blueprints/Loki Modules/DAMCo Loki - [Tool] Drill Refinery/bp.sbc

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<CanPutItems>true</CanPutItems>
<Items />
<nextItemId>0</nextItemId>
<Volume>0.5</Volume>
<Mass>9223372036854.775807</Mass>
<MaxItemCount>2147483647</MaxItemCount>
<Size xsi:nil="true" />
<InventoryFlags>CanSend</InventoryFlags>
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
</MyObjectBuilder_InventoryBase>
</Inventories>
</Component>
</ComponentData>
<ComponentData>
<TypeId>MyTimerComponent</TypeId>
<Component xsi:type="MyObjectBuilder_TimerComponent">
<Repeat>true</Repeat>
<TimeToEvent>0</TimeToEvent>
<SetTimeMinutes>0</SetTimeMinutes>
<TimerEnabled>false</TimerEnabled>
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
<TimerType>Frame10</TimerType>
<FramesFromLastTrigger>40</FramesFromLastTrigger>
<TimerTickInFrames>60</TimerTickInFrames>
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Loki] [Tool] Basic Refinery</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>1</NumberInGrid>
<Enabled>true</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorHalfSlopeInverted</SubtypeName>
<Min x="-3" y="5" z="2" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfArmorBlock</SubtypeName>
<Min x="-2" y="4" z="0" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-5" y="4" z="2" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-4" y="3" z="2" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlopedCornerBase</SubtypeName>
<Min x="-4" y="5" z="2" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorSlope2Base</SubtypeName>
<Min x="-3" y="2" z="2" />
<BlockOrientation Forward="Forward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
<SubtypeName>SmallShipConveyorHub</SubtypeName>
<EntityId>85002866084336598</EntityId>
<Min x="-7" y="3" z="-1" />
<BlockOrientation Forward="Up" Up="Left" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HeavyHalfArmorBlock</SubtypeName>
<Min x="-4" y="2" z="1" />
<BlockOrientation Forward="Up" Up="Backward" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HeavyHalfArmorBlock</SubtypeName>
<Min x="-4" y="2" z="0" />
<BlockOrientation Forward="Up" Up="Backward" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockHeavyArmorHalfCorner</SubtypeName>
<Min x="-4" y="2" z="-1" />
<BlockOrientation Forward="Backward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Tip</SubtypeName>
<Min x="-4" y="6" z="-1" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Tip</SubtypeName>
<Min x="-4" y="6" z="0" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Tip</SubtypeName>
<Min x="-4" y="6" z="1" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope</SubtypeName>
<Min x="-4" y="3" z="-2" />
<BlockOrientation Forward="Backward" Up="Right" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
<SubtypeName>ConveyorTubeSmallCurved</SubtypeName>
<EntityId>104984055242631062</EntityId>
<Min x="-4" y="4" z="-2" />
<BlockOrientation Forward="Forward" Up="Right" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope</SubtypeName>
<Min x="-4" y="5" z="-2" />
<BlockOrientation Forward="Backward" Up="Right" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfSlopeArmorBlock</SubtypeName>
<Min x="-2" y="4" z="-1" />
<BlockOrientation Forward="Left" Up="Forward" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfSlopeArmorBlock</SubtypeName>
<Min x="-3" y="4" z="-2" />
<BlockOrientation Forward="Left" Up="Forward" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockHeavyArmorSlopedCornerBase</SubtypeName>
<Min x="-5" y="3" z="2" />
<BlockOrientation Forward="Forward" Up="Left" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
<Min x="-5" y="5" z="2" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-6" y="4" z="2" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorSlope2Tip</SubtypeName>
<Min x="-4" y="2" z="2" />
<BlockOrientation Forward="Forward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-3" y="2" z="1" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-7" y="4" z="2" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
<Min x="-7" y="5" z="2" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
<Min x="-6" y="5" z="2" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockHeavyArmorSlopedCornerBase</SubtypeName>
<Min x="-7" y="3" z="2" />
<BlockOrientation Forward="Up" Up="Right" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorCornerInv</SubtypeName>
<Min x="-5" y="2" z="1" />
<BlockOrientation Forward="Down" Up="Right" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorCornerInv</SubtypeName>
<Min x="-7" y="2" z="1" />
<BlockOrientation Forward="Down" Up="Forward" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
<Min x="-6" y="2" z="1" />
<BlockOrientation Forward="Up" Up="Backward" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-7" y="2" z="0" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-5" y="2" z="0" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-5" y="2" z="-1" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-7" y="2" z="-1" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-6" y="2" z="-1" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
<SubtypeName>ConnectorMedium</SubtypeName>
<EntityId>122662269772654890</EntityId>
<Min x="-7" y="6" z="-1" />
<BlockOrientation Forward="Up" Up="Left" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
<Owner>144115188075855897</Owner>
<ShareMode>Faction</ShareMode>
<DeformationRatio>0.5</DeformationRatio>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyInventoryBase</TypeId>
<Component xsi:type="MyObjectBuilder_Inventory">
<CanPutItems>true</CanPutItems>
<Items />
<nextItemId>0</nextItemId>
<Volume>1.152</Volume>
<Mass>9223372036854.775807</Mass>
<MaxItemCount>2147483647</MaxItemCount>
<Size xsi:nil="true" />
<InventoryFlags>CanReceive CanSend</InventoryFlags>
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
</Component>
</ComponentData>
<ComponentData>
<TypeId>MyTimerComponent</TypeId>
<Component xsi:type="MyObjectBuilder_TimerComponent">
<Repeat>true</Repeat>
<TimeToEvent>0</TimeToEvent>
<SetTimeMinutes>0</SetTimeMinutes>
<TimerEnabled>true</TimerEnabled>
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
<TimerType>Frame10</TimerType>
<FramesFromLastTrigger>20</FramesFromLastTrigger>
<TimerTickInFrames>80</TimerTickInFrames>
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Loki] [Tool] Connector</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>true</ShowInTerminal>
<ShowInToolbarConfig>true</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>1</NumberInGrid>
<Enabled>true</Enabled>
<ConnectedEntityId>78646916041381437</ConnectedEntityId>
<MasterToSlaveTransform xsi:nil="true" />
<MasterToSlaveGrid>
<OrientationOffset>
<X>0.707106769</X>
<Y>-1.76998263E-10</Y>
<Z>-4.952661E-11</Z>
<W>0.707106769</W>
</OrientationOffset>
<PositionOffset>
<X>3</X>
<Y>2.910383E-11</Y>
<Z>-4.25</Z>
</PositionOffset>
<OrientationAsVector>
<X>0.707106769</X>
<Y>-1.76998263E-10</Y>
<Z>-4.952661E-11</Z>
<W>0.707106769</W>
</OrientationAsVector>
</MasterToSlaveGrid>
<IsMaster>true</IsMaster>
<TradingEnabled>false</TradingEnabled>
<AutoUnlockTime>0</AutoUnlockTime>
<TimeOfConnection>0</TimeOfConnection>
<IsParkingEnabled>true</IsParkingEnabled>
<IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
<IsApproaching>true</IsApproaching>
<IsConnecting>false</IsConnecting>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
<SubtypeName>SmallBlockConveyorConverter</SubtypeName>
<EntityId>91474414991871570</EntityId>
<Min x="-7" y="3" z="-2" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Refinery">
<SubtypeName>AQD_SG_BasicRefinery</SubtypeName>
<EntityId>128136757860172729</EntityId>
<Min x="-9" y="3" z="-1" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
<Owner>144115188075855897</Owner>
<ShareMode>Faction</ShareMode>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyInventoryBase</TypeId>
<Component xsi:type="MyObjectBuilder_InventoryAggregate">
<InventoryId>Inventory</InventoryId>
<CanPutItems>true</CanPutItems>
<Inventories>
<MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
<CanPutItems>true</CanPutItems>
<Items />
<nextItemId>0</nextItemId>
<Volume>0.5</Volume>
<Mass>9223372036854.775807</Mass>
<MaxItemCount>2147483647</MaxItemCount>
<Size xsi:nil="true" />
<InventoryFlags>CanReceive</InventoryFlags>
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
</MyObjectBuilder_InventoryBase>
<MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
<CanPutItems>true</CanPutItems>
<Items />
<nextItemId>0</nextItemId>
<Volume>0.5</Volume>
<Mass>9223372036854.775807</Mass>
<MaxItemCount>2147483647</MaxItemCount>
<Size xsi:nil="true" />
<InventoryFlags>CanSend</InventoryFlags>
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
</MyObjectBuilder_InventoryBase>
</Inventories>
</Component>
</ComponentData>
<ComponentData>
<TypeId>MyTimerComponent</TypeId>
<Component xsi:type="MyObjectBuilder_TimerComponent">
<Repeat>true</Repeat>
<TimeToEvent>0</TimeToEvent>
<SetTimeMinutes>0</SetTimeMinutes>
<TimerEnabled>false</TimerEnabled>
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
<TimerType>Frame10</TimerType>
<FramesFromLastTrigger>40</FramesFromLastTrigger>
<TimerTickInFrames>60</TimerTickInFrames>
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Loki] [Tool] Basic Refinery</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>2</NumberInGrid>
<Enabled>true</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-3" y="2" z="0" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorCorner2Base</SubtypeName>
<Min x="-5" y="2" z="2" />
<BlockOrientation Forward="Up" Up="Left" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
<SubtypeName>SmallBlockConveyor</SubtypeName>
<EntityId>109834966729313843</EntityId>
<Min x="-8" y="4" z="2" />
<BlockOrientation Forward="Left" Up="Backward" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfArmorBlock</SubtypeName>
<Min x="-7" y="4" z="3" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0.05" y="0.07" z="0.26" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlopedCornerBase</SubtypeName>
<Min x="-8" y="5" z="2" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-8" y="3" z="2" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorCorner2Base</SubtypeName>
<Min x="-7" y="2" z="2" />
<BlockOrientation Forward="Left" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HeavyHalfArmorBlock</SubtypeName>
<Min x="-8" y="2" z="1" />
<BlockOrientation Forward="Up" Up="Backward" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-6" y="2" z="0" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HeavyHalfArmorBlock</SubtypeName>
<Min x="-8" y="2" z="0" />
<BlockOrientation Forward="Up" Up="Backward" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
<Min x="-5" y="2" z="-2" />
<BlockOrientation Forward="Backward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockHeavyArmorHalfCorner</SubtypeName>
<Min x="-8" y="2" z="-1" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
<Min x="-7" y="2" z="-2" />
<BlockOrientation Forward="Backward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope</SubtypeName>
<Min x="-6" y="6" z="-2" />
<BlockOrientation Forward="Down" Up="Forward" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope</SubtypeName>
<Min x="-7" y="6" z="-2" />
<BlockOrientation Forward="Down" Up="Forward" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope</SubtypeName>
<Min x="-5" y="6" z="-2" />
<BlockOrientation Forward="Down" Up="Forward" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Tip</SubtypeName>
<Min x="-8" y="6" z="-1" />
<BlockOrientation Forward="Right" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Tip</SubtypeName>
<Min x="-8" y="6" z="0" />
<BlockOrientation Forward="Right" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Tip</SubtypeName>
<Min x="-8" y="6" z="1" />
<BlockOrientation Forward="Right" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
<SubtypeName>ConveyorTubeSmallCurved</SubtypeName>
<EntityId>75743883162025760</EntityId>
<Min x="-8" y="4" z="-2" />
<BlockOrientation Forward="Left" Up="Forward" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope</SubtypeName>
<Min x="-8" y="3" z="-2" />
<BlockOrientation Forward="Backward" Up="Left" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope</SubtypeName>
<Min x="-8" y="5" z="-2" />
<BlockOrientation Forward="Backward" Up="Left" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
<Min x="-7" y="3" z="-3" />
<BlockOrientation Forward="Backward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
<Min x="-5" y="3" z="-3" />
<BlockOrientation Forward="Backward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfSlopeArmorBlock</SubtypeName>
<Min x="-10" y="4" z="-1" />
<BlockOrientation Forward="Backward" Up="Left" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfArmorBlock</SubtypeName>
<Min x="-10" y="4" z="0" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfArmorBlock</SubtypeName>
<Min x="-10" y="4" z="1" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
<SubtypeName>SmallBlockConveyor</SubtypeName>
<EntityId>130473933367772688</EntityId>
<Min x="-9" y="4" z="2" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfSlopeArmorBlock</SubtypeName>
<Min x="-9" y="4" z="-2" />
<BlockOrientation Forward="Backward" Up="Left" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-3" y="2" z="-1" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-8" y="4" z="3" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfArmorBlock</SubtypeName>
<Min x="-7" y="4" z="4" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0.05" y="0.07" z="0.26" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorHalfSlopeInverted</SubtypeName>
<Min x="-9" y="5" z="2" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
<Min x="-8" y="5" z="3" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-9" y="3" z="2" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorSlope2Tip</SubtypeName>
<Min x="-8" y="2" z="2" />
<BlockOrientation Forward="Forward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-8" y="3" z="3" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-9" y="2" z="1" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-9" y="2" z="0" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
<Min x="-7" y="4" z="-3" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
<Min x="-5" y="4" z="-3" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfArmorBlock</SubtypeName>
<Min x="-10" y="4" z="2" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
<SubtypeName>ConveyorTubeSmall</SubtypeName>
<EntityId>82443424837453093</EntityId>
<Min x="-9" y="4" z="3" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
<Min x="-3" y="2" z="-2" />
<BlockOrientation Forward="Backward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-8" y="4" z="4" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfArmorBlock</SubtypeName>
<Min x="-7" y="4" z="5" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0.05" y="0.07" z="0.26" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorHalfSlopeInverted</SubtypeName>
<Min x="-9" y="5" z="3" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
<Min x="-8" y="5" z="4" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorSlope2Base</SubtypeName>
<Min x="-9" y="2" z="2" />
<BlockOrientation Forward="Forward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-9" y="3" z="3" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-8" y="3" z="4" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
<Min x="-9" y="2" z="-1" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
<Min x="-7" y="4" z="-4" />
<BlockOrientation Forward="Backward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
<Min x="-5" y="4" z="-4" />
<BlockOrientation Forward="Backward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfArmorBlock</SubtypeName>
<Min x="-10" y="4" z="3" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
<SubtypeName>ConveyorTubeSmall</SubtypeName>
<EntityId>142171898562868686</EntityId>
<Min x="-9" y="4" z="4" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HeavyHalfSlopeArmorBlock</SubtypeName>
<Min x="-3" y="3" z="-2" />
<BlockOrientation Forward="Down" Up="Backward" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-8" y="4" z="5" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfArmorBlock</SubtypeName>
<Min x="-7" y="4" z="6" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0.05" y="0.07" z="0.26" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorHalfSlopeInverted</SubtypeName>
<Min x="-9" y="5" z="4" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
<Min x="-8" y="5" z="5" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorSlope2Tip</SubtypeName>
<Min x="-9" y="2" z="3" />
<BlockOrientation Forward="Forward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-9" y="3" z="4" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-8" y="3" z="5" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
<Min x="-9" y="2" z="-2" />
<BlockOrientation Forward="Backward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
<SubtypeName>SmallShipSmallMergeBlock</SubtypeName>
<EntityId>122779386109465096</EntityId>
<Min x="-7" y="5" z="-4" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
<Owner>144115188075855897</Owner>
<ShareMode>Faction</ShareMode>
<CustomName>[Loki] [Tool] Small Merge Block</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>true</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>1</NumberInGrid>
<Enabled>true</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
<SubtypeName>SmallShipSmallMergeBlock</SubtypeName>
<EntityId>73717191643414262</EntityId>
<Min x="-5" y="5" z="-4" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
<Owner>144115188075855897</Owner>
<ShareMode>Faction</ShareMode>
<CustomName>[Loki] [Tool] Small Merge Block</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>true</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>1</NumberInGrid>
<Enabled>true</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
<Min x="-10" y="4" z="4" />
<BlockOrientation Forward="Backward" Up="Left" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
<SubtypeName>ConveyorTubeSmall</SubtypeName>
<EntityId>86372919950287486</EntityId>
<Min x="-9" y="4" z="5" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-8" y="4" z="6" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfArmorBlock</SubtypeName>
<Min x="-7" y="4" z="7" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0.05" y="0.07" z="0.26" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorHalfSlopeInverted</SubtypeName>
<Min x="-9" y="5" z="5" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
<Min x="-8" y="5" z="6" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-9" y="3" z="5" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorCorner2Tip</SubtypeName>
<Min x="-10" y="3" z="4" />
<BlockOrientation Forward="Backward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-8" y="3" z="6" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HeavyHalfSlopeArmorBlock</SubtypeName>
<Min x="-9" y="3" z="-2" />
<BlockOrientation Forward="Down" Up="Backward" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-10" y="4" z="5" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
<SubtypeName>ConveyorTubeSmall</SubtypeName>
<EntityId>114954175636489690</EntityId>
<Min x="-9" y="4" z="6" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-8" y="4" z="7" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Tip</SubtypeName>
<Min x="-7" y="4" z="8" />
<BlockOrientation Forward="Forward" Up="Right" />
<ColorMaskHSV x="0.05" y="0.07" z="0.26" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorInvCorner2Tip</SubtypeName>
<Min x="-9" y="5" z="6" />
<BlockOrientation Forward="Backward" Up="Right" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlopedCorner</SubtypeName>
<Min x="-8" y="5" z="7" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-9" y="3" z="6" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorCorner2Base</SubtypeName>
<Min x="-10" y="3" z="5" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
<Min x="-8" y="3" z="7" />
<BlockOrientation Forward="Forward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-10" y="4" z="6" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Tip</SubtypeName>
<Min x="-11" y="4" z="5" />
<BlockOrientation Forward="Backward" Up="Left" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
<SubtypeName>SmallBlockConveyor</SubtypeName>
<EntityId>142796589207501196</EntityId>
<Min x="-9" y="4" z="7" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Drill">
<SubtypeName>SmallBlockDrill</SubtypeName>
<EntityId>116239433467223568</EntityId>
<Min x="-10" y="3" z="8" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
<Owner>144115188075855897</Owner>
<ShareMode>Faction</ShareMode>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyInventoryBase</TypeId>
<Component xsi:type="MyObjectBuilder_Inventory">
<CanPutItems>true</CanPutItems>
<Items />
<nextItemId>0</nextItemId>
<Volume>3.375</Volume>
<Mass>9223372036854.775807</Mass>
<MaxItemCount>2147483647</MaxItemCount>
<Size xsi:nil="true" />
<InventoryFlags>CanSend</InventoryFlags>
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Loki] [Tool] Drill</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>true</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>2</NumberInGrid>
<Enabled>false</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorCorner2Base</SubtypeName>
<Min x="-9" y="5" z="7" />
<BlockOrientation Forward="Right" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
<Min x="-9" y="3" z="7" />
<BlockOrientation Forward="Forward" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope</SubtypeName>
<Min x="-10" y="3" z="6" />
<BlockOrientation Forward="Up" Up="Left" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorBlock</SubtypeName>
<Min x="-10" y="4" z="7" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfArmorBlock</SubtypeName>
<Min x="-11" y="4" z="6" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfArmorBlock</SubtypeName>
<Min x="-11" y="4" z="8" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfArmorBlock</SubtypeName>
<Min x="-11" y="4" z="9" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorCorner2Base</SubtypeName>
<Min x="-10" y="3" z="7" />
<BlockOrientation Forward="Up" Up="Left" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>HalfArmorBlock</SubtypeName>
<Min x="-11" y="4" z="7" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Dust_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
</CubeBlocks>
<ConveyorLines>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-3" y="4" z="7" />
<StartDirection>Forward</StartDirection>
<EndPosition x="-3" y="4" z="2" />
<EndDirection>Backward</EndDirection>
<Sections />
<ConveyorLineType>SMALL_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-3" y="4" z="7" />
<StartDirection>Backward</StartDirection>
<EndPosition x="-3" y="4" z="8" />
<EndDirection>Forward</EndDirection>
<Sections />
<ConveyorLineType>SMALL_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-3" y="4" z="2" />
<StartDirection>Left</StartDirection>
<EndPosition x="-4" y="4" z="2" />
<EndDirection>Right</EndDirection>
<Sections />
<ConveyorLineType>SMALL_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-4" y="4" z="2" />
<StartDirection>Forward</StartDirection>
<EndPosition x="-4" y="4" z="1" />
<EndDirection>Backward</EndDirection>
<Sections />
<ConveyorLineType>SMALL_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-6" y="5" z="0" />
<StartDirection>Up</StartDirection>
<EndPosition x="-6" y="6" z="0" />
<EndDirection>Down</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-6" y="4" z="-1" />
<StartDirection>Forward</StartDirection>
<EndPosition x="-6" y="4" z="-2" />
<EndDirection>Backward</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-4" y="4" z="-1" />
<StartDirection>Forward</StartDirection>
<EndPosition x="-5" y="4" z="-2" />
<EndDirection>Right</EndDirection>
<Sections>
<Section Direction="Forward" Length="1" />
<Section Direction="Left" Length="1" />
</Sections>
<ConveyorLineType>SMALL_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-8" y="4" z="1" />
<StartDirection>Backward</StartDirection>
<EndPosition x="-8" y="4" z="2" />
<EndDirection>Forward</EndDirection>
<Sections />
<ConveyorLineType>SMALL_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-7" y="4" z="-2" />
<StartDirection>Left</StartDirection>
<EndPosition x="-8" y="4" z="-1" />
<EndDirection>Forward</EndDirection>
<Sections>
<Section Direction="Left" Length="1" />
<Section Direction="Backward" Length="1" />
</Sections>
<ConveyorLineType>SMALL_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-8" y="4" z="2" />
<StartDirection>Left</StartDirection>
<EndPosition x="-9" y="4" z="2" />
<EndDirection>Right</EndDirection>
<Sections />
<ConveyorLineType>SMALL_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-9" y="4" z="2" />
<StartDirection>Backward</StartDirection>
<EndPosition x="-9" y="4" z="7" />
<EndDirection>Forward</EndDirection>
<Sections />
<ConveyorLineType>SMALL_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-9" y="4" z="7" />
<StartDirection>Backward</StartDirection>
<EndPosition x="-9" y="4" z="8" />
<EndDirection>Forward</EndDirection>
<Sections />
<ConveyorLineType>SMALL_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
</ConveyorLines>
<BlockGroups>
<MyObjectBuilder_BlockGroup>
<Name>[Loki] [Tool] Merge Blocks</Name>
<Blocks>
<Vector3I>
<X>-5</X>
<Y>5</Y>
<Z>-4</Z>
</Vector3I>
<Vector3I>
<X>-7</X>
<Y>5</Y>
<Z>-4</Z>
</Vector3I>
</Blocks>
</MyObjectBuilder_BlockGroup>
<MyObjectBuilder_BlockGroup>
<Name>[Loki] [Tool] Drills</Name>
<Blocks>
<Vector3I>
<X>-3</X>
<Y>4</Y>
<Z>8</Z>
</Vector3I>
<Vector3I>
<X>-9</X>
<Y>4</Y>
<Z>8</Z>
</Vector3I>
</Blocks>
</MyObjectBuilder_BlockGroup>
<MyObjectBuilder_BlockGroup>
<Name>[Loki] [Tool] Refinery</Name>
<Blocks>
<Vector3I>
<X>-3</X>
<Y>4</Y>
<Z>0</Z>
</Vector3I>
<Vector3I>
<X>-9</X>
<Y>4</Y>
<Z>0</Z>
</Vector3I>
</Blocks>
</MyObjectBuilder_BlockGroup>
</BlockGroups>
<DisplayName>[Loki] [Tool] [AQD] Drills</DisplayName>
<DestructibleBlocks>true</DestructibleBlocks>
<CreatePhysics>false</CreatePhysics>
<EnableSmallToLargeConnections>false</EnableSmallToLargeConnections>
<IsRespawnGrid>false</IsRespawnGrid>
<LocalCoordSys>0</LocalCoordSys>
<TargetingTargets />
<NPCGridClaimElapsed xsi:nil="true" />
</CubeGrid>
</CubeGrids>
<EnvironmentType>None</EnvironmentType>
<WorkshopId>0</WorkshopId>
<WorkshopIds>
<WorkshopId>
<Id>3349797374</Id>
<ServiceName>Steam</ServiceName>
</WorkshopId>
</WorkshopIds>
<OwnerSteamId>76561198406231217</OwnerSteamId>
<Points>0</Points>
</ShipBlueprint>
</ShipBlueprints>
</Definitions>