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              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Chimera] Sliding Door</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>4</NumberInGrid>
              <Enabled>true</Enabled>
              <AnyoneCanUse>false</AnyoneCanUse>
              <Open>false</Open>
              <CurrOpening>0</CurrOpening>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyHalfArmorBlock</SubtypeName>
              <Min x="-3" y="12" z="16" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Tip</SubtypeName>
              <Min x="2" y="10" z="11" />
              <BlockOrientation Forward="Left" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Reactor">
              <SubtypeName>LargeBlockSmallGeneratorWarfare2</SubtypeName>
              <EntityId>140873857778484015</EntityId>
              <Min x="2" y="11" z="10" />
              <BlockOrientation Forward="Left" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <ComponentContainer>
                <Components>
                  <ComponentData>
                    <TypeId>MyInventoryBase</TypeId>
                    <Component xsi:type="MyObjectBuilder_Inventory">
                      <CanPutItems>true</CanPutItems>
                      <Items>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>99.372902</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_Ingot">
                            <SubtypeName>Uranium</SubtypeName>
                          </PhysicalContent>
                          <ItemId>0</ItemId>
                        </MyObjectBuilder_InventoryItem>
                      </Items>
                      <nextItemId>1</nextItemId>
                      <Volume>1</Volume>
                      <Mass>9223372036854.775807</Mass>
                      <MaxItemCount>2147483647</MaxItemCount>
                      <Size xsi:nil="true" />
                      <InventoryFlags>CanReceive</InventoryFlags>
                      <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                    </Component>
                  </ComponentData>
                  <ComponentData>
                    <TypeId>MyTimerComponent</TypeId>
                    <Component xsi:type="MyObjectBuilder_TimerComponent">
                      <Repeat>true</Repeat>
                      <TimeToEvent>0</TimeToEvent>
                      <SetTimeMinutes>0</SetTimeMinutes>
                      <TimerEnabled>true</TimerEnabled>
                      <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                      <TimerType>Frame100</TimerType>
                      <FramesFromLastTrigger>100</FramesFromLastTrigger>
                      <TimerTickInFrames>900</TimerTickInFrames>
                      <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                    </Component>
                  </ComponentData>
                </Components>
              </ComponentContainer>
              <CustomName>[Chimera] Small Warfare Reactor</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>false</ShowInInventory>
              <NumberInGrid>6</NumberInGrid>
              <Enabled>true</Enabled>
              <Capacity>99.3729</Capacity>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeBlockHeavyArmorHalfSlopeInverted</SubtypeName>
              <Min x="2" y="15" z="19" />
              <BlockOrientation Forward="Backward" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorInvCorner2Tip</SubtypeName>
              <Min x="-3" y="12" z="18" />
              <BlockOrientation Forward="Up" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
              <Min x="2" y="15" z="11" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
              <Min x="-2" y="15" z="11" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
              <SubtypeName>LargeBlockConveyor</SubtypeName>
              <EntityId>81073313942573031</EntityId>
              <Min x="-2" y="15" z="13" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
              <Min x="-1" y="14" z="6" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
              <Min x="1" y="14" z="6" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
              <Min x="-1" y="16" z="6" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
              <Min x="1" y="15" z="6" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
              <Min x="-1" y="15" z="6" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Base</SubtypeName>
              <Min x="-1" y="16" z="5" />
              <BlockOrientation Forward="Backward" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Base</SubtypeName>
              <Min x="1" y="16" z="5" />
              <BlockOrientation Forward="Backward" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Base</SubtypeName>
              <Min x="-1" y="15" z="5" />
              <BlockOrientation Forward="Up" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Base</SubtypeName>
              <Min x="1" y="15" z="5" />
              <BlockOrientation Forward="Up" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Tip</SubtypeName>
              <Min x="-1" y="14" z="5" />
              <BlockOrientation Forward="Up" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Tip</SubtypeName>
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              <BlockOrientation Forward="Up" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Base</SubtypeName>
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              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Base</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ButtonPanel">
              <SubtypeName>VerticalButtonPanelLarge</SubtypeName>
              <EntityId>114360477114323106</EntityId>
              <Min x="2" y="14" z="11" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Chimera] Vertical Button Panel 3</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>1</NumberInGrid>
              <Enabled>true</Enabled>
              <Toolbar>
                <ToolbarType>Character</ToolbarType>
                <SelectedSlot xsi:nil="true" />
                <Slots>
                  <Slot>
                    <Index>0</Index>
                    <Item />
                    <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalBlock">
                      <Action>OnOff</Action>
                      <BlockEntityId>85479854246873316</BlockEntityId>
                    </Data>
                  </Slot>
                  <Slot>
                    <Index>1</Index>
                    <Item />
                    <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalGroup">
                      <Action>Unlock</Action>
                      <GridEntityId>0</GridEntityId>
                      <BlockEntityId>114360477114323106</BlockEntityId>
                      <GroupName>[Chimera] [Dock] Right</GroupName>
                    </Data>
                  </Slot>
                  <Slot>
                    <Index>2</Index>
                    <Item />
                    <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalGroup">
                      <Action>Lock</Action>
                      <GridEntityId>0</GridEntityId>
                      <BlockEntityId>114360477114323106</BlockEntityId>
                      <GroupName>[Chimera] [Dock] Right</GroupName>
                    </Data>
                  </Slot>
                </Slots>
                <SlotsGamepad />
              </Toolbar>
              <AnyoneCanUse>false</AnyoneCanUse>
              <CustomButtonNames>
                <dictionary>
                  <item>
                    <Key>0</Key>
                    <Value>[Chimera] Merge Block Right - Toggle block On/Off</Value>
                  </item>
                  <item>
                    <Key>1</Key>
                    <Value>[Chimera] [Dock] Right</Value>
                  </item>
                  <item>
                    <Key>2</Key>
                    <Value>[Chimera] [Dock] Right</Value>
                  </item>
                </dictionary>
              </CustomButtonNames>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ButtonPanel">
              <SubtypeName>VerticalButtonPanelLarge</SubtypeName>
              <EntityId>96839102604479916</EntityId>
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              <BlockOrientation Forward="Left" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Chimera] Vertical Button Panel 2</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>2</NumberInGrid>
              <Enabled>true</Enabled>
              <Toolbar>
                <ToolbarType>Character</ToolbarType>
                <SelectedSlot xsi:nil="true" />
                <Slots>
                  <Slot>
                    <Index>0</Index>
                    <Item />
                    <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalBlock">
                      <Action>OnOff</Action>
                      <BlockEntityId>98801230012135521</BlockEntityId>
                    </Data>
                  </Slot>
                  <Slot>
                    <Index>1</Index>
                    <Item />
                    <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalGroup">
                      <Action>Unlock</Action>
                      <GridEntityId>0</GridEntityId>
                      <BlockEntityId>96839102604479916</BlockEntityId>
                      <GroupName>[Chimera] [Dock] Left</GroupName>
                    </Data>
                  </Slot>
                  <Slot>
                    <Index>2</Index>
                    <Item />
                    <Data xsi:type="MyObjectBuilder_ToolbarItemTerminalGroup">
                      <Action>Lock</Action>
                      <GridEntityId>0</GridEntityId>
                      <BlockEntityId>96839102604479916</BlockEntityId>
                      <GroupName>[Chimera] [Dock] Left</GroupName>
                    </Data>
                  </Slot>
                </Slots>
                <SlotsGamepad />
              </Toolbar>
              <AnyoneCanUse>false</AnyoneCanUse>
              <CustomButtonNames>
                <dictionary>
                  <item>
                    <Key>0</Key>
                    <Value>[Chimera] Merge Block Left - Toggle block On/Off</Value>
                  </item>
                  <item>
                    <Key>1</Key>
                    <Value>[Chimera] [Dock] Left</Value>
                  </item>
                  <item>
                    <Key>2</Key>
                    <Value>[Chimera] [Dock] Left</Value>
                  </item>
                </dictionary>
              </CustomButtonNames>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Tip</SubtypeName>
              <Min x="3" y="11" z="17" />
              <BlockOrientation Forward="Up" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
              <SubtypeName>LargeBlockConveyor</SubtypeName>
              <EntityId>114118175336563798</EntityId>
              <Min x="2" y="11" z="9" />
              <BlockOrientation Forward="Left" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
              <Min x="-1" y="15" z="7" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CargoContainer">
              <SubtypeName>LargeBlockLargeIndustrialContainer</SubtypeName>
              <EntityId>130174096789386476</EntityId>
              <Min x="-1" y="15" z="8" />
              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <ComponentContainer>
                <Components>
                  <ComponentData>
                    <TypeId>MyInventoryBase</TypeId>
                    <Component xsi:type="MyObjectBuilder_Inventory">
                      <CanPutItems>true</CanPutItems>
                      <Items>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>HandDrillItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>0</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>Welder4Item</SubtypeName>
                          </PhysicalContent>
                          <ItemId>1</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>2</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>3</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>4</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>5</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>6</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>7</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>8</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>9</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>10</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
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                          <ItemId>11</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>12</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>13</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>14</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>15</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>16</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>17</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>18</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>19</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>20</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>21</ItemId>
                        </MyObjectBuilder_InventoryItem>
                        <MyObjectBuilder_InventoryItem>
                          <Amount>1</Amount>
                          <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                            <SubtypeName>AngleGrinderItem</SubtypeName>
                          </PhysicalContent>
                          <ItemId>22</ItemId>
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                    <TypeId>MyTimerComponent</TypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
              <Min x="1" y="16" z="27" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
              <SubtypeName>ConveyorTubeDuct</SubtypeName>
              <EntityId>101250862911678522</EntityId>
              <Min x="-3" y="13" z="19" />
              <BlockOrientation Forward="Left" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Base</SubtypeName>
              <Min x="0" y="15" z="25" />
              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyHalfArmorBlock</SubtypeName>
              <Min x="2" y="15" z="26" />
              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Tip</SubtypeName>
              <Min x="-3" y="15" z="26" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeBlockArmorBlock</SubtypeName>
              <Min x="-2" y="16" z="26" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Base</SubtypeName>
              <Min x="-3" y="11" z="7" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Tip</SubtypeName>
              <Min x="3" y="11" z="12" />
              <BlockOrientation Forward="Up" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeBlockArmorBlock</SubtypeName>
              <Min x="-2" y="16" z="20" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Tip</SubtypeName>
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              <BlockOrientation Forward="Right" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeBlockModularBridgeFloor</SubtypeName>
              <EntityId>99299145596905328</EntityId>
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              <BlockOrientation Forward="Right" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
              <SubtypeName>Connector</SubtypeName>
              <EntityId>129687959317164057</EntityId>
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              <BlockOrientation Forward="Up" Up="Backward" />
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <DeformationRatio>0.5</DeformationRatio>
              <ComponentContainer>
                <Components>
                  <ComponentData>
                    <TypeId>MyInventoryBase</TypeId>
                    <Component xsi:type="MyObjectBuilder_Inventory">
                      <CanPutItems>true</CanPutItems>
                      <Items />
                      <nextItemId>0</nextItemId>
                      <Volume>8</Volume>
                      <Mass>9223372036854.775807</Mass>
                      <MaxItemCount>2147483647</MaxItemCount>
                      <Size xsi:nil="true" />
                      <InventoryFlags>CanSend</InventoryFlags>
                      <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                    </Component>
                  </ComponentData>
                  <ComponentData>
                    <TypeId>MyTimerComponent</TypeId>
                    <Component xsi:type="MyObjectBuilder_TimerComponent">
                      <Repeat>true</Repeat>
                      <TimeToEvent>0</TimeToEvent>
                      <SetTimeMinutes>0</SetTimeMinutes>
                      <TimerEnabled>true</TimerEnabled>
                      <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                      <TimerType>Frame10</TimerType>
                      <FramesFromLastTrigger>30</FramesFromLastTrigger>
                      <TimerTickInFrames>80</TimerTickInFrames>
                      <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                    </Component>
                  </ComponentData>
                </Components>
              </ComponentContainer>
              <CustomName>[Chimera] Connector Rear</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>true</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>5</NumberInGrid>
              <Enabled>true</Enabled>
              <MasterToSlaveTransform xsi:nil="true" />
              <MasterToSlaveGrid xsi:nil="true" />
              <IsMaster>true</IsMaster>
              <TradingEnabled>false</TradingEnabled>
              <AutoUnlockTime>0</AutoUnlockTime>
              <TimeOfConnection>0</TimeOfConnection>
              <IsParkingEnabled>true</IsParkingEnabled>
              <IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
              <IsApproaching>false</IsApproaching>
              <IsConnecting>false</IsConnecting>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Base</SubtypeName>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
              <SubtypeName>LargeBlockConveyor</SubtypeName>
              <EntityId>121845961827360325</EntityId>
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              <BlockOrientation Forward="Down" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope</SubtypeName>
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              <BlockOrientation Forward="Forward" Up="Left" />
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyHalfArmorBlock</SubtypeName>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeBlockModularBridgeFloor</SubtypeName>
              <EntityId>103153935876547549</EntityId>
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              <BlockOrientation Forward="Left" Up="Up" />
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Tip</SubtypeName>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeSteelCatwalkPlate</SubtypeName>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_AirtightSlideDoor">
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
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              <ShowInTerminal>false</ShowInTerminal>
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              <ShowInInventory>true</ShowInInventory>
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              <Enabled>true</Enabled>
              <AnyoneCanUse>false</AnyoneCanUse>
              <Open>false</Open>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
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              <Enabled>true</Enabled>
              <Radius>5</Radius>
              <ReflectorRadius>120</ReflectorRadius>
              <Falloff>1</Falloff>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
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              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
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              <Radius>5</Radius>
              <ReflectorRadius>120</ReflectorRadius>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
              <SubtypeName>LargeShipMergeBlock</SubtypeName>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Chimera] Merge Block 1</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>true</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>1</NumberInGrid>
              <Enabled>false</Enabled>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Tip</SubtypeName>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Reactor">
              <SubtypeName>LargeBlockSmallGeneratorWarfare2</SubtypeName>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <ComponentContainer>
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                  <ComponentData>
                    <TypeId>MyInventoryBase</TypeId>
                    <Component xsi:type="MyObjectBuilder_Inventory">
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                      <Items>
                        <MyObjectBuilder_InventoryItem>
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                          <PhysicalContent xsi:type="MyObjectBuilder_Ingot">
                            <SubtypeName>Uranium</SubtypeName>
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                      <InventoryFlags>CanReceive</InventoryFlags>
                      <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                    </Component>
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                  <ComponentData>
                    <TypeId>MyTimerComponent</TypeId>
                    <Component xsi:type="MyObjectBuilder_TimerComponent">
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                      <TimeToEvent>0</TimeToEvent>
                      <SetTimeMinutes>0</SetTimeMinutes>
                      <TimerEnabled>true</TimerEnabled>
                      <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                      <TimerType>Frame100</TimerType>
                      <FramesFromLastTrigger>300</FramesFromLastTrigger>
                      <TimerTickInFrames>900</TimerTickInFrames>
                      <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                    </Component>
                  </ComponentData>
                </Components>
              </ComponentContainer>
              <CustomName>[Chimera] Small Warfare Reactor</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>false</ShowInInventory>
              <NumberInGrid>4</NumberInGrid>
              <Enabled>true</Enabled>
              <Capacity>99.39887</Capacity>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Tip</SubtypeName>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
              <SubtypeName>LargeBlockConveyor</SubtypeName>
              <EntityId>85359663672902105</EntityId>
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              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
              <SubtypeName>Connector</SubtypeName>
              <EntityId>75853511618642585</EntityId>
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              <BlockOrientation Forward="Right" Up="Forward" />
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <DeformationRatio>0.5</DeformationRatio>
              <ComponentContainer>
                <Components>
                  <ComponentData>
                    <TypeId>MyInventoryBase</TypeId>
                    <Component xsi:type="MyObjectBuilder_Inventory">
                      <CanPutItems>true</CanPutItems>
                      <Items />
                      <nextItemId>0</nextItemId>
                      <Volume>8</Volume>
                      <Mass>9223372036854.775807</Mass>
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                    <TypeId>MyTimerComponent</TypeId>
                    <Component xsi:type="MyObjectBuilder_TimerComponent">
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                      <SetTimeMinutes>0</SetTimeMinutes>
                      <TimerEnabled>true</TimerEnabled>
                      <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                      <TimerType>Frame10</TimerType>
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              <Enabled>true</Enabled>
              <MasterToSlaveTransform xsi:nil="true" />
              <MasterToSlaveGrid xsi:nil="true" />
              <IsMaster>true</IsMaster>
              <TradingEnabled>false</TradingEnabled>
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              <TimeOfConnection>960312</TimeOfConnection>
              <IsParkingEnabled>false</IsParkingEnabled>
              <IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
              <IsApproaching>false</IsApproaching>
              <IsConnecting>false</IsConnecting>
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              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <DeformationRatio>0.5</DeformationRatio>
              <ComponentContainer>
                <Components>
                  <ComponentData>
                    <TypeId>MyInventoryBase</TypeId>
                    <Component xsi:type="MyObjectBuilder_Inventory">
                      <CanPutItems>true</CanPutItems>
                      <Items />
                      <nextItemId>0</nextItemId>
                      <Volume>8</Volume>
                      <Mass>9223372036854.775807</Mass>
                      <MaxItemCount>2147483647</MaxItemCount>
                      <Size xsi:nil="true" />
                      <InventoryFlags>CanSend</InventoryFlags>
                      <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                    </Component>
                  </ComponentData>
                  <ComponentData>
                    <TypeId>MyTimerComponent</TypeId>
                    <Component xsi:type="MyObjectBuilder_TimerComponent">
                      <Repeat>true</Repeat>
                      <TimeToEvent>0</TimeToEvent>
                      <SetTimeMinutes>0</SetTimeMinutes>
                      <TimerEnabled>true</TimerEnabled>
                      <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                      <TimerType>Frame10</TimerType>
                      <FramesFromLastTrigger>60</FramesFromLastTrigger>
                      <TimerTickInFrames>80</TimerTickInFrames>
                      <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                    </Component>
                  </ComponentData>
                </Components>
              </ComponentContainer>
              <CustomName>[Chimera] Connector</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>true</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>7</NumberInGrid>
              <Enabled>true</Enabled>
              <MasterToSlaveTransform xsi:nil="true" />
              <MasterToSlaveGrid xsi:nil="true" />
              <IsMaster>true</IsMaster>
              <TradingEnabled>false</TradingEnabled>
              <AutoUnlockTime>0</AutoUnlockTime>
              <TimeOfConnection>0</TimeOfConnection>
              <IsParkingEnabled>false</IsParkingEnabled>
              <IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
              <IsApproaching>false</IsApproaching>
              <IsConnecting>false</IsConnecting>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
              <Min x="-1" y="12" z="7" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Tip</SubtypeName>
              <Min x="3" y="12" z="12" />
              <BlockOrientation Forward="Down" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Tip</SubtypeName>
              <Min x="3" y="11" z="9" />
              <BlockOrientation Forward="Up" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeSteelCatwalkPlate</SubtypeName>
              <EntityId>115627731988619898</EntityId>
              <Min x="0" y="13" z="10" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
              <SubtypeName>Connector</SubtypeName>
              <EntityId>103371498478086267</EntityId>
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              <BlockOrientation Forward="Left" Up="Forward" />
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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              <ShareMode>Faction</ShareMode>
              <DeformationRatio>0.5</DeformationRatio>
              <ComponentContainer>
                <Components>
                  <ComponentData>
                    <TypeId>MyInventoryBase</TypeId>
                    <Component xsi:type="MyObjectBuilder_Inventory">
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                      <Items />
                      <nextItemId>0</nextItemId>
                      <Volume>8</Volume>
                      <Mass>9223372036854.775807</Mass>
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                      <InventoryFlags>CanSend</InventoryFlags>
                      <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                    </Component>
                  </ComponentData>
                  <ComponentData>
                    <TypeId>MyTimerComponent</TypeId>
                    <Component xsi:type="MyObjectBuilder_TimerComponent">
                      <Repeat>true</Repeat>
                      <TimeToEvent>0</TimeToEvent>
                      <SetTimeMinutes>0</SetTimeMinutes>
                      <TimerEnabled>true</TimerEnabled>
                      <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                      <TimerType>Frame10</TimerType>
                      <FramesFromLastTrigger>60</FramesFromLastTrigger>
                      <TimerTickInFrames>80</TimerTickInFrames>
                      <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                    </Component>
                  </ComponentData>
                </Components>
              </ComponentContainer>
              <CustomName>[Chimera] Connector</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>true</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>8</NumberInGrid>
              <Enabled>true</Enabled>
              <MasterToSlaveTransform xsi:nil="true" />
              <MasterToSlaveGrid xsi:nil="true" />
              <IsMaster>true</IsMaster>
              <TradingEnabled>false</TradingEnabled>
              <AutoUnlockTime>0</AutoUnlockTime>
              <TimeOfConnection>0</TimeOfConnection>
              <IsParkingEnabled>false</IsParkingEnabled>
              <IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
              <IsApproaching>false</IsApproaching>
              <IsConnecting>false</IsConnecting>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Tip</SubtypeName>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
              <SubtypeName>LargeShipMergeBlock</SubtypeName>
              <EntityId>85479854246873316</EntityId>
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              <BlockOrientation Forward="Backward" Up="Down" />
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Chimera] Merge Block 2</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>true</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
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              <Enabled>true</Enabled>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
              <SubtypeName>LargeBlockConveyor</SubtypeName>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Base</SubtypeName>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
              <SubtypeName>SmallLight</SubtypeName>
              <EntityId>92268161482787447</EntityId>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <CustomName>[Chimera] Interior Light </CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>10</NumberInGrid>
              <Enabled>true</Enabled>
              <Radius>5</Radius>
              <ReflectorRadius>120</ReflectorRadius>
              <Falloff>1</Falloff>
              <Intensity>2</Intensity>
              <BlinkIntervalSeconds>0</BlinkIntervalSeconds>
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              <Offset>0.5</Offset>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Refinery">
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                    <TypeId>MyInventoryBase</TypeId>
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                          <InventoryFlags>CanSend</InventoryFlags>
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                  <ComponentData>
                    <TypeId>MyTimerComponent</TypeId>
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                      <SetTimeMinutes>0</SetTimeMinutes>
                      <TimerEnabled>true</TimerEnabled>
                      <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                      <TimerType>Frame10</TimerType>
                      <FramesFromLastTrigger>50</FramesFromLastTrigger>
                      <TimerTickInFrames>60</TimerTickInFrames>
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                  </ComponentData>
                </Components>
              </ComponentContainer>
              <CustomName>[Chimera] Refinery</CustomName>
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              <ShowInInventory>true</ShowInInventory>
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              <Enabled>true</Enabled>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeBlockHeavyArmorHalfSlopeInverted</SubtypeName>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <CustomName>[Chimera] Interior Light </CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
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              <Enabled>true</Enabled>
              <Radius>5</Radius>
              <ReflectorRadius>120</ReflectorRadius>
              <Falloff>1</Falloff>
              <Intensity>2</Intensity>
              <BlinkIntervalSeconds>0</BlinkIntervalSeconds>
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              <Offset>0.5</Offset>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Reactor">
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <ComponentContainer>
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                    <TypeId>MyInventoryBase</TypeId>
                    <Component xsi:type="MyObjectBuilder_Inventory">
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                      <Items>
                        <MyObjectBuilder_InventoryItem>
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                          <PhysicalContent xsi:type="MyObjectBuilder_Ingot">
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                      <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
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                  <ComponentData>
                    <TypeId>MyTimerComponent</TypeId>
                    <Component xsi:type="MyObjectBuilder_TimerComponent">
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                      <TimeToEvent>0</TimeToEvent>
                      <SetTimeMinutes>0</SetTimeMinutes>
                      <TimerEnabled>true</TimerEnabled>
                      <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                      <TimerType>Frame100</TimerType>
                      <FramesFromLastTrigger>300</FramesFromLastTrigger>
                      <TimerTickInFrames>900</TimerTickInFrames>
                      <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                    </Component>
                  </ComponentData>
                </Components>
              </ComponentContainer>
              <CustomName>[Chimera] Small Warfare Reactor</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>false</ShowInInventory>
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              <Enabled>true</Enabled>
              <Capacity>99.39877</Capacity>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <IntegrityPercent>0.938078046</IntegrityPercent>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
              <SubtypeName>LargeBlockLight_1corner</SubtypeName>
              <EntityId>94945433849345204</EntityId>
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              <BlockOrientation Forward="Down" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <CustomName>[Chimera] Corner Light </CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>57</NumberInGrid>
              <Enabled>true</Enabled>
              <Radius>5</Radius>
              <ReflectorRadius>120</ReflectorRadius>
              <ColorGreen>0</ColorGreen>
              <ColorBlue>0</ColorBlue>
              <Falloff>1</Falloff>
              <Intensity>2</Intensity>
              <BlinkIntervalSeconds>2</BlinkIntervalSeconds>
              <BlinkLenght>50</BlinkLenght>
              <BlinkOffset>0</BlinkOffset>
              <Offset>0.5</Offset>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Thrust">
              <SubtypeName>LargeBlockSmallModularThruster</SubtypeName>
              <EntityId>74967443700223222</EntityId>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <ComponentContainer>
                <Components>
                  <ComponentData>
                    <TypeId>MyTimerComponent</TypeId>
                    <Component xsi:type="MyObjectBuilder_TimerComponent">
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                      <TimeToEvent>0</TimeToEvent>
                      <SetTimeMinutes>0</SetTimeMinutes>
                      <TimerEnabled>true</TimerEnabled>
                      <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                      <TimerType>Frame100</TimerType>
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                      <TimerTickInFrames>100</TimerTickInFrames>
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                </Components>
              </ComponentContainer>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>36</NumberInGrid>
              <Enabled>true</Enabled>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
              <SubtypeName>LargeBlockLight_1corner</SubtypeName>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>55</NumberInGrid>
              <Enabled>true</Enabled>
              <Radius>5</Radius>
              <ReflectorRadius>120</ReflectorRadius>
              <ColorGreen>0</ColorGreen>
              <ColorBlue>0</ColorBlue>
              <Falloff>1</Falloff>
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              <BlinkIntervalSeconds>2</BlinkIntervalSeconds>
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              <Offset>0.5</Offset>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Gyro">
              <SubtypeName>LargeBlockGyro</SubtypeName>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Chimera] Gyroscope</CustomName>
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              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>11</NumberInGrid>
              <Enabled>true</Enabled>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Gyro">
              <SubtypeName>LargeBlockGyro</SubtypeName>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
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              <NumberInGrid>12</NumberInGrid>
              <Enabled>true</Enabled>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <ConstructionStockpile>
                <Items xsi:type="MyObjectBuilder_StockpileItem">
                  <Amount>1</Amount>
                  <PhysicalContent xsi:type="MyObjectBuilder_Component">
                    <SubtypeName>SteelPlate</SubtypeName>
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              </ConstructionStockpile>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Thrust">
              <SubtypeName>LargeBlockSmallModularThruster</SubtypeName>
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                    <TypeId>MyTimerComponent</TypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
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              <ColorGreen>0.5019608</ColorGreen>
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              <Owner>144115188075855895</Owner>
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              <Owner>144115188075855895</Owner>
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                  <Slot>
                    <Index>2</Index>
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                <SlotsGamepad />
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              <CustomButtonNames>
                <dictionary>
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                    <Key>0</Key>
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                  </item>
                  <item>
                    <Key>1</Key>
                    <Value>[Chimera] Hangar Doors</Value>
                  </item>
                  <item>
                    <Key>2</Key>
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              <ShareMode>Faction</ShareMode>
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                    <SubtypeName>Scrap</SubtypeName>
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              <ShareMode>Faction</ShareMode>
              <CustomName>[Chimera] Battery</CustomName>
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              <Enabled>true</Enabled>
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              <ChargeMode>0</ChargeMode>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_BatteryBlock">
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              <Enabled>true</Enabled>
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              <OnlyDischargeEnabled>false</OnlyDischargeEnabled>
              <ChargeMode>0</ChargeMode>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_BatteryBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_BatteryBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_BatteryBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_BatteryBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_BatteryBlock">
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              <ConstructionStockpile>
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                  <PhysicalContent xsi:type="MyObjectBuilder_Ore">
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              <CustomName>[Chimera] [Script] Doors</CustomName>
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// Isy's Simple Doors
// ===============
// Version: 1.0.8
// Date: 2023-05-24

// =======================================================================================
//                                                                            --- Configuration ---
// =======================================================================================

// --- Door Auto Close ---
// =======================================================================================

// The script will automatically close a door 1 seconds after it's being opened. Change this value here if needed:
double autoCloseSeconds = 1;

// Should hangar doors also be closed and after which time?
bool autoCloseHangarDoors = true;
double autoCloseHangarDoorsSeconds = 10;

// If you don't want to auto close specific doors, add the manual door keyword to their names
// Note: blockname changes are only noticed every ~17 seconds, so it takes some time until your door is really excluded!
string manualDoorKeyword = "[Hangar]";


// --- Simple Airlock ---
// =======================================================================================

// By default, the script will try to find airlocks (two doors close to each other) and manage them. It will close
// the just opened door first, then open the other one and close it again (all depending on autoCloseSeconds).
// If you don't want this functionality, set this main trigger to false:
bool manageAirlocks = true;

// The script will detect airlocks within a 2 block radius of a just opened door (like back to back sliding doors).
// Change this value, if your airlocks are wider:
int airlockRadius = 2;

// To protect the airlock from being opened too early, the script deactivates the second door until the first one is closed
// To change this behavior, set the following value to false:
bool protectAirlock = true;

// You can add an additional delay (in seconds) between closing the first airlock door and opening the second one (Default: 0).
double airlockDelaySeconds = 0;

// If two nearby doors are accidentally treated as an airlock but are in fact just regular doors, you can add this keyword
// to one or both door's names to disable airlock functionality (autoclose still works).
// Note: blockname changes are only noticed every ~17 seconds, so it takes some time until your door is really excluded!
string noAirlockKeyword = "!noAirlock";


// =======================================================================================
//                                                                      --- End of Configuration ---
//                                                        Don't change anything beyond this point!
// =======================================================================================


List&lt;IMyDoor&gt;T=new List&lt;IMyDoor&gt;();List&lt;IMyDoor&gt;U=new List&lt;IMyDoor&gt;();List&lt;IMyDoor&gt;V=new List&lt;IMyDoor&gt;();int W=0;
Dictionary&lt;IMyDoor,DateTime&gt;X=new Dictionary&lt;IMyDoor,DateTime&gt;();Dictionary&lt;IMyDoor,DateTime&gt;Y=new Dictionary&lt;IMyDoor,DateTime&gt;();
Dictionary&lt;IMyDoor,IMyDoor&gt;Z=new Dictionary&lt;IMyDoor,IMyDoor&gt;();Dictionary&lt;IMyDoor,int&gt;a=new Dictionary&lt;IMyDoor,int&gt;();string[]b={
"/","-","\\","|"};DateTime c=new DateTime();int e=0;Program(){Runtime.UpdateFrequency=UpdateFrequency.Update10;}void Main()
{if(e==0)S();if(manageAirlocks){if(e==0)D();K();}Q();R();c+=Runtime.TimeSinceLastRun;if(e&gt;=99){e=0;}else{e++;}}void S(){V
.Clear();GridTerminalSystem.GetBlocksOfType(T,B);if(T.Count!=W){W=T.Count;X.Clear();Z.Clear();a.Clear();}}bool B(IMyDoor
C){if(!C.IsSameConstructAs(Me))return false;if(!C.CubeGrid.GetCubeBlock(C.Position).IsFullIntegrity){V.Add(C);return
false;}if(C.CustomName.Contains(manualDoorKeyword))return false;if(!autoCloseHangarDoors&amp;&amp;C is IMyAirtightHangarDoor)return
false;return true;}void D(){Vector3 E=new Vector3();float F=0;float G=float.MaxValue;int H=-1;U.Clear();Z.Clear();U=T.FindAll
(I=&gt;!(I is IMyAirtightHangarDoor));foreach(var C in U){if(C.CustomName.Contains(noAirlockKeyword))continue;E=C.Position;G
=float.MaxValue;H=-1;for(int J=0;J&lt;U.Count;J++){if(U[J]==C)continue;if(U[J].CustomName.Contains(noAirlockKeyword))
continue;F=Vector3.Distance(E,U[J].Position);if(F&lt;=airlockRadius&amp;&amp;F&lt;G){G=F;H=J;if(F==1)break;}}if(H&gt;=0){Z[C]=U[H];}}}void K(){
foreach(var L in Z){IMyDoor M=L.Key;IMyDoor N=L.Value;bool O=Y.ContainsKey(M)?(c-Y[M]).TotalMilliseconds&gt;=airlockDelaySeconds*
1000:true;int P=a.ContainsKey(M)?a[M]:0;if(protectAirlock){if((M.Enabled==false&amp;&amp;N.Enabled==false)||(M.Status!=DoorStatus.
Closed&amp;&amp;N.Status!=DoorStatus.Closed)){M.Enabled=true;N.Enabled=true;}else if(M.Status!=DoorStatus.Closed||!O||P==1){N.Enabled=
false;}else{N.Enabled=true;}}if(a.ContainsKey(N))continue;if(M.Status==DoorStatus.Open){a[M]=1;}if(a.ContainsKey(M)){if(a[M]
==1&amp;&amp;M.Status==DoorStatus.Closed){Y[M]=c;a[M]=2;continue;}if(a[M]==2&amp;&amp;O){Y.Remove(M);a[M]=3;N.OpenDoor();}if(a[M]==3&amp;&amp;N.
Status==DoorStatus.Closed){a.Remove(M);}}}}void Q(){foreach(var C in T){if(C.Status==DoorStatus.Open){if(!X.ContainsKey(C)){X[
C]=C is IMyAdvancedDoor?c+TimeSpan.FromSeconds(1):c;continue;}if(C is IMyAirtightHangarDoor){if((c-X[C]).
TotalMilliseconds&gt;=autoCloseHangarDoorsSeconds*1000){C.CloseDoor();X.Remove(C);}}else{if((c-X[C]).TotalMilliseconds&gt;=autoCloseSeconds*
1000){C.CloseDoor();X.Remove(C);}}}}}void R(){StringBuilder A=new StringBuilder("Isy's Simple Doors "+b[e%4]+
"\n================\n\n");A.Append("Refreshing cached doors in: "+Math.Ceiling((double)(99-e)/6)+"s\n\n");A.Append("Managed doors: "+T.Count+
"\n");A.Append("Door close seconds: "+autoCloseSeconds+"\n");if(autoCloseHangarDoors){A.Append("Hangar door close seconds: "
+autoCloseHangarDoorsSeconds+"\n");}if(manageAirlocks){A.Append("\n");A.Append("Airlocks: "+Z.Count/2+"\n");A.Append(
"Airlock delay seconds: "+airlockDelaySeconds+"\n");A.Append("Airlock protection: "+(protectAirlock?"true":"false"));A.Append("\n");}if(V.Count&gt;0
){A.Append("\n");A.Append("Damaged doors: "+V.Count+"\n");foreach(var C in V){A.Append("- "+C.CustomName+"\n");}}Echo(A.
ToString());}</Program>
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    //     
    // The constructor is optional and can be removed if not
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    // 
    // It's recommended to set RuntimeInfo.UpdateFrequency 
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}

public void Save()
{
    // Called when the program needs to save its state. Use
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    // 
    // This method is optional and can be removed if not
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}

public void Main(string argument, UpdateType updateSource)
{
    // The main entry point of the script, invoked every time
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    // describes where the update came from.
    // 
    // The method itself is required, but the arguments above
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}
</Program>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Assembler">
              <SubtypeName>LargeAssembler</SubtypeName>
              <EntityId>75989618033736724</EntityId>
              <Min x="-1" y="16" z="20" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.13" />
              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <ComponentContainer>
                <Components>
                  <ComponentData>
                    <TypeId>MyInventoryBase</TypeId>
                    <Component xsi:type="MyObjectBuilder_InventoryAggregate">
                      <InventoryId>Inventory</InventoryId>
                      <CanPutItems>true</CanPutItems>
                      <Inventories>
                        <MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
                          <CanPutItems>true</CanPutItems>
                          <Items />
                          <nextItemId>0</nextItemId>
                          <Volume>4</Volume>
                          <Mass>9223372036854.775807</Mass>
                          <MaxItemCount>2147483647</MaxItemCount>
                          <Size xsi:nil="true" />
                          <InventoryFlags>CanReceive</InventoryFlags>
                          <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                        </MyObjectBuilder_InventoryBase>
                        <MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
                          <CanPutItems>true</CanPutItems>
                          <Items />
                          <nextItemId>0</nextItemId>
                          <Volume>4</Volume>
                          <Mass>9223372036854.775807</Mass>
                          <MaxItemCount>2147483647</MaxItemCount>
                          <Size xsi:nil="true" />
                          <InventoryFlags>CanSend</InventoryFlags>
                          <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                        </MyObjectBuilder_InventoryBase>
                      </Inventories>
                    </Component>
                  </ComponentData>
                  <ComponentData>
                    <TypeId>MyTimerComponent</TypeId>
                    <Component xsi:type="MyObjectBuilder_TimerComponent">
                      <Repeat>true</Repeat>
                      <TimeToEvent>0</TimeToEvent>
                      <SetTimeMinutes>0</SetTimeMinutes>
                      <TimerEnabled>true</TimerEnabled>
                      <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                      <TimerType>Frame10</TimerType>
                      <FramesFromLastTrigger>40</FramesFromLastTrigger>
                      <TimerTickInFrames>60</TimerTickInFrames>
                      <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                    </Component>
                  </ComponentData>
                </Components>
              </ComponentContainer>
              <CustomName>[Chimera] Assembler</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>3</NumberInGrid>
              <Enabled>true</Enabled>
              <CurrentProgress>0</CurrentProgress>
              <DisassembleEnabled>false</DisassembleEnabled>
              <RepeatAssembleEnabled>false</RepeatAssembleEnabled>
              <RepeatDisassembleEnabled>false</RepeatDisassembleEnabled>
              <SlaveEnabled>false</SlaveEnabled>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Assembler">
              <SubtypeName>LargeAssembler</SubtypeName>
              <EntityId>110695539567625585</EntityId>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
              <Owner>144115188075855895</Owner>
              <ShareMode>Faction</ShareMode>
              <ComponentContainer>
                <Components>
                  <ComponentData>
                    <TypeId>MyInventoryBase</TypeId>
                    <Component xsi:type="MyObjectBuilder_InventoryAggregate">
                      <InventoryId>Inventory</InventoryId>
                      <CanPutItems>true</CanPutItems>
                      <Inventories>
                        <MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
                          <CanPutItems>true</CanPutItems>
                          <Items />
                          <nextItemId>0</nextItemId>
                          <Volume>4</Volume>
                          <Mass>9223372036854.775807</Mass>
                          <MaxItemCount>2147483647</MaxItemCount>
                          <Size xsi:nil="true" />
                          <InventoryFlags>CanReceive</InventoryFlags>
                          <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                        </MyObjectBuilder_InventoryBase>
                        <MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
                          <CanPutItems>true</CanPutItems>
                          <Items />
                          <nextItemId>0</nextItemId>
                          <Volume>4</Volume>
                          <Mass>9223372036854.775807</Mass>
                          <MaxItemCount>2147483647</MaxItemCount>
                          <Size xsi:nil="true" />
                          <InventoryFlags>CanSend</InventoryFlags>
                          <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                        </MyObjectBuilder_InventoryBase>
                      </Inventories>
                    </Component>
                  </ComponentData>
                  <ComponentData>
                    <TypeId>MyTimerComponent</TypeId>
                    <Component xsi:type="MyObjectBuilder_TimerComponent">
                      <Repeat>true</Repeat>
                      <TimeToEvent>0</TimeToEvent>
                      <SetTimeMinutes>0</SetTimeMinutes>
                      <TimerEnabled>true</TimerEnabled>
                      <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                      <TimerType>Frame10</TimerType>
                      <FramesFromLastTrigger>40</FramesFromLastTrigger>
                      <TimerTickInFrames>60</TimerTickInFrames>
                      <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                    </Component>
                  </ComponentData>
                </Components>
              </ComponentContainer>
              <CustomName>[Chimera] Assembler</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>4</NumberInGrid>
              <Enabled>true</Enabled>
              <CurrentProgress>0</CurrentProgress>
              <DisassembleEnabled>false</DisassembleEnabled>
              <RepeatAssembleEnabled>false</RepeatAssembleEnabled>
              <RepeatDisassembleEnabled>false</RepeatDisassembleEnabled>
              <SlaveEnabled>false</SlaveEnabled>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
              <SubtypeName>ConveyorTubeDuct</SubtypeName>
              <EntityId>110150883074462877</EntityId>
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              <BlockOrientation Forward="Down" Up="Right" />
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
              <SubtypeName>ConveyorTubeDuct</SubtypeName>
              <EntityId>100747234667095239</EntityId>
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              <BlockOrientation Forward="Down" Up="Right" />
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
              <SubtypeName>ConveyorTubeDuct</SubtypeName>
              <EntityId>118836280749485928</EntityId>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeBlockArmorBlock</SubtypeName>
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyHalfArmorBlock</SubtypeName>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeHeavyBlockArmorSlope2Tip</SubtypeName>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <SkinSubtypeId>Weldless</SkinSubtypeId>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>LargeBlockArmorSlope2Tip</SubtypeName>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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              <BoneOffset x="124" y="127" z="127" />
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          <XMirroxPlane x="0" y="14" z="21" />
          <ConveyorLines>
            <MyObjectBuilder_ConveyorLine>
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              <StartDirection>Forward</StartDirection>
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              <EndDirection>Backward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
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            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="0" y="16" z="14" />
              <StartDirection>Backward</StartDirection>
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              <EndDirection>Forward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
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            <MyObjectBuilder_ConveyorLine>
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              <StartDirection>Backward</StartDirection>
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              <EndDirection>Forward</EndDirection>
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              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
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            <MyObjectBuilder_ConveyorLine>
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              <StartDirection>Forward</StartDirection>
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              <Sections />
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            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-1" y="16" z="13" />
              <StartDirection>Left</StartDirection>
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              <EndDirection>Up</EndDirection>
              <Sections>
                <Section Direction="Left" Length="1" />
                <Section Direction="Down" Length="1" />
              </Sections>
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
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            <MyObjectBuilder_ConveyorLine>
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              <StartDirection>Left</StartDirection>
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              <EndDirection>Right</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
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            <MyObjectBuilder_ConveyorLine>
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              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
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            <MyObjectBuilder_ConveyorLine>
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            <MyObjectBuilder_ConveyorLine>
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            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="0" y="16" z="10" />
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            <MyObjectBuilder_ConveyorLine>
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                <Section Direction="Left" Length="1" />
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              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
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            <MyObjectBuilder_ConveyorLine>
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            <MyObjectBuilder_ConveyorLine>
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            <MyObjectBuilder_ConveyorLine>
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            <MyObjectBuilder_ConveyorLine>
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            <MyObjectBuilder_ConveyorLine>
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            <MyObjectBuilder_ConveyorLine>
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            <MyObjectBuilder_ConveyorLine>
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            <MyObjectBuilder_ConveyorLine>
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            <MyObjectBuilder_ConveyorLine>
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            <MyObjectBuilder_ConveyorLine>
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            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-1" y="16" z="19" />
              <StartDirection>Right</StartDirection>
              <EndPosition x="0" y="16" z="19" />
              <EndDirection>Left</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="0" y="17" z="19" />
              <StartDirection>Down</StartDirection>
              <EndPosition x="0" y="16" z="19" />
              <EndDirection>Up</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="3" y="16" z="19" />
              <StartDirection>Left</StartDirection>
              <EndPosition x="2" y="16" z="19" />
              <EndDirection>Right</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-3" y="16" z="19" />
              <StartDirection>Right</StartDirection>
              <EndPosition x="-2" y="16" z="19" />
              <EndDirection>Left</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="1" y="16" z="19" />
              <StartDirection>Left</StartDirection>
              <EndPosition x="0" y="16" z="19" />
              <EndDirection>Right</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="1" y="16" z="18" />
              <StartDirection>Backward</StartDirection>
              <EndPosition x="1" y="16" z="19" />
              <EndDirection>Forward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-1" y="16" z="18" />
              <StartDirection>Backward</StartDirection>
              <EndPosition x="-1" y="16" z="19" />
              <EndDirection>Forward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-2" y="15" z="13" />
              <StartDirection>Forward</StartDirection>
              <EndPosition x="-2" y="15" z="12" />
              <EndDirection>Backward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="2" y="15" z="9" />
              <StartDirection>Backward</StartDirection>
              <EndPosition x="2" y="15" z="10" />
              <EndDirection>Forward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="2" y="15" z="13" />
              <StartDirection>Forward</StartDirection>
              <EndPosition x="2" y="15" z="12" />
              <EndDirection>Backward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-2" y="15" z="9" />
              <StartDirection>Backward</StartDirection>
              <EndPosition x="-2" y="15" z="10" />
              <EndDirection>Forward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-1" y="16" z="19" />
              <StartDirection>Backward</StartDirection>
              <EndPosition x="-1" y="16" z="20" />
              <EndDirection>Forward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="1" y="16" z="19" />
              <StartDirection>Backward</StartDirection>
              <EndPosition x="1" y="16" z="20" />
              <EndDirection>Forward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="0" y="16" z="19" />
              <StartDirection>Backward</StartDirection>
              <EndPosition x="0" y="16" z="25" />
              <EndDirection>Forward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="2" y="12" z="9" />
              <StartDirection>Forward</StartDirection>
              <EndPosition x="2" y="13" z="8" />
              <EndDirection>Down</EndDirection>
              <Sections>
                <Section Direction="Forward" Length="1" />
                <Section Direction="Up" Length="1" />
              </Sections>
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="2" y="13" z="8" />
              <StartDirection>Left</StartDirection>
              <EndPosition x="0" y="13" z="8" />
              <EndDirection>Right</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-2" y="13" z="8" />
              <StartDirection>Right</StartDirection>
              <EndPosition x="0" y="13" z="8" />
              <EndDirection>Left</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="2" y="15" z="13" />
              <StartDirection>Up</StartDirection>
              <EndPosition x="1" y="16" z="13" />
              <EndDirection>Right</EndDirection>
              <Sections>
                <Section Direction="Up" Length="1" />
                <Section Direction="Left" Length="1" />
              </Sections>
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="2" y="15" z="9" />
              <StartDirection>Up</StartDirection>
              <EndPosition x="1" y="16" z="9" />
              <EndDirection>Right</EndDirection>
              <Sections>
                <Section Direction="Up" Length="1" />
                <Section Direction="Left" Length="1" />
              </Sections>
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="3" y="16" z="22" />
              <StartDirection>Left</StartDirection>
              <EndPosition x="2" y="16" z="22" />
              <EndDirection>Right</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-3" y="16" z="22" />
              <StartDirection>Right</StartDirection>
              <EndPosition x="-2" y="16" z="22" />
              <EndDirection>Left</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-2" y="16" z="25" />
              <StartDirection>Forward</StartDirection>
              <EndPosition x="-2" y="16" z="24" />
              <EndDirection>Backward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="2" y="16" z="25" />
              <StartDirection>Forward</StartDirection>
              <EndPosition x="2" y="16" z="24" />
              <EndDirection>Backward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-2" y="16" z="22" />
              <StartDirection>Backward</StartDirection>
              <EndPosition x="-2" y="16" z="23" />
              <EndDirection>Forward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="2" y="16" z="22" />
              <StartDirection>Backward</StartDirection>
              <EndPosition x="2" y="16" z="23" />
              <EndDirection>Forward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="2" y="16" z="23" />
              <StartDirection>Backward</StartDirection>
              <EndPosition x="2" y="16" z="24" />
              <EndDirection>Forward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="2" y="16" z="23" />
              <StartDirection>Right</StartDirection>
              <EndPosition x="3" y="16" z="23" />
              <EndDirection>Left</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-2" y="16" z="23" />
              <StartDirection>Backward</StartDirection>
              <EndPosition x="-2" y="16" z="24" />
              <EndDirection>Forward</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-2" y="16" z="23" />
              <StartDirection>Left</StartDirection>
              <EndPosition x="-3" y="16" z="23" />
              <EndDirection>Right</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="2" y="16" z="24" />
              <StartDirection>Down</StartDirection>
              <EndPosition x="2" y="15" z="24" />
              <EndDirection>Up</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="2" y="16" z="24" />
              <StartDirection>Right</StartDirection>
              <EndPosition x="3" y="16" z="24" />
              <EndDirection>Left</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-2" y="16" z="24" />
              <StartDirection>Down</StartDirection>
              <EndPosition x="-2" y="15" z="24" />
              <EndDirection>Up</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-2" y="16" z="24" />
              <StartDirection>Left</StartDirection>
              <EndPosition x="-3" y="16" z="24" />
              <EndDirection>Right</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-2" y="15" z="24" />
              <StartDirection>Left</StartDirection>
              <EndPosition x="-3" y="15" z="24" />
              <EndDirection>Right</EndDirection>
              <Sections />
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
            <MyObjectBuilder_ConveyorLine>
              <StartPosition x="-2" y="16" z="25" />
              <StartDirection>Left</StartDirection>
              <EndPosition x="-3" y="16" z="26" />
              <EndDirection>Forward</EndDirection>
              <Sections>
                <Section Direction="Left" Length="1" />
                <Section Direction="Backward" Length="1" />
              </Sections>
              <ConveyorLineType>LARGE_LINE</ConveyorLineType>
            </MyObjectBuilder_ConveyorLine>
          </ConveyorLines>
          <BlockGroups>
            <MyObjectBuilder_BlockGroup>
              <Name>[Chimera] [Dock] Left</Name>
              <Blocks>
                <Vector3I>
                  <X>-3</X>
                  <Y>12</Y>
                  <Z>13</Z>
                </Vector3I>
                <Vector3I>
                  <X>-3</X>
                  <Y>12</Y>
                  <Z>9</Z>
                </Vector3I>
                <Vector3I>
                  <X>-3</X>
                  <Y>15</Y>
                  <Z>13</Z>
                </Vector3I>
                <Vector3I>
                  <X>-3</X>
                  <Y>15</Y>
                  <Z>9</Z>
                </Vector3I>
              </Blocks>
            </MyObjectBuilder_BlockGroup>
            <MyObjectBuilder_BlockGroup>
              <Name>[Chimera] [Dock] Right</Name>
              <Blocks>
                <Vector3I>
                  <X>3</X>
                  <Y>15</Y>
                  <Z>9</Z>
                </Vector3I>
                <Vector3I>
                  <X>3</X>
                  <Y>15</Y>
                  <Z>13</Z>
                </Vector3I>
                <Vector3I>
                  <X>3</X>
                  <Y>12</Y>
                  <Z>13</Z>
                </Vector3I>
                <Vector3I>
                  <X>3</X>
                  <Y>12</Y>
                  <Z>9</Z>
                </Vector3I>
              </Blocks>
            </MyObjectBuilder_BlockGroup>
            <MyObjectBuilder_BlockGroup>
              <Name>[Chimera] Hangar Doors</Name>
              <Blocks>
                <Vector3I>
                  <X>-1</X>
                  <Y>10</Y>
                  <Z>23</Z>
                </Vector3I>
                <Vector3I>
                  <X>-1</X>
                  <Y>15</Y>
                  <Z>23</Z>
                </Vector3I>
                <Vector3I>
                  <X>0</X>
                  <Y>10</Y>
                  <Z>23</Z>
                </Vector3I>
                <Vector3I>
                  <X>1</X>
                  <Y>15</Y>
                  <Z>23</Z>
                </Vector3I>
                <Vector3I>
                  <X>1</X>
                  <Y>10</Y>
                  <Z>23</Z>
                </Vector3I>
                <Vector3I>
                  <X>0</X>
                  <Y>15</Y>
                  <Z>23</Z>
                </Vector3I>
                <Vector3I>
                  <X>-2</X>
                  <Y>10</Y>
                  <Z>23</Z>
                </Vector3I>
                <Vector3I>
                  <X>2</X>
                  <Y>10</Y>
                  <Z>23</Z>
                </Vector3I>
                <Vector3I>
                  <X>2</X>
                  <Y>15</Y>
                  <Z>23</Z>
                </Vector3I>
                <Vector3I>
                  <X>-2</X>
                  <Y>15</Y>
                  <Z>23</Z>
                </Vector3I>
              </Blocks>
            </MyObjectBuilder_BlockGroup>
            <MyObjectBuilder_BlockGroup>
              <Name>[Chimera] Hydrogen Thrusters</Name>
              <Blocks>
                <Vector3I>
                  <X>-3</X>
                  <Y>11</Y>
                  <Z>22</Z>
                </Vector3I>
                <Vector3I>
                  <X>3</X>
                  <Y>11</Y>
                  <Z>22</Z>
                </Vector3I>
                <Vector3I>
                  <X>-3</X>
                  <Y>11</Y>
                  <Z>19</Z>
                </Vector3I>
                <Vector3I>
                  <X>3</X>
                  <Y>11</Y>
                  <Z>19</Z>
                </Vector3I>
                <Vector3I>
                  <X>3</X>
                  <Y>17</Y>
                  <Z>19</Z>
                </Vector3I>
                <Vector3I>
                  <X>-2</X>
                  <Y>15</Y>
                  <Z>25</Z>
                </Vector3I>
                <Vector3I>
                  <X>2</X>
                  <Y>15</Y>
                  <Z>25</Z>
                </Vector3I>
                <Vector3I>
                  <X>-2</X>
                  <Y>16</Y>
                  <Z>15</Z>
                </Vector3I>
                <Vector3I>
                  <X>-3</X>
                  <Y>17</Y>
                  <Z>19</Z>
                </Vector3I>
                <Vector3I>
                  <X>2</X>
                  <Y>16</Y>
                  <Z>15</Z>
                </Vector3I>
                <Vector3I>
                  <X>3</X>
                  <Y>16</Y>
                  <Z>26</Z>
                </Vector3I>
                <Vector3I>
                  <X>-3</X>
                  <Y>16</Y>
                  <Z>26</Z>
                </Vector3I>
                <Vector3I>
                  <X>3</X>
                  <Y>17</Y>
                  <Z>22</Z>
                </Vector3I>
                <Vector3I>
                  <X>-3</X>
                  <Y>17</Y>
                  <Z>22</Z>
                </Vector3I>
              </Blocks>
            </MyObjectBuilder_BlockGroup>
            <MyObjectBuilder_BlockGroup>
              <Name>[Chimera] Gyroscopes</Name>
              <Blocks>
                <Vector3I>
                  <X>1</X>
                  <Y>16</Y>
                  <Z>24</Z>
                </Vector3I>
                <Vector3I>
                  <X>-1</X>
                  <Y>16</Y>
                  <Z>24</Z>
                </Vector3I>
                <Vector3I>
                  <X>1</X>
                  <Y>16</Y>
                  <Z>23</Z>
                </Vector3I>
                <Vector3I>
                  <X>-1</X>
                  <Y>16</Y>
                  <Z>23</Z>
                </Vector3I>
              </Blocks>
            </MyObjectBuilder_BlockGroup>
            <MyObjectBuilder_BlockGroup>
              <Name>[Chimera] Refineries</Name>
              <Blocks>
                <Vector3I>
                  <X>1</X>
                  <Y>11</Y>
                  <Z>15</Z>
                </Vector3I>
                <Vector3I>
                  <X>-2</X>
                  <Y>11</Y>
                  <Z>15</Z>
                </Vector3I>
              </Blocks>
            </MyObjectBuilder_BlockGroup>
            <MyObjectBuilder_BlockGroup>
              <Name>[Chimera] H2/O2 Generators</Name>
              <Blocks>
                <Vector3I>
                  <X>-1</X>
                  <Y>16</Y>
                  <Z>19</Z>
                </Vector3I>
                <Vector3I>
                  <X>1</X>
                  <Y>16</Y>
                  <Z>19</Z>
                </Vector3I>
              </Blocks>
            </MyObjectBuilder_BlockGroup>
            <MyObjectBuilder_BlockGroup>
              <Name>[Chimera] Air Lock</Name>
              <Blocks>
                <Vector3I>
                  <X>0</X>
                  <Y>13</Y>
                  <Z>15</Z>
                </Vector3I>
                <Vector3I>
                  <X>0</X>
                  <Y>13</Y>
                  <Z>14</Z>
                </Vector3I>
                <Vector3I>
                  <X>0</X>
                  <Y>11</Y>
                  <Z>16</Z>
                </Vector3I>
                <Vector3I>
                  <X>0</X>
                  <Y>17</Y>
                  <Z>19</Z>
                </Vector3I>
              </Blocks>
            </MyObjectBuilder_BlockGroup>
            <MyObjectBuilder_BlockGroup>
              <Name>[Chimera] Air Vents</Name>
              <Blocks>
                <Vector3I>
                  <X>0</X>
                  <Y>11</Y>
                  <Z>16</Z>
                </Vector3I>
                <Vector3I>
                  <X>0</X>
                  <Y>17</Y>
                  <Z>19</Z>
                </Vector3I>
              </Blocks>
            </MyObjectBuilder_BlockGroup>
            <MyObjectBuilder_BlockGroup>
              <Name>[Chimera] Assemblers</Name>
              <Blocks>
                <Vector3I>
                  <X>-1</X>
                  <Y>16</Y>
                  <Z>20</Z>
                </Vector3I>
                <Vector3I>
                  <X>1</X>
                  <Y>16</Y>
                  <Z>20</Z>
                </Vector3I>
                <Vector3I>
                  <X>1</X>
                  <Y>16</Y>
                  <Z>18</Z>
                </Vector3I>
                <Vector3I>
                  <X>-1</X>
                  <Y>16</Y>
                  <Z>18</Z>
                </Vector3I>
              </Blocks>
            </MyObjectBuilder_BlockGroup>
            <MyObjectBuilder_BlockGroup>
              <Name>[Chimera] Batteries</Name>
              <Blocks>
                <Vector3I>
                  <X>0</X>
                  <Y>13</Y>
                  <Z>7</Z>
                </Vector3I>
                <Vector3I>
                  <X>5</X>
                  <Y>11</Y>
                  <Z>20</Z>
                </Vector3I>
                <Vector3I>
                  <X>5</X>
                  <Y>12</Y>
                  <Z>20</Z>
                </Vector3I>
                <Vector3I>
                  <X>5</X>
                  <Y>11</Y>
                  <Z>21</Z>
                </Vector3I>
                <Vector3I>
                  <X>5</X>
                  <Y>12</Y>
                  <Z>21</Z>
                </Vector3I>
                <Vector3I>
                  <X>5</X>
                  <Y>15</Y>
                  <Z>21</Z>
                </Vector3I>
                <Vector3I>
                  <X>5</X>
                  <Y>15</Y>
                  <Z>20</Z>
                </Vector3I>
                <Vector3I>
                  <X>5</X>
                  <Y>16</Y>
                  <Z>21</Z>
                </Vector3I>
                <Vector3I>
                  <X>5</X>
                  <Y>16</Y>
                  <Z>20</Z>
                </Vector3I>
                <Vector3I>
                  <X>-5</X>
                  <Y>15</Y>
                  <Z>20</Z>
                </Vector3I>
                <Vector3I>
                  <X>-5</X>
                  <Y>15</Y>
                  <Z>21</Z>
                </Vector3I>
                <Vector3I>
                  <X>-5</X>
                  <Y>16</Y>
                  <Z>20</Z>
                </Vector3I>
                <Vector3I>
                  <X>-5</X>
                  <Y>16</Y>
                  <Z>21</Z>
                </Vector3I>
                <Vector3I>
                  <X>-5</X>
                  <Y>11</Y>
                  <Z>20</Z>
                </Vector3I>
                <Vector3I>
                  <X>-5</X>
                  <Y>11</Y>
                  <Z>21</Z>
                </Vector3I>
                <Vector3I>
                  <X>-5</X>
                  <Y>12</Y>
                  <Z>20</Z>
                </Vector3I>
                <Vector3I>
                  <X>-5</X>
                  <Y>12</Y>
                  <Z>21</Z>
                </Vector3I>
                <Vector3I>
                  <X>0</X>
                  <Y>14</Y>
                  <Z>7</Z>
                </Vector3I>
              </Blocks>
            </MyObjectBuilder_BlockGroup>
            <MyObjectBuilder_BlockGroup>
              <Name>[Chimera] Reactors</Name>
              <Blocks>
                <Vector3I>
                  <X>2</X>
                  <Y>11</Y>
                  <Z>12</Z>
                </Vector3I>
                <Vector3I>
                  <X>-2</X>
                  <Y>11</Y>
                  <Z>12</Z>
                </Vector3I>
                <Vector3I>
                  <X>2</X>
                  <Y>11</Y>
                  <Z>14</Z>
                </Vector3I>
                <Vector3I>
                  <X>-2</X>
                  <Y>11</Y>
                  <Z>14</Z>
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              <StartingPosition>
                <X>0</X>
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                <Z>20</Z>
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            <OxygenRoom OxygenAmount="0">
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                <X>0</X>
                <Y>17</Y>
                <Z>21</Z>
              </StartingPosition>
            </OxygenRoom>
            <OxygenRoom OxygenAmount="0">
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                <X>0</X>
                <Y>17</Y>
                <Z>22</Z>
              </StartingPosition>
            </OxygenRoom>
            <OxygenRoom OxygenAmount="0">
              <StartingPosition>
                <X>-1</X>
                <Y>16</Y>
                <Z>24</Z>
              </StartingPosition>
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            <OxygenRoom OxygenAmount="0">
              <StartingPosition>
                <X>1</X>
                <Y>16</Y>
                <Z>24</Z>
              </StartingPosition>
            </OxygenRoom>
          </OxygenRooms>
          <NPCGridClaimElapsed xsi:nil="true" />
        </CubeGrid>
      </CubeGrids>
      <EnvironmentType>None</EnvironmentType>
      <WorkshopId>0</WorkshopId>
      <OwnerSteamId>76561198406231217</OwnerSteamId>
      <Points>0</Points>
    </ShipBlueprint>
  </ShipBlueprints>
</Definitions>