Open/Closed ButtonPanelLarge 105243059559058805 Battered_Armor 144115188075855895 144115188075856034 Faction Button Panel 2 false true true true 2 true Character 0 Open 84219559558939710 false 0 Airtight Hangar Door Barracks - Open/Closed SmallLight 119218032377318008 Battered_Armor 144115188075856034 Interior Light 28 false true true true 34 true 5 120 0.6627451 1 3 0 10 0 0.5 SmallLight 80802977829510222 Battered_Armor 144115188075856034 Interior Light 12 false true true true 17 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeBlockCryoChamber 83441555861469321 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 1 9223372036854.775807 2147483647 CanSend false Cryo Chamber 8 false true true true 4 false Character false Character Character false true 1 0 false 0 0 SmallLight 81576347264514193 Battered_Armor 144115188075856034 Interior Light 43 false true true true 43 true 5 120 0.6627451 1 3 0 10 0 0.5 SmallLight 134463182854346185 Battered_Armor 144115188075856034 Interior Light 23 false true true true 29 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeBlockSmallContainer 94529291940027868 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 15.625 9223372036854.775807 2147483647 CanReceive CanSend false Small Cargo Container 6 Tools Ammo Bottles (0%) false true true true 7 SmallLight 72142557227967150 Battered_Armor 144115188075856034 Interior Light 22 false true true true 28 true 5 120 0.6627451 1 3 0 10 0 0.5 SmallLight 74088145920263585 Battered_Armor 144115188075856034 Interior Light 10 false true true true 15 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeBlockArmorBlock Battered_Armor 144115188075856034 119264756619869498 Battered_Armor 144115188075855895 144115188075856034 Faction Door 3 false true true true 3 true false 0 ArcBlockDoorSmallOpen ArcBlockDoorSmallClose Window1x1FlatInv 127022718411075099 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeSteelCatwalk 76024693727060521 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockSolarPanel 137968989090832340 Battered_Armor 144115188075855895 144115188075856034 Faction Solar Panel 2 false true true true 25 true TER102C_L 124204449394030422 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 0.001 9223372036854.775807 2147483647 CanReceive false MyTimerComponent true 0 0 true false Frame10 0 10 false MyModStorageComponent 75bbb4f5-4fb9-4230-beef-bb79c9811501 +nzQAQoJCAEQGR2rqiZFEsIBCAISOC0AgLtEMjEIARAAGAAgACgAMABAAXgAgAEAkAEAoAEAsAEBwAEA0AF42AEA6AEA8AEA+AEBkAIAGkUSCg0AAAAAEAAgkwMYACCigYCAgICAgAIwADgAQABIAFIjGhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAAAgACgAMAAiKwgCEAAgACoGIJf92PQFMhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAAAqEAgCIAEoADAAOABABkgAUAAIIg== false true true true 8 true false false true 0.1 1.04719758 0.1 0 0 false 0 0 Energy 0 false true false true SmallLight 110820882245283642 Battered_Armor 144115188075856034 Interior Light 30 false true true true 36 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 Window1x1FlatInv 103205059332598081 Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 SmallLight 126980327116050671 Battered_Armor 144115188075856034 Interior Light 29 false true true true 35 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeBlockArmorBlock Battered_Armor 144115188075856034 Window1x1FlatInv 104390511685772548 Battered_Armor 144115188075856034 ConveyorTube 106597841813949096 Battered_Armor 144115188075856034 LargeBlockCryoChamber 85996786485259222 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 1 9223372036854.775807 2147483647 CanSend false Cryo Chamber 6 false true true true 2 false Character false Character Character false true 1 0 false 0 0 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 Window1x1FlatInv 74429293114328329 Battered_Armor 144115188075856034 LargeSteelCatwalk 125118669533739819 Battered_Armor 144115188075856034 LargeBlockSmallContainer 141105290727367799 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 15.625 9223372036854.775807 2147483647 CanReceive CanSend false Small Cargo Container 4 false true true true 5 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 Window1x1FlatInv 95030620395412117 Battered_Armor 144115188075856034 LargeSteelCatwalk 132919858038588788 Battered_Armor 144115188075856034 LargeBlockSmallContainer 97142278337006018 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 15.625 9223372036854.775807 2147483647 CanReceive CanSend false Small Cargo Container 3 false true true true 4 Window1x1FlatInv 84029944152187823 Battered_Armor 144115188075856034 LargeBlockConveyor 90782246769966479 Battered_Armor 144115188075856034 LargeBlockCryoChamber 106577339246761129 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 1 9223372036854.775807 2147483647 CanSend false Cryo Chamber 5 false true true true 1 false Character false Character Character false true 1 0 false 0 0 LargeBlockCryoChamber 132228756460175563 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 1 9223372036854.775807 2147483647 CanSend false Cryo Chamber 12 false true true true 8 false Character false Character Character false true 1 0 false 0 0 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 SmallLight 122818674155594177 Battered_Armor 144115188075856034 Interior Light 11 false true true true 16 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockSmallContainer 90888475150729754 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 15.625 9223372036854.775807 2147483647 CanReceive CanSend false Small Cargo Container 7 false true true true 3 SmallLight 129999892117874119 Battered_Armor 144115188075856034 Interior Light 20 false true true true 26 true 5 120 0.6627451 1 3 0 10 0 0.5 SmallLight 99274498077847913 Battered_Armor 144115188075856034 Interior Light 42 false true true true 42 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 SmallLight 117180111743101927 Battered_Armor 144115188075856034 Interior Light 9 false true true true 14 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 Window1x1FlatInv 118869414407044128 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 SmallLight 90150328283015486 Battered_Armor 144115188075856034 Interior Light 19 false true true true 25 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 Window1x1FlatInv 92723084675237971 Battered_Armor 144115188075856034 PassengerSeatLarge 111582522005241569 Battered_Armor 144115188075856034 MyInventoryBase true 0 1 9223372036854.775807 2147483647 CanSend false Passenger Seat 2 false true true true 2 false Character false Character Character false true 0 0 false 0 0 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 PassengerSeatLarge 140044204287865797 Battered_Armor 144115188075856034 MyInventoryBase true 0 1 9223372036854.775807 2147483647 CanSend false Passenger Seat 3 false true true true 3 false Character false Character Character false true 0 0 false 0 0 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockConveyor 111581738388114123 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 84481813044742891 Battered_Armor 144115188075855895 144115188075856034 Faction Door 4 false true true true 4 true false 0 ArcBlockDoorSmallOpen ArcBlockDoorSmallClose LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockCryoChamber 85070367225477811 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 1 9223372036854.775807 2147483647 CanSend false Cryo Chamber 7 false true true true 3 false Character false Character Character false true 1 0 false 0 0 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 ConveyorTube 103308841423222813 Battered_Armor 144115188075856034 SmallLight 101701938758906327 Battered_Armor 144115188075856034 Interior Light 27 false true true true 33 true 5 120 0.6627451 1 3 0 10 0 0.5 TER102C_L 123467353647260209 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 0.001 9223372036854.775807 2147483647 CanReceive false MyTimerComponent true 0 0 true false Frame10 0 10 false MyModStorageComponent 75bbb4f5-4fb9-4230-beef-bb79c9811501 +nzQAQoJCAEQKx2rqiZFEsIBCAISOC0AgLtEMjEIARAAGAAgACgAMABAAXgAgAEAkAEAoAEAsAEBwAEA0AF42AEA6AEA8AEA+AEBkAIAGkUSCg0AAAAAEAAglAMYACCigYCAgICAgAIwADgAQABIAFIjGhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAAAgACgAMAAiKwgCEAAgACoGINClxu8EMhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAAAqEAgCIAEoADAAOABABUgAUAAIIg== false true true true 9 true false false true 0.1 1.04719758 0.1 0 0 false 0 0 Energy 0 false true false true LargeBlockArmorBlock Battered_Armor 144115188075856034 Window1x1FlatInv 75880765560633606 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 Window1x1FlatInv 128213203864401947 Battered_Armor 144115188075856034 SmallLight 96070319463250394 Battered_Armor 144115188075856034 Interior Light 5 false true true true 5 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 ConveyorTube 138419423255587728 Battered_Armor 144115188075856034 118204647331892866 Battered_Armor 144115188075855895 144115188075856034 Faction Air Vent 5 false true true true 3 true false Character LargeBlockCryoChamber 89124720997376356 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 1 9223372036854.775807 2147483647 CanSend false Cryo Chamber 11 false true true true 7 false Character false Character Character false true 1 0 false 0 0 LargeInteriorPillar 85117125765668059 Battered_Armor 144115188075856034 LargeInteriorPillar 131909970079523940 Battered_Armor 144115188075856034 Window1x1FlatInv 100108870135079244 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 TER102C_L 138254302848011798 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 0.001 9223372036854.775807 2147483647 CanReceive false MyTimerComponent true 0 0 true false Frame10 0 10 false MyModStorageComponent 75bbb4f5-4fb9-4230-beef-bb79c9811501 +nzQAQoJCAEQIR2rqiZFEsIBCAISOC0AgLtEMjEIARAAGAAgACgAMABAAXgAgAEAkAEAoAEAsAEBwAEA0AF42AEA6AEA8AEA+AEBkAIAGkUSCg0AAAAAEAAglQMYACCigYCAgICAgAIwADgAQABIAFIjGhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAAAgACgAMAAiKwgCEAAgACoGILn/jpAGMhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAAAqEAgCIAEoADAAOABABUgAUAAIIg== false true true true 10 true false false true 0.1 1.04719758 0.1 0 0 false 0 0 Energy 0 false true false true 84219559558939710 Battered_Armor 144115188075855895 144115188075856034 Faction Airtight Hangar Door Barracks false true true true 1 true false true 1 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeWindowSquare 136724486191741358 Battered_Armor 144115188075856034 LargeBlockArmorInvCorner2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 Window1x1FlatInv 132405416548847200 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 Window1x1FlatInv 86853022299940940 Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 Window1x1Flat 83278628885342520 Battered_Armor 144115188075856034 Blast Furnace 82671274044554809 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase Inventory true true 5 4 9223372036854.775807 2147483647 CanReceive false true 419 4 9223372036854.775807 2147483647 CanSend false MyTimerComponent true 0 0 true false Frame10 20 60 false false true true true 1 true 398 LargeBlockBatteryBlock 135399274263029627 Battered_Armor 144115188075855895 144115188075856034 Faction Battery Barracks false true true true 1 true 3 true 0 false false 0 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 SmallLight 112824539469392888 Battered_Armor 144115188075856034 Interior Light 25 false true true true 31 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 Window1x1FlatInv 118255389868776004 Battered_Armor 144115188075856034 Window1x1FlatInv 120159960874189862 Battered_Armor 144115188075856034 91767736746265666 Battered_Armor 144115188075855895 144115188075856034 Faction Door 6 false true true true 1 true false 0 ArcBlockDoorSmallOpen ArcBlockDoorSmallClose SmallLight 136235917257762760 Battered_Armor 144115188075856034 Interior Light 24 false true true true 30 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeInteriorPillar 137250725383991149 Battered_Armor 144115188075856034 LargeBlockConveyor 132531727431616642 Battered_Armor 144115188075856034 ConveyorTubeCurved 132954299044097664 Battered_Armor 144115188075856034 LargeBlockConveyor 120004359437268756 Battered_Armor 144115188075856034 LargeBlockConveyor 128615606359080096 Battered_Armor 144115188075856034 Window1x1FlatInv 92568981251243877 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 Window1x1FlatInv 83842290288474513 Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeMedicalRoom 73932102829502359 Battered_Armor 144115188075855895 144115188075856034 Faction MyMultiTextPanelComponent 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 SES Base 1 false true true true 2 true 0 ArcBlockMedical ArcBlockMedicalProgress false false 0 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeWindowSquare 134102198392381981 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 SmallLight 89609811043302566 Battered_Armor 144115188075856034 Interior Light 45 false true true true 41 true 5 120 0.6627451 1 3 0 10 0 0.5 SmallLight 73537036789666159 Battered_Armor 144115188075856034 Interior Light 18 false true true true 24 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeAssembler 129110469776606867 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase Inventory true true 0.058191 Silicon 1 0.974541 Nickel 4 0.106419 Cobalt 6 0.319151 Magnesium 8 0.793093 Iron 12 13 4 9223372036854.775807 2147483647 CanReceive false true 10 SemiAutoPistolMagazine 0 24 1 SemiAutoPistolItem 25 2 OKI23mmAmmo 0 75 225 4 9223372036854.775807 2147483647 CanSend false MyTimerComponent true 0 0 true false Frame10 20 60 false MyModStorageComponent 74de02b3-27f9-4960-b1c4-27351f2b06d1 false true true true 3 true 204 53 38 52 40 51 44 50 11 49 47 48 36 47 30 46 30 45 50 44 4 43 50 42 54 0 false false false false Window1x1FlatInv 122192129301645369 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 Window1x1Flat 103069589591768028 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeInteriorPillar 117212311976374576 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 SmallLight 92066075911783644 Battered_Armor 144115188075856034 Interior Light 34 false true true true 40 true 5 120 0.6627451 1 3 0 10 0 0.5 SmallLight 80257735077323377 Battered_Armor 144115188075856034 Interior Light 17 false true true true 23 true 5 120 0.6627451 1 3 0 10 0 0.5 SmallLight 108969837102795294 Battered_Armor 144115188075856034 Interior Light 44 false true true true 10 true 5 120 0.6627451 1 3 0 10 0 0.5 Window1x1FlatInv 127156363000780312 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 Window1x1FlatInv 110614744137827047 Battered_Armor 144115188075856034 LargeBlockConveyor 89878939596541684 Battered_Armor 144115188075856034 SmallLight 98606042902648147 Battered_Armor 144115188075856034 Interior Light 35 false true true true 18 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeStairs 138326800615747713 Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 Window1x1FlatInv 128927498556077087 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 Window1x1FlatInv 142469986615293954 Battered_Armor 144115188075856034 Window1x1FlatInv 81438445591037782 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 Window1x1FlatInv 92467125462075428 Battered_Armor 144115188075856034 ConveyorTube 85503635403554786 Battered_Armor 144115188075856034 LargeBlockConveyor 73658443045390474 Battered_Armor 144115188075856034 134043575509767990 Battered_Armor 144115188075855895 144115188075856034 Faction Air Vent 7 false true true true 5 true false Character LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 SmallLight 127917699636764626 Battered_Armor 144115188075856034 Interior Light 32 false true true true 38 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorInvCorner2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 SmallLight 120616343757969071 Battered_Armor 144115188075856034 Interior Light 6 false true true true 7 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 Window1x1FlatInv 117214425125567064 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 Window1x1Flat 114932863217907842 Battered_Armor 144115188075856034 131122742281138147 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 258.968876 Ice 1 2 4 9223372036854.775807 2147483647 CanReceive false MyTimerComponent true 0 0 false false Frame10 170 300 false false true true true 1 true SmallLight 102759133186682114 Battered_Armor 144115188075856034 Interior Light 15 false true true true 21 true 5 120 0.6627451 1 3 0 10 0 0.5 SmallLight 136743021426122026 Battered_Armor 144115188075856034 Interior Light 38 false true true true 8 true 5 120 0.6627451 1 3 0 10 0 0.5 Window1x1FlatInv 120260545647862270 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 Window1x1Flat 81119624926601277 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Tip Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 Window1x1FlatInv 112732278522254184 Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Tip Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockConveyor 116503928737787083 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeWindowSquare 126261324966281097 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeTextPanel 131994179455788866 Battered_Armor 144115188075855895 144115188075856034 Faction MyLcdSurfaceComponent 0 0 3 Barracks NONE 4294957999 175 219 255 175 219 255 255 4278190080 0 0 0 0 0 0 255 0 TEXT_AND_IMAGE 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 Text panel Barracks false true true true 1 true Title READ_AND_WRITE_FACTION 0 1 Public title NONE 0 2 0 0 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 Window1x1FlatInv 143250718420704508 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 Window1x1Flat 119895038169998672 Battered_Armor 144115188075856034 ConveyorTube 107965125322013826 Battered_Armor 144115188075856034 Window1x1FlatInv 103247027004328274 Battered_Armor 144115188075856034 94474018743804311 Battered_Armor 144115188075855895 144115188075856034 Faction Door 5 false true true true 2 true false 0 ArcBlockDoorSmallOpen ArcBlockDoorSmallClose LargeBlockConveyor 133656764942908994 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 Window1x1FlatInv 90976877803506686 Battered_Armor 144115188075856034 LargeBlockSmallContainer 134610148334727837 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 15.625 9223372036854.775807 2147483647 CanReceive CanSend false Small Cargo Container 9 false true true true 1 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Tip Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorCornerInv Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeWindowSquare 123587553035065846 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeWindowSquare 124097834644166317 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 134099247363680110 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 258.290071 Ice 0 1 4 9223372036854.775807 2147483647 CanReceive false MyTimerComponent true 0 0 false false Frame10 170 300 false false true true true 2 true LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeMedicalRoom 100440370755227677 Battered_Armor 144115188075855895 144115188075856034 Faction MyMultiTextPanelComponent 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 SES Base 2 false true true true 1 true 0 ArcBlockMedical ArcBlockMedicalProgress false false 0 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 Window1x1FlatInv 78062609083317535 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 Window1x1FlatInv 78686389223776723 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockConveyor 140679737420492218 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorInvCorner2Tip Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 Window1x1FlatInv 135543502404054972 Battered_Armor 144115188075856034 SmallLight 140230873702684146 Battered_Armor 144115188075856034 Interior Light 31 false true true true 37 true 5 120 0.6627451 1 3 0 10 0 0.5 ConveyorTubeCurved 110116171868526161 Battered_Armor 144115188075856034 TER102C_L 111908060732145209 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 0.001 9223372036854.775807 2147483647 CanReceive false MyTimerComponent true 0 0 true false Frame10 0 10 false MyModStorageComponent 75bbb4f5-4fb9-4230-beef-bb79c9811501 +nzQAQoJCAEQHB2rqiZFEsIBCAISOC0AgLtEMjEIARAAGAAgACgAMABAAXgAgAEAkAEAoAEAsAEBwAEA0AF42AEA6AEA8AEA+AEBkAIAGkUSCg0AAAAAEAAglgMYACCigYCAgICAgAIwADgAQABIAFIjGhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAAAgACgAMAAiKwgCEAAgACoGIN6P25QEMhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAAAqEAgCIAEoADAAOABABkgAUAAIIg== false true true true 6 true false false true 0.1 1.04719758 0.1 0 0 false 0 0 Energy 0 false true false true LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockConveyor 131499316912528073 Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorCorner2Base Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockConveyor 107666332596862847 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 ConveyorTube 106053993800659514 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 Window1x1FlatInv 76018154537473640 Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 SmallLight 83977859723182791 Battered_Armor 144115188075856034 Interior Light 16 false true true true 22 true 5 120 0.6627451 1 3 0 10 0 0.5 SmallLight 115688975274735618 Battered_Armor 144115188075856034 Interior Light 33 false true true true 39 true 5 120 0.6627451 1 3 0 10 0 0.5 Window1x1FlatInv 128891435282197184 Battered_Armor 144115188075856034 ConveyorTube 84717908180091298 Battered_Armor 144115188075856034 79477878889993328 Battered_Armor 144115188075855895 144115188075856034 Faction Air Vent 4 false true true true 2 true false Character LargeBlockCryoChamber 73434292430134216 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 1 9223372036854.775807 2147483647 CanSend false Cryo Chamber 10 false true true true 6 false Character false Character Character false true 1 0 false 0 0 LargeSteelCatwalk 93229228108675131 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 Window1x1FlatInv 118803507699501689 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 SmallLight 72595552333938892 Battered_Armor 144115188075856034 Interior Light 2 false true true true 2 true 5 120 0.6627451 1 3 0 10 0 0.5 Window1x1FlatInv 137419478883284175 Battered_Armor 144115188075856034 ConveyorTubeCurved 139888530185505340 Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockCryoChamber 123832350700789513 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 1 9223372036854.775807 2147483647 CanSend false Cryo Chamber 9 false true true true 5 false Character false Character Character false -6.103619E-05 0.954757 0.00187685969 0.297381222 true 1 0 false 0 0 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 Window1x1Flat 81302020874999988 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 SmallLight 113876598761043702 Battered_Armor 144115188075856034 Interior Light 56 Blinking Barracks false true true true 3 true 5.202257 120 0 0 1 2.026042 1.8 10 0 0.5 Window1x1Flat 83070540334350817 Battered_Armor 144115188075856034 SmallLight 109518712807418448 Battered_Armor 144115188075856034 Interior Light 26 false true true true 32 true 5 120 0.6627451 1 3 0 10 0 0.5 SmallLight 143006260537874940 Battered_Armor 144115188075856034 Interior Light 46 false true true true 19 true 5 120 0.6627451 1 3 0 10 0 0.5 Window1x1FlatInv 76322157974489513 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 SmallLight 107338736488543562 Battered_Armor 144115188075856034 Interior Light 14 false true true true 20 true 5 120 0.6627451 1 3 0 10 0 0.5 PassengerSeatLarge 117581446361249393 Battered_Armor 144115188075856034 MyInventoryBase true 0 1 9223372036854.775807 2147483647 CanSend false false true true true 1 false Character false Character Character false true 0 0 false 0 0 Window1x1FlatInv 131981591123362352 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 SmallLight 87534945411893189 Battered_Armor 144115188075856034 Interior Light 8 false true true true 13 true 5 120 0.6627451 1 3 0 10 0 0.5 SmallLight 133817221143834075 Battered_Armor 144115188075856034 Interior Light 21 false true true true 27 true 5 120 0.6627451 1 3 0 10 0 0.5 SmallLight 122202498894033116 Battered_Armor 144115188075856034 Interior Light 7 false true true true 12 true 5 120 0.6627451 1 3 0 10 0 0.5 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorInvCorner2Tip Battered_Armor 144115188075856034 137429444799934439 Battered_Armor 144115188075855895 144115188075856034 Faction false true true true 1 true false Character LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeStairs 72848840752248609 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeInteriorPillar 131420914116616383 Battered_Armor 144115188075856034 LargeWindowSquare 93550457014921383 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 Window1x1FlatInv 130076635990247381 Battered_Armor 144115188075856034 Window1x1FlatInv 72443612102243781 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 Window1x1FlatInv 93920468577929837 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeInteriorPillar 126322118650442973 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 SmallLight 104180963783129067 Battered_Armor 144115188075856034 Interior Light 55 Blinking Barracks false true true true 4 true 5.202257 120 0 0 1 2.026042 1.8 10 0 0.5 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeStairs 122156072193515153 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeSteelCatwalk 104468593465419303 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 Window1x1FlatInv 94748974854161785 Battered_Armor 144115188075856034 ConveyorTube 73226071514469364 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 Window1x1FlatInv 122550933825788504 Battered_Armor 144115188075856034 ConveyorTube 82442590448396162 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockConveyor 139229079791500868 Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 Window1x1FlatInv 112120574279763213 Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeInteriorPillar 124875459128353761 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 ConveyorTube 135928858158965265 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockSmallContainer 85781445747418542 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 15.625 9223372036854.775807 2147483647 CanReceive CanSend false Small Cargo Container 5 false true true true 6 SmallLight 130387154709750060 Battered_Armor 144115188075856034 Interior Light 4 false true true true 6 true 5 120 0.6627451 1 3 0 10 0 0.5 OKI23mmDG 86867340121344408 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 14 OKI23mmAmmo 0 0 1 0.36 9223372036854.775807 2147483647 CanReceive false MyTimerComponent true 0 0 true false Frame10 0 10 false MyModStorageComponent 75bbb4f5-4fb9-4230-beef-bb79c9811501 +nzPAQoKCAEQ4AEdAAAAABLAAQgCEjYtAIA7RDIvCAEQABgAIAAoADAAeACAAQCQAQCgAQCwAQDAAQDQAXjYAQDoAQDwAQD4AQGQAgAaRRIKDQAAAAAQACCXAxgAIKKBgICAgICAAjAAOABAAEgAUiMaGwkAAAAAAAAAACEAAAAAAAAAADkAAAAAAAAAACAAKAAwACIrCAIQACAAKgYgqNqUkwMyGwkAAAAAAAAAACEAAAAAAAAAADkAAAAAAAAAACoQCAIgASgAMAA4DkACSABQAAgi false true true true 10 true false false true 0.1 1.04719758 0.1 0 0 true 0 0.08726646 OKI23mmAmmo 0 false true false true 99189529414552258 Battered_Armor 144115188075855895 144115188075856034 Faction Air Vent 6 false true true true 4 true false Character LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockConveyor 88474663823009123 Battered_Armor 144115188075856034 Window1x1FlatInv 119790580386156082 Battered_Armor 144115188075856034 LargeBlockConveyor 120800480131554386 Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock 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144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockSmallContainer 140142032072252481 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 15.625 9223372036854.775807 2147483647 CanReceive CanSend false Small Cargo Container 8 false true true true 2 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 Window1x1Flat 123924046781048014 Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 ConveyorTube 125773634351880864 Battered_Armor 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Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 120500991114070039 Battered_Armor 144115188075855895 144115188075856034 Faction Gravity Generator Long Corridor false true true true 4 true -3.62954521 TER102C_L 82028577235015086 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 0.001 9223372036854.775807 2147483647 CanReceive false MyTimerComponent true 0 0 true false Frame10 0 10 false MyModStorageComponent 75bbb4f5-4fb9-4230-beef-bb79c9811501 +nzQAQoJCAEQFx2rqiZFEsIBCAISOC0AgLtEMjEIARAAGAAgACgAMABAAXgAgAEAkAEAoAEAsAEBwAEA0AF42AEA6AEA8AEA+AEBkAIAGkUSCg0AAAAAEAAgmAMYACCigYCAgICAgAIwADgAQABIAFIjGhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAAAgACgAMAAiKwgCEAAgACoGIIn/4JcBMhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAAAqEAgCIAEoADAAOABABUgAUAAIIg== false true true true 1 true false false true 0.1 1.04719758 0.1 0 0 false 0 0 Energy 0 false true false true TER102C_L 93194715237101370 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 0.001 9223372036854.775807 2147483647 CanReceive false MyTimerComponent true 0 0 true false Frame10 0 10 false MyModStorageComponent 75bbb4f5-4fb9-4230-beef-bb79c9811501 +nzQAQoJCAEQIx2rqiZFEsIBCAISOC0AgLtEMjEIARAAGAAgACgAMABAAXgAgAEAkAEAoAEAsAEBwAEA0AF42AEA6AEA8AEA+AEBkAIAGkUSCg0AAAAAEAAgmQMYACCigYCAgICAgAIwADgAQABIAFIjGhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAAAgACgAMAAiKwgCEAAgACoGIK+67osDMhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAAAqEAgCIAEoADAAOABABkgAUAAIIg== false true true true 2 true false false true 0.1 1.04719758 0.1 0 0 false 0 0 Energy 0 false true false true LargeHeavyBlockArmorSlope2Base Battered_Armor 144115188075856034 TER102C_L 130308520192264691 Battered_Armor 144115188075855895 144115188075856034 Faction MyInventoryBase true 0 0.001 9223372036854.775807 2147483647 CanReceive false MyTimerComponent true 0 0 true false Frame10 0 10 false MyModStorageComponent 75bbb4f5-4fb9-4230-beef-bb79c9811501 +nzQAQoJCAEQEB2rqiZFEsIBCAISOC0AgLtEMjEIARAAGAAgACgAMABAAXgAgAEAkAEAoAEAsAEBwAEA0AF42AEA6AEA8AEA+AEBkAIAGkUSCg0AAAAAEAAgmgMYACCigYCAgICAgAIwADgAQABIAFIjGhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAAAgACgAMAAiKwgCEAAgACoGIOv65rsFMhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAAAqEAgCIAEoADAAOABABUgAUAAIIg== false true true true 4 true false false true 0.1 1.04719758 0.1 0 0 false 0 0 Energy 0 false true false true TransparentLCDLarge 94227795152647807 Battered_Armor 144115188075855895 144115188075856034 Faction MyLcdSurfaceComponent 0 0 0.6 IIM Autocrafting ============ Component Current | Wanted BulletproofGlass 0 [A:50] < 50 Canvas 6 [A:4] < 10 Computer 0 [A:50] < 50 Construction 20 [A:30] < 50 Display 20 [A:30] < 50 HydrogenBottle 1 = 1A InteriorPlate 14 [A:36] < 50 LargeTube 50 = 50 Medical 3 [A:47] < 50 MetalGrid 39 [A:11] < 50 Motor 6 [A:44] < 50 OKI23mmAmmo 460 [A:40] < 500 SemiAutoPistolItem 1 = 1 SemiAutoPistolMagazine 10 = 10 SmallTube 12 [A:38] < 50 SteelPlate 296 [A:204] < 500P --- Modifiers (append after wanted amount): 'A' - Assemble only 'D' - Disassemble only 'P' - Priority (always craft first) 'H' - Hide (manage in custom data) 'I' - Ignore (don't manage and hide) 'Y#' - Yield modifier. Set # to the itemamount, one craft yields NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 TEXT_AND_IMAGE 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 MyModStorageComponent 74de02b3-27f9-4960-b1c4-27351f2b06d1 Remove a line to show this item on the LCD again! Add an amount to manage the item without being on the LCD. Example: '-SteelPlate=1000' -AngleGrinderItem=0D -HandDrillItem=0D -WelderItem=0 ISY-Crafting false true true true 1 true Title READ_AND_WRITE_FACTION 0 1 Craft item manually once to show up here NONE 0 2 0 0 SELtdLargeNanobotBuildAndRepairSystem 113680723225345966 Battered_Armor 144115188075855895 144115188075856034 Faction 0.5 MyModStorageComponent 8b57046c-da20-4de1-8e35-513fd21e3b9f <?xml version="1.0" encoding="utf-16"?> <SyncBlockSettings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <Flags>AllowBuild UseIgnoreColor UseGrindColor GrindNearFirst ComponentCollectIfIdle PushIngotOreImmediately PushItemsImmediately</Flags> <SearchMode>BoundingBox</SearchMode> <WorkMode>GrindIfWeldGetStuck</WorkMode> <IgnoreColor> <X>0.891666651</X> <Y>0.199999988</Y> <Z>0.05999998</Z> </IgnoreColor> <GrindColor> <X>0.891666651</X> <Y>0.199999988</Y> <Z>0.04999999</Z> </GrindColor> <UseGrindJanitorOn>Enemies</UseGrindJanitorOn> <GrindJanitorOptions /> <WeldOptions /> <AreaOffset> <X>0</X> <Y>0</Y> <Z>0</Z> </AreaOffset> <AreaSize> <X>150</X> <Y>150</Y> <Z>150</Z> </AreaSize> <AreaWidthLeft xsi:nil="true" /> <AreaWidthRight xsi:nil="true" /> <AreaHeightTop xsi:nil="true" /> <AreaHeightBottom xsi:nil="true" /> <AreaDepthFront xsi:nil="true" /> <AreaDepthRear xsi:nil="true" /> <WeldPriority /> <GrindPriority /> <ComponentCollectPriority /> <SoundVolume>0.5</SoundVolume> </SyncBlockSettings> MyInventoryBase true 15 15.625 9223372036854.775807 2147483647 CanSend false [Base] BARS BuildAndRepairSystem false false false false 7 false true LargeBlockArmorSlope Battered_Armor 144115188075856034 ExtendedWindowDiagonalRailing 98695670522509836 Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 ExtendedWindowDiagonalRailing 97120788609415548 Battered_Armor 144115188075856034 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144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 AirVentFan 88470652353622710 Battered_Armor 144115188075855895 144115188075856034 Faction false true true true 1 true false Character LargeBlockConveyorPipeEnd 142026549602093655 Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorSlope2Base Battered_Armor 144115188075856034 LargeBlockArmorBlock Battered_Armor 144115188075856034 Window1x1FlatInv 85493557001906853 Battered_Armor 144115188075856034 Window1x1FlatInv 112102676600055257 Battered_Armor 144115188075856034 Window1x1FlatInv 82871794012473863 Battered_Armor 144115188075856034 Window1x1FlatInv 76890202513085921 Battered_Armor 144115188075856034 Window2x3FlatInv 82413514063623646 Battered_Armor 144115188075856034 Window1x1FlatInv 76808797189077634 Battered_Armor 144115188075856034 Window1x1FlatInv 85238063125401212 Battered_Armor 144115188075856034 LargeSteelCatwalkPlate 135063161593575108 Battered_Armor 144115188075856034 LargeBlockConveyorPipeEnd 107813504210915795 Battered_Armor 144115188075856034 LargeSteelCatwalkPlate 127919755387602726 Battered_Armor 144115188075856034 LargeSteelCatwalkPlate 88936461928918021 Battered_Armor 144115188075856034 AirVentFan 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9223372036854.775807 2147483647 CanReceive CanSend false false true true true 1 LargeBlockWeaponRack 101090948078753579 Battered_Armor 144115188075856034 MyInventoryBase true 0 0.6 9223372036854.775807 2147483647 CanReceive CanSend false false true true true 1 Window1x1FlatInv 108469799003784711 Battered_Armor 144115188075856034 Window1x1FlatInv 76096420531954032 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 Window1x1FlatInv 108147603261668322 Battered_Armor 144115188075856034 Window1x1FlatInv 93293199653373987 Battered_Armor 144115188075856034 LargeBlockInteriorWall Battered_Armor 144115188075856034 Window1x1FlatInv 107782663444655989 Battered_Armor 144115188075856034 LargeInteriorPillar 111877416523542629 Battered_Armor 144115188075856034 LargeInteriorPillar 141673644972624584 Battered_Armor 144115188075856034 ConveyorTube 113654387414085894 Battered_Armor 144115188075856034 ConveyorTube 121640937840306710 Battered_Armor 144115188075856034 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LARGE_LINE Left Right
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LARGE_LINE Right Left LARGE_LINE Right Left LARGE_LINE Up Down LARGE_LINE Up Down LARGE_LINE Down Backward
LARGE_LINE Left Right LARGE_LINE Right Left LARGE_LINE Left Down
LARGE_LINE Right Down
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LARGE_LINE Right Backward
LARGE_LINE Backward Forward LARGE_LINE Down Up LARGE_LINE Down Up LARGE_LINE Right Left LARGE_LINE Left Right LARGE_LINE Down Up LARGE_LINE Left Right LARGE_LINE Backward Forward LARGE_LINE Forward Backward LARGE_LINE Down Up LARGE_LINE Backward Forward LARGE_LINE Down Up LARGE_LINE Down Up LARGE_LINE Right Left LARGE_LINE Backward Forward LARGE_LINE Down Up LARGE_LINE Left Right LARGE_LINE Backward Down
LARGE_LINE Forward Backward LARGE_LINE Forward Backward LARGE_LINE Backward Forward LARGE_LINE Down Up LARGE_LINE Forward Backward LARGE_LINE Down Up LARGE_LINE Backward Forward LARGE_LINE Forward Backward LARGE_LINE Backward Forward LARGE_LINE Down Up LARGE_LINE Up Down LARGE_LINE Down Up LARGE_LINE Down Up LARGE_LINE Left Right LARGE_LINE Up Down LARGE_LINE Right Left LARGE_LINE Right Left LARGE_LINE Up Down LARGE_LINE Down Up LARGE_LINE Backward Forward LARGE_LINE Right Left LARGE_LINE Left Backward
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