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                                </MySerializedTextPanelData>
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                      <CustomName>[Loki] Industrial Cockpit</CustomName>
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                      <ShowInTerminal>true</ShowInTerminal>
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                      <NumberInGrid>1</NumberInGrid>
                      <UseSingleWeaponMode>false</UseSingleWeaponMode>
                      <Toolbar>
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                        <ToolbarType>Character</ToolbarType>
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                          <Slot>
                            <Index>0</Index>
                            <Item />
                            <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalGroup">
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                              <Action>Recharge</Action>
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                              <BlockEntityId>117398921389412145</BlockEntityId>
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                            </Data>
                          </Slot>
                          <Slot>
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                            <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalGroup">
                              <SubtypeName />
                              <Action>OnOff</Action>
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                              <BlockEntityId>117398921389412145</BlockEntityId>
                              <GroupName>[Loki] Hydrogen Engines</GroupName>
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                          </Slot>
                          <Slot>
                            <Index>2</Index>
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                            <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalGroup">
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                              <Action>Stockpile</Action>
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                              <BlockEntityId>117398921389412145</BlockEntityId>
                              <GroupName>[Loki] Hydrogen Tanks Small</GroupName>
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                            <Index>3</Index>
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                            <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalBlock">
                              <SubtypeName />
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                              <GroupName>[Loki] Spotlights</GroupName>
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                          <Slot>
                            <Index>7</Index>
                            <Item />
                            <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalBlock">
                              <SubtypeName />
                              <Action>Stockpile</Action>
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                              <BlockEntityId>117398921389412145</BlockEntityId>
                              <GroupName>[Loki] Ion Thrusters</GroupName>
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                            <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalGroup">
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                              <Action>OnOff</Action>
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                              <BlockEntityId>117398921389412145</BlockEntityId>
                              <GroupName>[Loki] Merge Blocks Cargo Unit Left</GroupName>
                            </Data>
                          </Slot>
                          <Slot>
                            <Index>10</Index>
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                            <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalGroup">
                              <SubtypeName />
                              <Action>SwitchLock</Action>
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                              <BlockEntityId>117398921389412145</BlockEntityId>
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                            </Data>
                          </Slot>
                          <Slot>
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                            <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalGroup">
                              <SubtypeName />
                              <Action>OnOff</Action>
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                              <BlockEntityId>117398921389412145</BlockEntityId>
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                            </Data>
                          </Slot>
                          <Slot>
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                            <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalGroup">
                              <SubtypeName />
                              <Action>SwitchLock</Action>
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                              <BlockEntityId>117398921389412145</BlockEntityId>
                              <GroupName>[Loki] Connectors Cargo Unit Right</GroupName>
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                          </Slot>
                          <Slot>
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                              <Action>OnOff</Action>
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                              <BlockEntityId>117398921389412145</BlockEntityId>
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                            </Data>
                          </Slot>
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                            <Index>14</Index>
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                            <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalGroup">
                              <SubtypeName />
                              <Action>SwitchLock</Action>
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                              <BlockEntityId>117398921389412145</BlockEntityId>
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                              <SubtypeName />
                              <Action>OnOff</Action>
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                              <BlockEntityId>117398921389412145</BlockEntityId>
                              <GroupName>[Loki] Merge Blocks Spine</GroupName>
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                              <SubtypeName />
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                          <Slot>
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                              <SubtypeName />
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                              <GroupName>[Loki] Merge Blocks Thruster Unit Left</GroupName>
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                              <SubtypeName />
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                              <SubtypeName />
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                              <BlockEntityId>117398921389412145</BlockEntityId>
                              <GroupName>[Loki] Connector Thruster Unit Right</GroupName>
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                              <SubtypeName />
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                            <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalBlock">
                              <SubtypeName />
                              <Action>SwitchLock</Action>
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                        <SlotsGamepad>
                          <Slot>
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                              <Action>WCMouseToggle</Action>
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                              <BlockEntityId>117398921389412145</BlockEntityId>
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                              <Names />
                              <LookAtPosition xsi:nil="true" />
                              <FacingDirection>Forward</FacingDirection>
                              <AlignToGravity>true</AlignToGravity>
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                      <CollisionAvoidance>false</CollisionAvoidance>
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                      <IsMainRemoteControl>false</IsMainRemoteControl>
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                      <IsUpdatedSave>true</IsUpdatedSave>
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_AirVent">
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                      <SkinSubtypeId>Weldless</SkinSubtypeId>
                      <CustomName>[Loki] Vent Exterior</CustomName>
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                      <ShowInTerminal>true</ShowInTerminal>
                      <ShowInToolbarConfig>true</ShowInToolbarConfig>
                      <ShowInInventory>true</ShowInInventory>
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                      <Enabled>true</Enabled>
                      <IsDepressurizing>true</IsDepressurizing>
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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                      <SkinSubtypeId>Weldless</SkinSubtypeId>
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
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                      <Name>114182406803687356</Name>
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                      <SubtypeName>CAP_ArmorInvCorner2Base</SubtypeName>
                      <Min x="-4" y="8" z="6" />
                      <BlockOrientation Forward="Down" Up="Forward" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlopedCorner</SubtypeName>
                      <Min x="-7" y="7" z="6" />
                      <BlockOrientation Forward="Forward" Up="Down" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlopedCorner</SubtypeName>
                      <Min x="-5" y="7" z="6" />
                      <BlockOrientation Forward="Left" Up="Down" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Gyro">
                      <SubtypeName>SmallBlockGyro</SubtypeName>
                      <EntityId>76934710901471570</EntityId>
                      <Name>76934710901471570</Name>
                      <Min x="-5" y="9" z="4" />
                      <BlockOrientation Forward="Down" Up="Right" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                      <CustomName>[Loki] Gyroscope 3</CustomName>
                      <ShowOnHUD>false</ShowOnHUD>
                      <ShowInTerminal>false</ShowInTerminal>
                      <ShowInToolbarConfig>false</ShowInToolbarConfig>
                      <ShowInInventory>true</ShowInInventory>
                      <NumberInGrid>3</NumberInGrid>
                      <Enabled>true</Enabled>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
                      <Min x="-6" y="8" z="4" />
                      <BlockOrientation Forward="Up" Up="Backward" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
                      <SubtypeName>SmallBlockConveyor</SubtypeName>
                      <EntityId>78062675522847115</EntityId>
                      <Name>78062675522847115</Name>
                      <Min x="-8" y="9" z="4" />
                      <BlockOrientation Forward="Left" Up="Backward" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
                      <Min x="-7" y="8" z="4" />
                      <BlockOrientation Forward="Up" Up="Backward" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-8" y="10" z="4" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ReflectorLight">
                      <SubtypeName>OffsetSpotlight</SubtypeName>
                      <EntityId>77777510630253024</EntityId>
                      <Name>77777510630253024</Name>
                      <Min x="-8" y="11" z="5" />
                      <BlockOrientation Forward="Down" Up="Backward" />
                      <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                      <CustomName>[Loki] Offset Spotlight 2</CustomName>
                      <ShowOnHUD>false</ShowOnHUD>
                      <ShowInTerminal>false</ShowInTerminal>
                      <ShowInToolbarConfig>false</ShowInToolbarConfig>
                      <ShowInInventory>true</ShowInInventory>
                      <NumberInGrid>2</NumberInGrid>
                      <Enabled>true</Enabled>
                      <Radius>10</Radius>
                      <ReflectorRadius>60</ReflectorRadius>
                      <Falloff>1.5</Falloff>
                      <Intensity>3</Intensity>
                      <BlinkIntervalSeconds>0</BlinkIntervalSeconds>
                      <BlinkLenght>10</BlinkLenght>
                      <BlinkOffset>0</BlinkOffset>
                      <Offset>0.5</Offset>
                      <RotationSpeed>0.08</RotationSpeed>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-8" y="10" z="3" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
                      <Min x="-8" y="12" z="3" />
                      <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSquareSlopedCornerBase</SubtypeName>
                      <Min x="-8" y="12" z="2" />
                      <BlockOrientation Forward="Right" Up="Up" />
                      <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-4" y="10" z="4" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ReflectorLight">
                      <SubtypeName>OffsetSpotlight</SubtypeName>
                      <EntityId>135134299588880574</EntityId>
                      <Name>135134299588880574</Name>
                      <Min x="-4" y="11" z="5" />
                      <BlockOrientation Forward="Down" Up="Backward" />
                      <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                      <CustomName>[Loki] Offset Spotlight</CustomName>
                      <ShowOnHUD>false</ShowOnHUD>
                      <ShowInTerminal>false</ShowInTerminal>
                      <ShowInToolbarConfig>false</ShowInToolbarConfig>
                      <ShowInInventory>true</ShowInInventory>
                      <NumberInGrid>1</NumberInGrid>
                      <Enabled>true</Enabled>
                      <Radius>10</Radius>
                      <ReflectorRadius>60</ReflectorRadius>
                      <Falloff>1.5</Falloff>
                      <Intensity>3</Intensity>
                      <BlinkIntervalSeconds>0</BlinkIntervalSeconds>
                      <BlinkLenght>10</BlinkLenght>
                      <BlinkOffset>0</BlinkOffset>
                      <Offset>0.5</Offset>
                      <RotationSpeed>0.08</RotationSpeed>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-4" y="10" z="2" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSquareSlopedCornerBase</SubtypeName>
                      <Min x="-4" y="12" z="2" />
                      <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-4" y="10" z="3" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
                      <Min x="-4" y="12" z="3" />
                      <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
                      <Min x="-5" y="14" z="2" />
                      <BlockOrientation Forward="Right" Up="Up" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
                      <Min x="-7" y="14" z="2" />
                      <BlockOrientation Forward="Backward" Up="Up" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
                      <Min x="-6" y="14" z="2" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
                      <SubtypeName>SmallBlockConveyor</SubtypeName>
                      <EntityId>74312814592483001</EntityId>
                      <Name>74312814592483001</Name>
                      <Min x="-4" y="10" z="1" />
                      <BlockOrientation Forward="Down" Up="Right" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-8" y="8" z="3" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorCorner2Base</SubtypeName>
                      <Min x="-8" y="7" z="2" />
                      <BlockOrientation Forward="Up" Up="Forward" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
                      <Min x="-7" y="7" z="3" />
                      <BlockOrientation Forward="Backward" Up="Right" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_BatteryBlock">
                      <SubtypeName>SmallBlockBatteryBlockWarfare2</SubtypeName>
                      <EntityId>122079898014140969</EntityId>
                      <Name>122079898014140969</Name>
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                      <BlockOrientation Forward="Down" Up="Right" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                      <CustomName>[Loki] Warfare Battery 2</CustomName>
                      <ShowOnHUD>false</ShowOnHUD>
                      <ShowInTerminal>false</ShowInTerminal>
                      <ShowInToolbarConfig>false</ShowInToolbarConfig>
                      <ShowInInventory>true</ShowInInventory>
                      <NumberInGrid>2</NumberInGrid>
                      <Enabled>true</Enabled>
                      <CurrentStoredPower>0</CurrentStoredPower>
                      <ProducerEnabled>true</ProducerEnabled>
                      <MaxStoredPower>0</MaxStoredPower>
                      <SemiautoEnabled>false</SemiautoEnabled>
                      <OnlyDischargeEnabled>false</OnlyDischargeEnabled>
                      <ChargeMode>0</ChargeMode>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
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                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
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                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>SmallArmorPanelLight</SubtypeName>
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                      <Name>142944324442914363</Name>
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                      <BlockOrientation Forward="Forward" Up="Right" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
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                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_OxygenTank">
                      <SubtypeName>SmallHydrogenTankSmall</SubtypeName>
                      <EntityId>101927319077355493</EntityId>
                      <Name>101927319077355493</Name>
                      <Min x="-4" y="8" z="-5" />
                      <BlockOrientation Forward="Left" Up="Down" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                      <CustomName>[Loki] Small Hydrogen Tank 8</CustomName>
                      <ShowOnHUD>false</ShowOnHUD>
                      <ShowInTerminal>false</ShowInTerminal>
                      <ShowInToolbarConfig>true</ShowInToolbarConfig>
                      <ShowInInventory>true</ShowInInventory>
                      <NumberInGrid>8</NumberInGrid>
                      <Enabled>true</Enabled>
                      <IsStockpiling>false</IsStockpiling>
                      <FilledRatio>0</FilledRatio>
                      <AutoRefill>false</AutoRefill>
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
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                      <BlockOrientation Forward="Left" Up="Down" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
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                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorHalfSlopedCornerBase</SubtypeName>
                      <Min x="-4" y="7" z="-3" />
                      <BlockOrientation Forward="Forward" Up="Right" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
                      <SubtypeName>SmallBlockConveyor</SubtypeName>
                      <EntityId>123463375647927968</EntityId>
                      <Name>123463375647927968</Name>
                      <Min x="-8" y="10" z="1" />
                      <BlockOrientation Forward="Down" Up="Left" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
                      <SubtypeName>ConveyorTubeDuctSmall</SubtypeName>
                      <EntityId>119583953827132504</EntityId>
                      <Name>119583953827132504</Name>
                      <Min x="-4" y="9" z="2" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorHalfSlopedCorner</SubtypeName>
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                      <BlockOrientation Forward="Backward" Up="Down" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorInvCorner2Base</SubtypeName>
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                      <BlockOrientation Forward="Right" Up="Backward" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
                      <SubtypeName>ConnectorSmall</SubtypeName>
                      <EntityId>92671762067534144</EntityId>
                      <Name>92671762067534144</Name>
                      <Min x="-11" y="9" z="0" />
                      <BlockOrientation Forward="Left" Up="Backward" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                      <DeformationRatio>0.5</DeformationRatio>
                      <ComponentContainer>
                        <SubtypeName />
                        <Components>
                          <ComponentData>
                            <TypeId>MyTimerComponent</TypeId>
                            <Component xsi:type="MyObjectBuilder_TimerComponent">
                              <SubtypeName />
                              <Repeat>true</Repeat>
                              <TimeToEvent>0</TimeToEvent>
                              <SetTimeMinutes>0</SetTimeMinutes>
                              <TimerEnabled>true</TimerEnabled>
                              <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                              <TimerType>Frame10</TimerType>
                              <FramesFromLastTrigger>10</FramesFromLastTrigger>
                              <TimerTickInFrames>80</TimerTickInFrames>
                              <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                            </Component>
                          </ComponentData>
                        </Components>
                      </ComponentContainer>
                      <CustomName>[Loki] Right AT Connector</CustomName>
                      <ShowOnHUD>false</ShowOnHUD>
                      <ShowInTerminal>false</ShowInTerminal>
                      <ShowInToolbarConfig>true</ShowInToolbarConfig>
                      <ShowInInventory>false</ShowInInventory>
                      <NumberInGrid>2</NumberInGrid>
                      <Enabled>true</Enabled>
                      <MasterToSlaveTransform xsi:nil="true" />
                      <MasterToSlaveGrid xsi:nil="true" />
                      <IsMaster>true</IsMaster>
                      <TradingEnabled>false</TradingEnabled>
                      <AutoUnlockTime>0</AutoUnlockTime>
                      <TimeOfConnection>0</TimeOfConnection>
                      <IsParkingEnabled>false</IsParkingEnabled>
                      <IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
                      <IsApproaching>false</IsApproaching>
                      <IsConnecting>false</IsConnecting>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlopedCornerBase</SubtypeName>
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                      <BlockOrientation Forward="Forward" Up="Down" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
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                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
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                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
                      <SubtypeName>SmallBlockConveyorConverter</SubtypeName>
                      <EntityId>124075506037943990</EntityId>
                      <Name>124075506037943990</Name>
                      <Min x="-7" y="10" z="-5" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
                      <SubtypeName>ConveyorFrameMedium</SubtypeName>
                      <EntityId>95061029185063778</EntityId>
                      <Name>95061029185063778</Name>
                      <Min x="-8" y="10" z="-4" />
                      <BlockOrientation Forward="Backward" Up="Up" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
                      <SubtypeName>ConveyorFrameMedium</SubtypeName>
                      <EntityId>125952854092080608</EntityId>
                      <Name>125952854092080608</Name>
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                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
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                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
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                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-6" y="13" z="-2" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-7" y="13" z="-2" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-7" y="13" z="-3" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-7" y="13" z="-4" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-5" y="13" z="-2" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-5" y="13" z="-3" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-5" y="13" z="-4" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_BatteryBlock">
                      <SubtypeName>SmallBlockBatteryBlockWarfare2</SubtypeName>
                      <EntityId>74039069259609672</EntityId>
                      <Name>74039069259609672</Name>
                      <Min x="-11" y="11" z="-1" />
                      <BlockOrientation Forward="Down" Up="Left" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                      <CustomName>[Loki] Warfare Battery</CustomName>
                      <ShowOnHUD>false</ShowOnHUD>
                      <ShowInTerminal>false</ShowInTerminal>
                      <ShowInToolbarConfig>false</ShowInToolbarConfig>
                      <ShowInInventory>true</ShowInInventory>
                      <NumberInGrid>1</NumberInGrid>
                      <Enabled>true</Enabled>
                      <CurrentStoredPower>0</CurrentStoredPower>
                      <ProducerEnabled>true</ProducerEnabled>
                      <MaxStoredPower>0</MaxStoredPower>
                      <SemiautoEnabled>false</SemiautoEnabled>
                      <OnlyDischargeEnabled>false</OnlyDischargeEnabled>
                      <ChargeMode>0</ChargeMode>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
                      <Min x="-8" y="13" z="-1" />
                      <BlockOrientation Forward="Down" Up="Forward" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>SmallArmorPanelLight</SubtypeName>
                      <EntityId>103718471268334807</EntityId>
                      <Name>103718471268334807</Name>
                      <Min x="-8" y="13" z="0" />
                      <BlockOrientation Forward="Forward" Up="Right" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
                      <Min x="-8" y="13" z="1" />
                      <BlockOrientation Forward="Down" Up="Forward" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
                      <Min x="-4" y="13" z="1" />
                      <BlockOrientation Forward="Down" Up="Forward" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Thrust">
                      <SubtypeName>SmallBlockSmallModularThruster</SubtypeName>
                      <EntityId>97980853754617910</EntityId>
                      <Name>97980853754617910</Name>
                      <Min x="-9" y="12" z="1" />
                      <BlockOrientation Forward="Backward" Up="Down" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                      <ComponentContainer>
                        <SubtypeName />
                        <Components>
                          <ComponentData>
                            <TypeId>MyTimerComponent</TypeId>
                            <Component xsi:type="MyObjectBuilder_TimerComponent">
                              <SubtypeName />
                              <Repeat>true</Repeat>
                              <TimeToEvent>0</TimeToEvent>
                              <SetTimeMinutes>0</SetTimeMinutes>
                              <TimerEnabled>true</TimerEnabled>
                              <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                              <TimerType>Frame100</TimerType>
                              <FramesFromLastTrigger>0</FramesFromLastTrigger>
                              <TimerTickInFrames>100</TimerTickInFrames>
                              <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                            </Component>
                          </ComponentData>
                        </Components>
                      </ComponentContainer>
                      <CustomName>[Loki] Warfare Ion Thruster 11</CustomName>
                      <ShowOnHUD>false</ShowOnHUD>
                      <ShowInTerminal>false</ShowInTerminal>
                      <ShowInToolbarConfig>false</ShowInToolbarConfig>
                      <ShowInInventory>true</ShowInInventory>
                      <NumberInGrid>11</NumberInGrid>
                      <Enabled>true</Enabled>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Thrust">
                      <SubtypeName>SmallBlockSmallModularThruster</SubtypeName>
                      <EntityId>113312636414699683</EntityId>
                      <Name>113312636414699683</Name>
                      <Min x="-3" y="12" z="1" />
                      <BlockOrientation Forward="Backward" Up="Down" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                      <ComponentContainer>
                        <SubtypeName />
                        <Components>
                          <ComponentData>
                            <TypeId>MyTimerComponent</TypeId>
                            <Component xsi:type="MyObjectBuilder_TimerComponent">
                              <SubtypeName />
                              <Repeat>true</Repeat>
                              <TimeToEvent>0</TimeToEvent>
                              <SetTimeMinutes>0</SetTimeMinutes>
                              <TimerEnabled>true</TimerEnabled>
                              <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                              <TimerType>Frame100</TimerType>
                              <FramesFromLastTrigger>0</FramesFromLastTrigger>
                              <TimerTickInFrames>100</TimerTickInFrames>
                              <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                            </Component>
                          </ComponentData>
                        </Components>
                      </ComponentContainer>
                      <CustomName>[Loki] Warfare Ion Thruster 12</CustomName>
                      <ShowOnHUD>false</ShowOnHUD>
                      <ShowInTerminal>false</ShowInTerminal>
                      <ShowInToolbarConfig>false</ShowInToolbarConfig>
                      <ShowInInventory>true</ShowInInventory>
                      <NumberInGrid>12</NumberInGrid>
                      <Enabled>true</Enabled>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
                      <Min x="-6" y="8" z="-3" />
                      <BlockOrientation Forward="Up" Up="Backward" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-7" y="8" z="-3" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_OxygenTank">
                      <SubtypeName>SmallHydrogenTankSmall</SubtypeName>
                      <EntityId>125415887450021167</EntityId>
                      <Name>125415887450021167</Name>
                      <Min x="-8" y="8" z="-5" />
                      <BlockOrientation Forward="Right" Up="Down" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                      <CustomName>[Loki] Small Hydrogen Tank 7</CustomName>
                      <ShowOnHUD>false</ShowOnHUD>
                      <ShowInTerminal>false</ShowInTerminal>
                      <ShowInToolbarConfig>true</ShowInToolbarConfig>
                      <ShowInInventory>true</ShowInInventory>
                      <NumberInGrid>7</NumberInGrid>
                      <Enabled>true</Enabled>
                      <IsStockpiling>false</IsStockpiling>
                      <FilledRatio>0</FilledRatio>
                      <AutoRefill>false</AutoRefill>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
                      <Min x="-9" y="9" z="-3" />
                      <BlockOrientation Forward="Right" Up="Down" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
                      <Min x="-9" y="9" z="-2" />
                      <BlockOrientation Forward="Right" Up="Down" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorHalfSlopedCornerBase</SubtypeName>
                      <Min x="-8" y="7" z="-3" />
                      <BlockOrientation Forward="Up" Up="Left" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
                      <SubtypeName>ConnectorSmall</SubtypeName>
                      <EntityId>120498143541766894</EntityId>
                      <Name>120498143541766894</Name>
                      <Min x="-1" y="9" z="0" />
                      <BlockOrientation Forward="Right" Up="Backward" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                      <DeformationRatio>0.5</DeformationRatio>
                      <ComponentContainer>
                        <SubtypeName />
                        <Components>
                          <ComponentData>
                            <TypeId>MyTimerComponent</TypeId>
                            <Component xsi:type="MyObjectBuilder_TimerComponent">
                              <SubtypeName />
                              <Repeat>true</Repeat>
                              <TimeToEvent>0</TimeToEvent>
                              <SetTimeMinutes>0</SetTimeMinutes>
                              <TimerEnabled>true</TimerEnabled>
                              <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                              <TimerType>Frame10</TimerType>
                              <FramesFromLastTrigger>10</FramesFromLastTrigger>
                              <TimerTickInFrames>80</TimerTickInFrames>
                              <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                            </Component>
                          </ComponentData>
                        </Components>
                      </ComponentContainer>
                      <CustomName>[Loki] Left AT Connector</CustomName>
                      <ShowOnHUD>false</ShowOnHUD>
                      <ShowInTerminal>false</ShowInTerminal>
                      <ShowInToolbarConfig>true</ShowInToolbarConfig>
                      <ShowInInventory>false</ShowInInventory>
                      <NumberInGrid>1</NumberInGrid>
                      <Enabled>true</Enabled>
                      <MasterToSlaveTransform xsi:nil="true" />
                      <MasterToSlaveGrid xsi:nil="true" />
                      <IsMaster>true</IsMaster>
                      <TradingEnabled>false</TradingEnabled>
                      <AutoUnlockTime>0</AutoUnlockTime>
                      <TimeOfConnection>0</TimeOfConnection>
                      <IsParkingEnabled>false</IsParkingEnabled>
                      <IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
                      <IsApproaching>false</IsApproaching>
                      <IsConnecting>false</IsConnecting>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlopedCornerBase</SubtypeName>
                      <Min x="-9" y="9" z="1" />
                      <BlockOrientation Forward="Right" Up="Down" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorHalfSlopedCorner</SubtypeName>
                      <Min x="-10" y="9" z="-1" />
                      <BlockOrientation Forward="Right" Up="Down" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-5" y="8" z="3" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
                      <SubtypeName>SmallBlockConveyor</SubtypeName>
                      <EntityId>118188845690094339</EntityId>
                      <Name>118188845690094339</Name>
                      <Min x="-4" y="9" z="4" />
                      <BlockOrientation Forward="Down" Up="Backward" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlopeTransitionBase</SubtypeName>
                      <Min x="-4" y="10" z="5" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlopeTransitionBaseMirrored</SubtypeName>
                      <Min x="-8" y="10" z="5" />
                      <BlockOrientation Forward="Backward" Up="Up" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorCorner</SubtypeName>
                      <Min x="-8" y="9" z="7" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
                      <Min x="-8" y="10" z="6" />
                      <BlockOrientation Forward="Backward" Up="Up" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorCorner</SubtypeName>
                      <Min x="-4" y="9" z="7" />
                      <BlockOrientation Forward="Forward" Up="Right" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
                      <Min x="-4" y="10" z="6" />
                      <BlockOrientation Forward="Right" Up="Up" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorCorner2Base</SubtypeName>
                      <Min x="-8" y="8" z="7" />
                      <BlockOrientation Forward="Right" Up="Backward" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
                      <Min x="-8" y="7" z="6" />
                      <BlockOrientation Forward="Left" Up="Down" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlopedCorner</SubtypeName>
                      <Min x="-8" y="7" z="5" />
                      <BlockOrientation Forward="Forward" Up="Down" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-8" y="8" z="4" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-4" y="8" z="4" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlopedCorner</SubtypeName>
                      <Min x="-4" y="7" z="5" />
                      <BlockOrientation Forward="Left" Up="Down" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorCorner2Base</SubtypeName>
                      <Min x="-4" y="8" z="7" />
                      <BlockOrientation Forward="Forward" Up="Right" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
                      <Min x="-4" y="7" z="6" />
                      <BlockOrientation Forward="Backward" Up="Down" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlopedCornerBase</SubtypeName>
                      <Min x="-7" y="7" z="5" />
                      <BlockOrientation Forward="Right" Up="Down" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlopedCornerBase</SubtypeName>
                      <Min x="-5" y="7" z="5" />
                      <BlockOrientation Forward="Forward" Up="Down" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
                      <Min x="-5" y="8" z="4" />
                      <BlockOrientation Forward="Up" Up="Backward" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorBlock</SubtypeName>
                      <Min x="-7" y="7" z="4" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
                      <SubtypeName>ConveyorTubeDuctSmall</SubtypeName>
                      <EntityId>110761103748810869</EntityId>
                      <Name>110761103748810869</Name>
                      <Min x="-4" y="9" z="3" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
                      <Min x="-8" y="7" z="3" />
                      <BlockOrientation Forward="Right" Up="Down" />
                      <ColorMaskHSV x="0" y="-0.8" z="0.4" />
                      <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
                      <Min x="-3" y="13" z="-1" />
                      <BlockOrientation Forward="Right" Up="Up" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
                      <Min x="-3" y="13" z="1" />
                      <BlockOrientation Forward="Right" Up="Up" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
                      <SubtypeName>SmallShipSmallMergeBlock</SubtypeName>
                      <EntityId>120200773180137663</EntityId>
                      <Name>120200773180137663</Name>
                      <Min x="-1" y="10" z="0" />
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                      <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
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                      <NumberInGrid>25</NumberInGrid>
                      <Enabled>true</Enabled>
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
                      <SubtypeName>ConveyorTubeDuctSmallCurved</SubtypeName>
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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                            <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalBlock">
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                              <Action>SwitchLock</Action>
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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                              <TimerEnabled>true</TimerEnabled>
                              <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                              <TimerType>Frame10</TimerType>
                              <FramesFromLastTrigger>50</FramesFromLastTrigger>
                              <TimerTickInFrames>80</TimerTickInFrames>
                              <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                            </Component>
                          </ComponentData>
                        </Components>
                      </ComponentContainer>
                      <CustomName>[Loki] Connector Cargo Unit Right 1</CustomName>
                      <ShowOnHUD>false</ShowOnHUD>
                      <ShowInTerminal>false</ShowInTerminal>
                      <ShowInToolbarConfig>false</ShowInToolbarConfig>
                      <ShowInInventory>true</ShowInInventory>
                      <NumberInGrid>3</NumberInGrid>
                      <Enabled>true</Enabled>
                      <MasterToSlaveTransform xsi:nil="true" />
                      <MasterToSlaveGrid xsi:nil="true" />
                      <IsMaster>true</IsMaster>
                      <TradingEnabled>false</TradingEnabled>
                      <AutoUnlockTime>0</AutoUnlockTime>
                      <TimeOfConnection>0</TimeOfConnection>
                      <IsParkingEnabled>false</IsParkingEnabled>
                      <IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
                      <IsApproaching>false</IsApproaching>
                      <IsConnecting>false</IsConnecting>
                    </MyObjectBuilder_CubeBlock>
                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorHalfCorner</SubtypeName>
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                      <BlockOrientation Forward="Right" Up="Up" />
                      <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
                      <SubtypeName>CAP_ArmorRaisedSlopedCorner</SubtypeName>
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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                      <ShowInInventory>true</ShowInInventory>
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                        <ToolbarType>Character</ToolbarType>
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                          <Slot>
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                            <Item />
                            <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalGroup">
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                              <BlockEntityId>78711903701563722</BlockEntityId>
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                            </Data>
                          </Slot>
                        </Slots>
                        <SlotsGamepad />
                      </Toolbar>
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                        <dictionary>
                          <item>
                            <Key>0</Key>
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                      <ShowInInventory>true</ShowInInventory>
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                            <Item />
                            <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalGroup">
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                              <Action>SwitchLock</Action>
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                              <BlockEntityId>111991183451094269</BlockEntityId>
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                            </Data>
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                        <SlotsGamepad />
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                    <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
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                      <ConveyorLineType>SMALL_LINE</ConveyorLineType>
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                    <MyObjectBuilder_ConveyorLine>
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                      <ConveyorLineType>SMALL_LINE</ConveyorLineType>
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                  </ConveyorLines>
                  <BlockGroups>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Gyroscopes</Name>
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                          <Y>10</Y>
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                        <Vector3I>
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                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Batteries</Name>
                      <Blocks>
                        <Vector3I>
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                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Hydrogen Engines</Name>
                      <Blocks>
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                        <Vector3I>
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                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Hydrogen Tanks Small</Name>
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                        <Vector3I>
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                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Spotlights</Name>
                      <Blocks>
                        <Vector3I>
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                          <Y>11</Y>
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                        <Vector3I>
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                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Connectors Cargo Unit Left</Name>
                      <Blocks>
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                          <Z>-22</Z>
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                        <Vector3I>
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                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Merge Blocks Thruster Unit Left</Name>
                      <Blocks>
                        <Vector3I>
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                          <Y>7</Y>
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                        </Vector3I>
                        <Vector3I>
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                        <Vector3I>
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                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Merge Blocks Thruster Unit Right</Name>
                      <Blocks>
                        <Vector3I>
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                          <Y>7</Y>
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                        </Vector3I>
                        <Vector3I>
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                        <Vector3I>
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                        <Vector3I>
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                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Connectors Cargo Unit Right</Name>
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                        <Vector3I>
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                          <Z>-22</Z>
                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Merge Blocks Front Tool</Name>
                      <Blocks>
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                          <Y>6</Y>
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                        </Vector3I>
                        <Vector3I>
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                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Connector Front Tool</Name>
                      <Blocks>
                        <Vector3I>
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                          <Y>9</Y>
                          <Z>0</Z>
                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Merge Blocks Power Unit</Name>
                      <Blocks>
                        <Vector3I>
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                          <Y>10</Y>
                          <Z>-8</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-8</X>
                          <Y>10</Y>
                          <Z>-8</Z>
                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Connector Power Unit</Name>
                      <Blocks>
                        <Vector3I>
                          <X>-6</X>
                          <Y>7</Y>
                          <Z>-5</Z>
                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Connector Thruster Unit Left</Name>
                      <Blocks>
                        <Vector3I>
                          <X>-1</X>
                          <Y>9</Y>
                          <Z>-24</Z>
                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Connector Thruster Unit Right</Name>
                      <Blocks>
                        <Vector3I>
                          <X>-11</X>
                          <Y>9</Y>
                          <Z>-24</Z>
                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Ion Thrusters</Name>
                      <Blocks>
                        <Vector3I>
                          <X>-2</X>
                          <Y>13</Y>
                          <Z>-22</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-4</X>
                          <Y>12</Y>
                          <Z>-5</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-9</X>
                          <Y>12</Y>
                          <Z>1</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-3</X>
                          <Y>12</Y>
                          <Z>1</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-2</X>
                          <Y>13</Y>
                          <Z>-23</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-10</X>
                          <Y>13</Y>
                          <Z>-22</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-10</X>
                          <Y>13</Y>
                          <Z>-23</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-3</X>
                          <Y>13</Y>
                          <Z>-24</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-9</X>
                          <Y>13</Y>
                          <Z>-24</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-5</X>
                          <Y>10</Y>
                          <Z>-26</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-7</X>
                          <Y>10</Y>
                          <Z>-26</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-8</X>
                          <Y>12</Y>
                          <Z>-5</Z>
                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Merge Blocks Spine</Name>
                      <Blocks>
                        <Vector3I>
                          <X>-6</X>
                          <Y>14</Y>
                          <Z>-2</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-6</X>
                          <Y>14</Y>
                          <Z>-11</Z>
                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Merge Blocks Cargo Unit Left</Name>
                      <Blocks>
                        <Vector3I>
                          <X>-5</X>
                          <Y>12</Y>
                          <Z>-8</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-5</X>
                          <Y>12</Y>
                          <Z>-19</Z>
                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Merge Blocks Cargo Unit Right</Name>
                      <Blocks>
                        <Vector3I>
                          <X>-7</X>
                          <Y>12</Y>
                          <Z>-19</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-7</X>
                          <Y>12</Y>
                          <Z>-8</Z>
                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Cargo Unit Left</Name>
                      <Blocks>
                        <Vector3I>
                          <X>-5</X>
                          <Y>12</Y>
                          <Z>-8</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-5</X>
                          <Y>12</Y>
                          <Z>-19</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-1</X>
                          <Y>11</Y>
                          <Z>-22</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-1</X>
                          <Y>11</Y>
                          <Z>-5</Z>
                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Cargo Unit Right</Name>
                      <Blocks>
                        <Vector3I>
                          <X>-11</X>
                          <Y>11</Y>
                          <Z>-5</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-11</X>
                          <Y>11</Y>
                          <Z>-22</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-7</X>
                          <Y>12</Y>
                          <Z>-19</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-7</X>
                          <Y>12</Y>
                          <Z>-8</Z>
                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Additional Thruster Merge</Name>
                      <Blocks>
                        <Vector3I>
                          <X>-1</X>
                          <Y>10</Y>
                          <Z>0</Z>
                        </Vector3I>
                        <Vector3I>
                          <X>-11</X>
                          <Y>10</Y>
                          <Z>0</Z>
                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                    <MyObjectBuilder_BlockGroup>
                      <SubtypeName />
                      <Name>[Loki] Additional Thruster Unit Connector</Name>
                      <Blocks>
                        <Vector3I>
                          <X>-11</X>
                          <Y>9</Y>
                          <Z>0</Z>
                        </Vector3I>
                        <Vector3I>
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                          <Y>9</Y>
                          <Z>0</Z>
                        </Vector3I>
                      </Blocks>
                    </MyObjectBuilder_BlockGroup>
                  </BlockGroups>
                  <DisplayName>[Loki] Additional Thruster Enhancement</DisplayName>
                  <DestructibleBlocks>false</DestructibleBlocks>
                  <CreatePhysics>false</CreatePhysics>
                  <EnableSmallToLargeConnections>false</EnableSmallToLargeConnections>
                  <IsRespawnGrid>false</IsRespawnGrid>
                  <LocalCoordSys>0</LocalCoordSys>
                  <TargetingTargets />
                  <OxygenRooms>
                    <OxygenRoom OxygenAmount="0">
                      <StartingPosition>
                        <X>-14</X>
                        <Y>5</Y>
                        <Z>-28</Z>
                      </StartingPosition>
                    </OxygenRoom>
                    <OxygenRoom OxygenAmount="0">
                      <StartingPosition>
                        <X>-6</X>
                        <Y>13</Y>
                        <Z>-24</Z>
                      </StartingPosition>
                    </OxygenRoom>
                    <OxygenRoom OxygenAmount="0">
                      <StartingPosition>
                        <X>-11</X>
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                        <Z>-22</Z>
                      </StartingPosition>
                    </OxygenRoom>
                    <OxygenRoom OxygenAmount="0">
                      <StartingPosition>
                        <X>-1</X>
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                        <Z>-22</Z>
                      </StartingPosition>
                    </OxygenRoom>
                    <OxygenRoom OxygenAmount="0">
                      <StartingPosition>
                        <X>-8</X>
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                        <Z>-5</Z>
                      </StartingPosition>
                    </OxygenRoom>
                    <OxygenRoom OxygenAmount="0">
                      <StartingPosition>
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                      </StartingPosition>
                    </OxygenRoom>
                    <OxygenRoom OxygenAmount="0">
                      <StartingPosition>
                        <X>-7</X>
                        <Y>9</Y>
                        <Z>-5</Z>
                      </StartingPosition>
                    </OxygenRoom>
                    <OxygenRoom OxygenAmount="0">
                      <StartingPosition>
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                        <Y>8</Y>
                        <Z>-3</Z>
                      </StartingPosition>
                    </OxygenRoom>
                    <OxygenRoom OxygenAmount="0">
                      <StartingPosition>
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                        <Z>-3</Z>
                      </StartingPosition>
                    </OxygenRoom>
                    <OxygenRoom OxygenAmount="0">
                      <StartingPosition>
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                        <Y>8</Y>
                        <Z>-1</Z>
                      </StartingPosition>
                    </OxygenRoom>
                    <OxygenRoom OxygenAmount="0">
                      <StartingPosition>
                        <X>-4</X>
                        <Y>8</Y>
                        <Z>-1</Z>
                      </StartingPosition>
                    </OxygenRoom>
                  </OxygenRooms>
                  <NPCGridClaimElapsed xsi:nil="true" />
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              </ProjectedGrids>
              <ProjectionOffset>
                <X>0</X>
                <Y>0</Y>
                <Z>0</Z>
              </ProjectionOffset>
              <ProjectionRotation>
                <X>-2</X>
                <Y>-2</Y>
                <Z>1</Z>
              </ProjectionRotation>
              <KeepProjection>true</KeepProjection>
              <ShowOnlyBuildable>false</ShowOnlyBuildable>
              <InstantBuildingEnabled>false</InstantBuildingEnabled>
              <MaxNumberOfProjections>5</MaxNumberOfProjections>
              <MaxNumberOfBlocks>200</MaxNumberOfBlocks>
              <ProjectionsRemaining>0</ProjectionsRemaining>
              <GetOwnershipFromProjector>false</GetOwnershipFromProjector>
              <Scale>1</Scale>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
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              <ShowInToolbarConfig>false</ShowInToolbarConfig>
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                  </Slot>
                </Slots>
                <SlotsGamepad />
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              <Toolbar>
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                    </Data>
                  </Slot>
                </Slots>
                <SlotsGamepad />
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              <AnyoneCanUse>true</AnyoneCanUse>
              <CustomButtonNames>
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              <ShowInInventory>true</ShowInInventory>
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                <dictionary>
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                    <Component xsi:type="MyObjectBuilder_TimerComponent">
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              <CustomName>[Loki] Connector Cargo Unit Right 1</CustomName>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
              <SubtypeName>SmallShipSmallMergeBlock</SubtypeName>
              <EntityId>136594193744323926</EntityId>
              <Min x="-11" y="10" z="0" />
              <BlockOrientation Forward="Down" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Loki] Right AT Merge</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>true</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>26</NumberInGrid>
              <Enabled>true</Enabled>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
              <Min x="-1" y="12" z="-2" />
              <BlockOrientation Forward="Left" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
              <Min x="-1" y="8" z="3" />
              <BlockOrientation Forward="Down" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
              <Min x="-2" y="12" z="-2" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-3" y="10" z="1" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-2" y="10" z="0" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope</SubtypeName>
              <Min x="-1" y="10" z="1" />
              <BlockOrientation Forward="Forward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-10" y="10" z="0" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-9" y="10" z="1" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopeTransitionTipMirrored</SubtypeName>
              <Min x="-1" y="10" z="-1" />
              <BlockOrientation Forward="Forward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorInvCorner2Base</SubtypeName>
              <Min x="-2" y="10" z="-1" />
              <BlockOrientation Forward="Down" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
              <SubtypeName>SmallShipSmallMergeBlock</SubtypeName>
              <EntityId>102138855521533605</EntityId>
              <Min x="-1" y="10" z="0" />
              <BlockOrientation Forward="Down" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Loki] Left AT Merge</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>true</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>25</NumberInGrid>
              <Enabled>true</Enabled>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
              <Min x="-2" y="11" z="0" />
              <BlockOrientation Forward="Forward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
              <Min x="-8" y="7" z="3" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
              <SubtypeName>ConveyorTubeDuctSmall</SubtypeName>
              <EntityId>115661850686327082</EntityId>
              <Min x="-4" y="9" z="3" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopedCorner</SubtypeName>
              <Min x="-4" y="7" z="5" />
              <BlockOrientation Forward="Left" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
              <SubtypeName>ConveyorTubeDuctSmall</SubtypeName>
              <EntityId>113705710773948824</EntityId>
              <Min x="-4" y="9" z="2" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-7" y="7" z="4" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
              <Min x="-5" y="8" z="4" />
              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopedCornerBase</SubtypeName>
              <Min x="-5" y="7" z="5" />
              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopedCornerBase</SubtypeName>
              <Min x="-7" y="7" z="5" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
              <Min x="-4" y="7" z="6" />
              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorInvCorner2Base</SubtypeName>
              <Min x="-8" y="8" z="6" />
              <BlockOrientation Forward="Down" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Gyro">
              <SubtypeName>SmallBlockGyro</SubtypeName>
              <EntityId>77432793990047155</EntityId>
              <Min x="-5" y="9" z="3" />
              <BlockOrientation Forward="Down" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Loki] Gyroscope 2</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>2</NumberInGrid>
              <Enabled>true</Enabled>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
              <SubtypeName>SmallBlockConveyor</SubtypeName>
              <EntityId>93442880216861899</EntityId>
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              <BlockOrientation Forward="Down" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
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              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
              <Min x="-4" y="13" z="-1" />
              <BlockOrientation Forward="Down" Up="Right" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-4" y="8" z="4" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Down" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Down" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
              <SubtypeName>SmallShipSmallMergeBlock</SubtypeName>
              <EntityId>87900244765443297</EntityId>
              <Min x="-6" y="14" z="-2" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Loki] Merge Block Spine 1</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>19</NumberInGrid>
              <Enabled>false</Enabled>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
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              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
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              <BlockOrientation Forward="Left" Up="Up" />
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              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
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              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-8" y="8" z="4" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopedCorner</SubtypeName>
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              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
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              <BlockOrientation Forward="Left" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Base</SubtypeName>
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              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Base</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner</SubtypeName>
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              <BlockOrientation Forward="Forward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
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              <BlockOrientation Forward="Backward" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
              <SubtypeName>ConnectorMedium</SubtypeName>
              <EntityId>114862309174988618</EntityId>
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              <BlockOrientation Forward="Up" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <DeformationRatio>0.5</DeformationRatio>
              <ComponentContainer>
                <Components>
                  <ComponentData>
                    <TypeId>MyInventoryBase</TypeId>
                    <Component xsi:type="MyObjectBuilder_Inventory">
                      <CanPutItems>true</CanPutItems>
                      <Items />
                      <nextItemId>0</nextItemId>
                      <Volume>1.152</Volume>
                      <Mass>9223372036854.775807</Mass>
                      <MaxItemCount>2147483647</MaxItemCount>
                      <Size xsi:nil="true" />
                      <InventoryFlags>CanSend</InventoryFlags>
                      <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                    </Component>
                  </ComponentData>
                  <ComponentData>
                    <TypeId>MyTimerComponent</TypeId>
                    <Component xsi:type="MyObjectBuilder_TimerComponent">
                      <Repeat>true</Repeat>
                      <TimeToEvent>0</TimeToEvent>
                      <SetTimeMinutes>0</SetTimeMinutes>
                      <TimerEnabled>true</TimerEnabled>
                      <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                      <TimerType>Frame10</TimerType>
                      <FramesFromLastTrigger>0</FramesFromLastTrigger>
                      <TimerTickInFrames>80</TimerTickInFrames>
                      <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                    </Component>
                  </ComponentData>
                </Components>
              </ComponentContainer>
              <CustomName>[Loki] Main Connector</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>true</ShowInTerminal>
              <ShowInToolbarConfig>true</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>1</NumberInGrid>
              <Enabled>true</Enabled>
              <MasterToSlaveTransform xsi:nil="true" />
              <MasterToSlaveGrid xsi:nil="true" />
              <IsMaster>true</IsMaster>
              <TradingEnabled>false</TradingEnabled>
              <AutoUnlockTime>0</AutoUnlockTime>
              <TimeOfConnection>0</TimeOfConnection>
              <IsParkingEnabled>true</IsParkingEnabled>
              <IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
              <IsApproaching>false</IsApproaching>
              <IsConnecting>false</IsConnecting>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
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              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
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              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorInvCorner2Base</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-10" y="10" z="1" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
              <SubtypeName>ConveyorTubeSmallT</SubtypeName>
              <EntityId>136275805893660587</EntityId>
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              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-3" y="11" z="1" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
              <Min x="-11" y="12" z="-2" />
              <BlockOrientation Forward="Forward" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
              <SubtypeName>SmallBlockConveyorConverter</SubtypeName>
              <EntityId>136700954783834614</EntityId>
              <Min x="-2" y="10" z="-4" />
              <BlockOrientation Forward="Backward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
              <SubtypeName>ConveyorTubeSmallT</SubtypeName>
              <EntityId>126665988907282438</EntityId>
              <Min x="-8" y="9" z="1" />
              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
              <SubtypeName>SmallBlockConveyor</SubtypeName>
              <EntityId>121230661338616300</EntityId>
              <Min x="-4" y="11" z="1" />
              <BlockOrientation Forward="Backward" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
              <Min x="-6" y="9" z="-8" />
              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-8" y="8" z="3" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorHalfSlopeCorner</SubtypeName>
              <Min x="-13" y="13" z="-6" />
              <BlockOrientation Forward="Left" Up="Forward" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ReflectorLight">
              <SubtypeName>OffsetSpotlight</SubtypeName>
              <EntityId>93926000890900211</EntityId>
              <Min x="-8" y="11" z="5" />
              <BlockOrientation Forward="Down" Up="Backward" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
              <CustomName>[Loki] Offset Spotlight 2</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>2</NumberInGrid>
              <Enabled>true</Enabled>
              <Radius>10</Radius>
              <ReflectorRadius>60</ReflectorRadius>
              <Falloff>1.5</Falloff>
              <Intensity>3</Intensity>
              <BlinkIntervalSeconds>0</BlinkIntervalSeconds>
              <BlinkLenght>10</BlinkLenght>
              <BlinkOffset>0</BlinkOffset>
              <Offset>0.5</Offset>
              <RotationSpeed>0.08</RotationSpeed>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
              <Min x="-6" y="14" z="-5" />
              <BlockOrientation Forward="Down" Up="Forward" />
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              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
              <Min x="-6" y="8" z="4" />
              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
              <Min x="-10" y="12" z="-2" />
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              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
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              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSquareSlopedCornerBase</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Up" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
              <Min x="-6" y="14" z="2" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-4" y="10" z="2" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
              <Min x="-7" y="7" z="3" />
              <BlockOrientation Forward="Backward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopedCornerBase</SubtypeName>
              <Min x="-5" y="13" z="2" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
              <Min x="-7" y="12" z="5" />
              <BlockOrientation Forward="Right" Up="Up" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
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              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
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              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-4" y="9" z="5" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
              <Min x="-4" y="10" z="-7" />
              <BlockOrientation Forward="Left" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorInvCorner2Base</SubtypeName>
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              <BlockOrientation Forward="Down" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
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              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
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              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
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              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
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              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCornerInv</SubtypeName>
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              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
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              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
              <SubtypeName>SmallBlockConveyor</SubtypeName>
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              <BlockOrientation Forward="Down" Up="Right" />
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Gyro">
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              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Loki] Gyroscope 3</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
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              <Enabled>true</Enabled>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ReflectorLight">
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              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
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              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>1</NumberInGrid>
              <Enabled>true</Enabled>
              <Radius>10</Radius>
              <ReflectorRadius>60</ReflectorRadius>
              <Falloff>1.5</Falloff>
              <Intensity>3</Intensity>
              <BlinkIntervalSeconds>0</BlinkIntervalSeconds>
              <BlinkLenght>10</BlinkLenght>
              <BlinkOffset>0</BlinkOffset>
              <Offset>0.5</Offset>
              <RotationSpeed>0.08</RotationSpeed>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Gyro">
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              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Loki] Gyroscope</CustomName>
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              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>1</NumberInGrid>
              <Enabled>true</Enabled>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_HydrogenEngine">
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              <EntityId>115180821526042544</EntityId>
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              <BlockOrientation Forward="Backward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Loki] Hydrogen Engine</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>2</NumberInGrid>
              <Enabled>false</Enabled>
              <Capacity>5000</Capacity>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
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            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
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              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <BlockOrientation Forward="Backward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
              <SubtypeName>SmallShipSmallMergeBlock</SubtypeName>
              <EntityId>83046253240375121</EntityId>
              <Min x="0" y="7" z="-24" />
              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Loki] Merge Block Thruster Unit Left</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>15</NumberInGrid>
              <Enabled>true</Enabled>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorHalfSlopeInverted</SubtypeName>
              <Min x="-1" y="7" z="2" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallGridBeamBlockSlope</SubtypeName>
              <EntityId>116582071246356783</EntityId>
              <Min x="-1" y="12" z="-20" />
              <BlockOrientation Forward="Up" Up="Left" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Base</SubtypeName>
              <Min x="-2" y="7" z="6" />
              <BlockOrientation Forward="Up" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
              <Min x="-1" y="8" z="6" />
              <BlockOrientation Forward="Down" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
              <Min x="-6" y="8" z="-22" />
              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
              <SubtypeName>SmallShipSmallMergeBlock</SubtypeName>
              <EntityId>114613119351216503</EntityId>
              <Min x="-12" y="7" z="-24" />
              <IntegrityPercent>0.7929198</IntegrityPercent>
              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Loki] Merge Block Thruster Unit Right</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>18</NumberInGrid>
              <Enabled>true</Enabled>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
              <Min x="-4" y="8" z="-20" />
              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
              <Min x="-7" y="8" z="-21" />
              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopedCornerBase</SubtypeName>
              <Min x="-1" y="13" z="-19" />
              <BlockOrientation Forward="Backward" Up="Up" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallArmorSide</SubtypeName>
              <EntityId>124659084722129442</EntityId>
              <Min x="-2" y="8" z="-24" />
              <BlockOrientation Forward="Right" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
              <Min x="-4" y="8" z="-21" />
              <BlockOrientation Forward="Left" Up="Down" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner</SubtypeName>
              <Min x="-8" y="9" z="7" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Base</SubtypeName>
              <Min x="-4" y="8" z="7" />
              <BlockOrientation Forward="Forward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
              <SubtypeName>ConveyorTubeDuctSmall</SubtypeName>
              <EntityId>131324538412729717</EntityId>
              <Min x="-3" y="9" z="0" />
              <BlockOrientation Forward="Left" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope</SubtypeName>
              <Min x="-7" y="11" z="-8" />
              <BlockOrientation Forward="Down" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Base</SubtypeName>
              <Min x="-2" y="7" z="2" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorInvCorner2Tip</SubtypeName>
              <Min x="-2" y="7" z="3" />
              <BlockOrientation Forward="Forward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorHalfSlopeInverted</SubtypeName>
              <Min x="-11" y="7" z="2" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Base</SubtypeName>
              <Min x="-10" y="7" z="2" />
              <BlockOrientation Forward="Up" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorInvCorner2Tip</SubtypeName>
              <Min x="-12" y="7" z="3" />
              <BlockOrientation Forward="Forward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorInvCorner2Tip</SubtypeName>
              <Min x="-10" y="7" z="3" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorInvCorner2Tip</SubtypeName>
              <Min x="-12" y="7" z="5" />
              <BlockOrientation Forward="Backward" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Base</SubtypeName>
              <Min x="-12" y="7" z="6" />
              <BlockOrientation Forward="Up" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorHalfSlopeInverted</SubtypeName>
              <Min x="-11" y="7" z="6" />
              <BlockOrientation Forward="Right" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Base</SubtypeName>
              <Min x="-10" y="7" z="6" />
              <BlockOrientation Forward="Left" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorInvCorner2Tip</SubtypeName>
              <Min x="-10" y="7" z="5" />
              <BlockOrientation Forward="Backward" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorHalfSlopeInverted</SubtypeName>
              <Min x="-2" y="7" z="4" />
              <BlockOrientation Forward="Backward" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCornerInv</SubtypeName>
              <Min x="-5" y="8" z="1" />
              <BlockOrientation Forward="Down" Up="Right" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner</SubtypeName>
              <Min x="-8" y="8" z="0" />
              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
              <Min x="-6" y="8" z="-6" />
              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
              <Min x="-6" y="8" z="-4" />
              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
              <Min x="-6" y="8" z="-5" />
              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
              <Min x="-3" y="9" z="-4" />
              <BlockOrientation Forward="Left" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
              <Min x="-8" y="13" z="1" />
              <BlockOrientation Forward="Right" Up="Up" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
              <Min x="-12" y="12" z="-3" />
              <BlockOrientation Forward="Right" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-2" y="11" z="-3" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorHalfSlopeInverted</SubtypeName>
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              <BlockOrientation Forward="Down" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCornerInv</SubtypeName>
              <Min x="-7" y="8" z="1" />
              <BlockOrientation Forward="Down" Up="Forward" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Base</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorInvCorner2Tip</SubtypeName>
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              <BlockOrientation Forward="Backward" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorHalfSlopeCorner</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Forward" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Left" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
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              <BlockOrientation Forward="Forward" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
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              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
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              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
              <SubtypeName>SmallShipSmallMergeBlock</SubtypeName>
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              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Loki] Merge Block Thruster Unit Right</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>17</NumberInGrid>
              <Enabled>true</Enabled>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallGridBeamBlockSlope</SubtypeName>
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              <BlockOrientation Forward="Down" Up="Left" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorHalfSlopeInverted</SubtypeName>
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              <BlockOrientation Forward="Down" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallGridBeamBlockSlope</SubtypeName>
              <EntityId>131511657371664448</EntityId>
              <Min x="-1" y="12" z="-19" />
              <BlockOrientation Forward="Down" Up="Left" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
              <SubtypeName>SmallShipSmallMergeBlock</SubtypeName>
              <EntityId>120136818400848839</EntityId>
              <Min x="-2" y="7" z="-24" />
              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Loki] Merge Block Thruster Unit Left</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>16</NumberInGrid>
              <Enabled>true</Enabled>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
              <Min x="-5" y="12" z="-18" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
              <Min x="-5" y="8" z="-22" />
              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
              <Min x="-6" y="8" z="-3" />
              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_TerminalBlock">
              <SubtypeName>SmallBlockAccessPanel2</SubtypeName>
              <EntityId>99769692547061895</EntityId>
              <Min x="-11" y="10" z="-3" />
              <BlockOrientation Forward="Forward" Up="Right" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
              <ComponentContainer>
                <Components>
                  <ComponentData>
                    <TypeId>MyMaintenancePanelComponent</TypeId>
                    <Component xsi:type="MyObjectBuilder_MaintenancePanelComponent">
                      <SubtypeName>SmallBlockAccessPanel2</SubtypeName>
                      <Open>false</Open>
                    </Component>
                  </ComponentData>
                </Components>
              </ComponentContainer>
              <CustomName>[Loki] Access Panel 2</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>2</NumberInGrid>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
              <Min x="-1" y="13" z="-18" />
              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorHalfSlopeInverted</SubtypeName>
              <Min x="-10" y="7" z="4" />
              <BlockOrientation Forward="Forward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Base</SubtypeName>
              <Min x="-5" y="8" z="-1" />
              <BlockOrientation Forward="Up" Up="Right" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-7" y="9" z="-1" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_TerminalBlock">
              <SubtypeName>SmallBlockAccessPanel2</SubtypeName>
              <EntityId>115167106104041205</EntityId>
              <Min x="-1" y="10" z="-3" />
              <BlockOrientation Forward="Forward" Up="Left" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
              <ComponentContainer>
                <Components>
                  <ComponentData>
                    <TypeId>MyMaintenancePanelComponent</TypeId>
                    <Component xsi:type="MyObjectBuilder_MaintenancePanelComponent">
                      <SubtypeName>SmallBlockAccessPanel2</SubtypeName>
                      <Open>false</Open>
                    </Component>
                  </ComponentData>
                </Components>
              </ComponentContainer>
              <CustomName>[Loki] Access Panel 2</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>1</NumberInGrid>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
              <Min x="-7" y="8" z="-4" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopeTransitionTip</SubtypeName>
              <Min x="-11" y="10" z="-1" />
              <BlockOrientation Forward="Backward" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallArmorSide</SubtypeName>
              <EntityId>92038026570383855</EntityId>
              <Min x="0" y="8" z="-24" />
              <BlockOrientation Forward="Right" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
              <Min x="-6" y="8" z="-1" />
              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorHalfSlopeInverted</SubtypeName>
              <Min x="-12" y="7" z="4" />
              <BlockOrientation Forward="Backward" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorHalfSlopeCorner</SubtypeName>
              <Min x="-7" y="8" z="-6" />
              <BlockOrientation Forward="Forward" Up="Left" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCornerInv</SubtypeName>
              <Min x="-7" y="8" z="0" />
              <BlockOrientation Forward="Forward" Up="Right" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
              <Min x="-7" y="8" z="-3" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-6" y="9" z="-1" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorHalfSlopeInverted</SubtypeName>
              <Min x="-1" y="11" z="-3" />
              <BlockOrientation Forward="Down" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
              <Min x="-7" y="8" z="-5" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
              <Min x="-9" y="10" z="-3" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
              <Min x="-7" y="8" z="-2" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-5" y="9" z="-1" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner</SubtypeName>
              <Min x="-4" y="8" z="0" />
              <BlockOrientation Forward="Backward" Up="Right" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorHalfSlopeInverted</SubtypeName>
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              <BlockOrientation Forward="Down" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Forward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
              <Min x="-1" y="11" z="-2" />
              <BlockOrientation Forward="Forward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Forward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
              <Min x="-5" y="8" z="-5" />
              <BlockOrientation Forward="Left" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
              <Min x="-6" y="8" z="1" />
              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCornerInv</SubtypeName>
              <Min x="-5" y="8" z="0" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-8" y="9" z="-1" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorHalfSlopeInverted</SubtypeName>
              <Min x="-1" y="7" z="6" />
              <BlockOrientation Forward="Right" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Down" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
              <Min x="-2" y="10" z="-2" />
              <BlockOrientation Forward="Up" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorInvCorner2Base</SubtypeName>
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              <BlockOrientation Forward="Down" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
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              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
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              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallGridBeamBlockSlope</SubtypeName>
              <EntityId>142025491104915576</EntityId>
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              <BlockOrientation Forward="Up" Up="Left" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
              <Min x="-5" y="8" z="-21" />
              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallGridBeamBlockSlope2x1Tip</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Forward" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Left" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Left" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallGridBeamBlockSlope2x1Tip</SubtypeName>
              <EntityId>103408059440758173</EntityId>
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              <BlockOrientation Forward="Left" Up="Forward" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
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              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
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              <BlockOrientation Forward="Left" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
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              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
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              <BlockOrientation Forward="Up" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope</SubtypeName>
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              <BlockOrientation Forward="Down" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
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              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
              <Min x="-2" y="13" z="-18" />
              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
              <Min x="-8" y="8" z="-20" />
              <BlockOrientation Forward="Left" Up="Down" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
              <Min x="-7" y="12" z="-18" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-10" y="11" z="-3" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_HydrogenEngine">
              <SubtypeName>SmallHydrogenEngine</SubtypeName>
              <EntityId>130801483293732562</EntityId>
              <Min x="-9" y="10" z="-1" />
              <BlockOrientation Forward="Forward" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Loki] Hydrogen Engine</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>3</NumberInGrid>
              <Enabled>false</Enabled>
              <Capacity>5000</Capacity>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorBlock</SubtypeName>
              <Min x="-10" y="12" z="-3" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Base</SubtypeName>
              <Min x="0" y="7" z="6" />
              <BlockOrientation Forward="Left" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Tip</SubtypeName>
              <Min x="-10" y="6" z="5" />
              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Tip</SubtypeName>
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              <BlockOrientation Forward="Forward" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Tip</SubtypeName>
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              <BlockOrientation Forward="Forward" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorInvCorner2Tip</SubtypeName>
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              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Tip</SubtypeName>
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              <BlockOrientation Forward="Backward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Up" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Tip</SubtypeName>
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              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorInvCorner2Tip</SubtypeName>
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              <BlockOrientation Forward="Backward" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorHalfSlopeInverted</SubtypeName>
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              <BlockOrientation Forward="Forward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_ArmorCorner2Tip</SubtypeName>
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              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Down" />
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              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Up" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Forward" Up="Down" />
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
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              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>CAP_HalfArmorBlock</SubtypeName>
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              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>TrussSlopedSmall</SubtypeName>
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              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
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              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>TrussSlopedSmall</SubtypeName>
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              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Clean_Armor</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
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            <MyObjectBuilder_ConveyorLine>
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              <StartDirection>Backward</StartDirection>
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            <MyObjectBuilder_ConveyorLine>
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              <StartDirection>Backward</StartDirection>
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              <EndDirection>Forward</EndDirection>
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              <ConveyorLineType>SMALL_LINE</ConveyorLineType>
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            <MyObjectBuilder_ConveyorLine>
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              <StartDirection>Up</StartDirection>
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              <ConveyorLineType>SMALL_LINE</ConveyorLineType>
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            <MyObjectBuilder_ConveyorLine>
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              <StartDirection>Up</StartDirection>
              <EndPosition x="-6" y="13" z="0" />
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            <MyObjectBuilder_ConveyorLine>
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            <MyObjectBuilder_ConveyorLine>
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            <MyObjectBuilder_ConveyorLine>
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                <Section Direction="Forward" Length="2" />
                <Section Direction="Down" Length="1" />
              </Sections>
              <ConveyorLineType>SMALL_LINE</ConveyorLineType>
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            <MyObjectBuilder_ConveyorLine>
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              <StartDirection>Left</StartDirection>
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            <MyObjectBuilder_ConveyorLine>
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              <Sections />
              <ConveyorLineType>SMALL_LINE</ConveyorLineType>
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          </ConveyorLines>
          <BlockGroups>
            <MyObjectBuilder_BlockGroup>
              <Name>[Loki] Merge Blocks Spine</Name>
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            <MyObjectBuilder_BlockGroup>
              <Name>[Loki] Spotlights</Name>
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            <MyObjectBuilder_BlockGroup>
              <Name>[Loki] Connectors Cargo Unit Right</Name>
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              <Name>[Loki] Cargo Unit Left</Name>
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            <MyObjectBuilder_BlockGroup>
              <Name>[Loki] Additional Thruster Merge</Name>
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            <MyObjectBuilder_BlockGroup>
              <Name>[Loki] Additional Thruster Unit Connector</Name>
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                <Vector3I>
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              </Blocks>
            </MyObjectBuilder_BlockGroup>
            <MyObjectBuilder_BlockGroup>
              <Name>[Loki] Merge Blocks Power Unit</Name>
              <Blocks>
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                  <Y>9</Y>
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                <Vector3I>
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            <MyObjectBuilder_BlockGroup>
              <Name>[Loki] Merge Blocks Thruster Unit Left</Name>
              <Blocks>
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            <MyObjectBuilder_BlockGroup>
              <Name>[Loki] Merge Blocks Thruster Unit Right</Name>
              <Blocks>
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            <MyObjectBuilder_BlockGroup>
              <Name>[Loki] Connector Thruster Unit Left</Name>
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            <MyObjectBuilder_BlockGroup>
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            <MyObjectBuilder_BlockGroup>
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            <MyObjectBuilder_BlockGroup>
              <Name>[Loki] Merge Blocks Cargo Unit Left</Name>
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              <Name>[Loki] Hydrogen Engines</Name>
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            <MyObjectBuilder_BlockGroup>
              <Name>[Loki] Merge Blocks Cargo Unit Right</Name>
              <Blocks>
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          <DisplayName>[Base] Loki Light</DisplayName>
          <DestructibleBlocks>true</DestructibleBlocks>
          <CreatePhysics>false</CreatePhysics>
          <EnableSmallToLargeConnections>false</EnableSmallToLargeConnections>
          <IsRespawnGrid>false</IsRespawnGrid>
          <LocalCoordSys>0</LocalCoordSys>
          <TargetingTargets />
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            <OxygenRoom OxygenAmount="0.375">
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            <OxygenRoom OxygenAmount="0.375">
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            <OxygenRoom OxygenAmount="2.25">
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            </OxygenRoom>
          </OxygenRooms>
          <NPCGridClaimElapsed xsi:nil="true" />
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      </CubeGrids>
      <EnvironmentType>None</EnvironmentType>
      <WorkshopId>0</WorkshopId>
      <OwnerSteamId>76561198406231217</OwnerSteamId>
      <Points>0</Points>
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  </ShipBlueprints>
</Definitions>