<?xml version="1.0"?>
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              <EntityId>103711885204695129</EntityId>
              <Min x="-4" y="3" z="-1" />
              <BlockOrientation Forward="Right" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
              <Owner>144115188075855897</Owner>
              <ShareMode>Faction</ShareMode>
              <ComponentContainer>
                <Components>
                  <ComponentData>
                    <TypeId>MyInventoryBase</TypeId>
                    <Component xsi:type="MyObjectBuilder_InventoryAggregate">
                      <InventoryId>Inventory</InventoryId>
                      <CanPutItems>true</CanPutItems>
                      <Inventories>
                        <MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
                          <CanPutItems>true</CanPutItems>
                          <Items />
                          <nextItemId>0</nextItemId>
                          <Volume>0.5</Volume>
                          <Mass>9223372036854.775807</Mass>
                          <MaxItemCount>2147483647</MaxItemCount>
                          <Size xsi:nil="true" />
                          <InventoryFlags>CanReceive</InventoryFlags>
                          <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                        </MyObjectBuilder_InventoryBase>
                        <MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
                          <CanPutItems>true</CanPutItems>
                          <Items />
                          <nextItemId>0</nextItemId>
                          <Volume>0.5</Volume>
                          <Mass>9223372036854.775807</Mass>
                          <MaxItemCount>2147483647</MaxItemCount>
                          <Size xsi:nil="true" />
                          <InventoryFlags>CanSend</InventoryFlags>
                          <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                        </MyObjectBuilder_InventoryBase>
                      </Inventories>
                    </Component>
                  </ComponentData>
                  <ComponentData>
                    <TypeId>MyTimerComponent</TypeId>
                    <Component xsi:type="MyObjectBuilder_TimerComponent">
                      <Repeat>true</Repeat>
                      <TimeToEvent>0</TimeToEvent>
                      <SetTimeMinutes>0</SetTimeMinutes>
                      <TimerEnabled>false</TimerEnabled>
                      <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                      <TimerType>Frame10</TimerType>
                      <FramesFromLastTrigger>40</FramesFromLastTrigger>
                      <TimerTickInFrames>60</TimerTickInFrames>
                      <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                    </Component>
                  </ComponentData>
                </Components>
              </ComponentContainer>
              <CustomName>[Loki] [Tool] Basic Refinery</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>1</NumberInGrid>
              <Enabled>true</Enabled>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorHalfSlopeInverted</SubtypeName>
              <Min x="-3" y="5" z="2" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HalfArmorBlock</SubtypeName>
              <Min x="-2" y="4" z="0" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-5" y="4" z="2" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-4" y="3" z="2" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlopedCornerBase</SubtypeName>
              <Min x="-4" y="5" z="2" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorSlope2Base</SubtypeName>
              <Min x="-3" y="2" z="2" />
              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
              <SubtypeName>SmallShipConveyorHub</SubtypeName>
              <EntityId>85002866084336598</EntityId>
              <Min x="-7" y="3" z="-1" />
              <BlockOrientation Forward="Up" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HeavyHalfArmorBlock</SubtypeName>
              <Min x="-4" y="2" z="1" />
              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HeavyHalfArmorBlock</SubtypeName>
              <Min x="-4" y="2" z="0" />
              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockHeavyArmorHalfCorner</SubtypeName>
              <Min x="-4" y="2" z="-1" />
              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope2Tip</SubtypeName>
              <Min x="-4" y="6" z="-1" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope2Tip</SubtypeName>
              <Min x="-4" y="6" z="0" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope2Tip</SubtypeName>
              <Min x="-4" y="6" z="1" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope</SubtypeName>
              <Min x="-4" y="3" z="-2" />
              <BlockOrientation Forward="Backward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
              <SubtypeName>ConveyorTubeSmallCurved</SubtypeName>
              <EntityId>104984055242631062</EntityId>
              <Min x="-4" y="4" z="-2" />
              <BlockOrientation Forward="Forward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope</SubtypeName>
              <Min x="-4" y="5" z="-2" />
              <BlockOrientation Forward="Backward" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HalfSlopeArmorBlock</SubtypeName>
              <Min x="-2" y="4" z="-1" />
              <BlockOrientation Forward="Left" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HalfSlopeArmorBlock</SubtypeName>
              <Min x="-3" y="4" z="-2" />
              <BlockOrientation Forward="Left" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockHeavyArmorSlopedCornerBase</SubtypeName>
              <Min x="-5" y="3" z="2" />
              <BlockOrientation Forward="Forward" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
              <Min x="-5" y="5" z="2" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-6" y="4" z="2" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorSlope2Tip</SubtypeName>
              <Min x="-4" y="2" z="2" />
              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-3" y="2" z="1" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-7" y="4" z="2" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
              <Min x="-7" y="5" z="2" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
              <Min x="-6" y="5" z="2" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockHeavyArmorSlopedCornerBase</SubtypeName>
              <Min x="-7" y="3" z="2" />
              <BlockOrientation Forward="Up" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorCornerInv</SubtypeName>
              <Min x="-5" y="2" z="1" />
              <BlockOrientation Forward="Down" Up="Right" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorCornerInv</SubtypeName>
              <Min x="-7" y="2" z="1" />
              <BlockOrientation Forward="Down" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
              <Min x="-6" y="2" z="1" />
              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-7" y="2" z="0" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-5" y="2" z="0" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-5" y="2" z="-1" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-7" y="2" z="-1" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-6" y="2" z="-1" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
              <SubtypeName>ConnectorMedium</SubtypeName>
              <EntityId>122662269772654890</EntityId>
              <Min x="-7" y="6" z="-1" />
              <BlockOrientation Forward="Up" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
              <Owner>144115188075855897</Owner>
              <ShareMode>Faction</ShareMode>
              <DeformationRatio>0.5</DeformationRatio>
              <ComponentContainer>
                <Components>
                  <ComponentData>
                    <TypeId>MyInventoryBase</TypeId>
                    <Component xsi:type="MyObjectBuilder_Inventory">
                      <CanPutItems>true</CanPutItems>
                      <Items />
                      <nextItemId>0</nextItemId>
                      <Volume>1.152</Volume>
                      <Mass>9223372036854.775807</Mass>
                      <MaxItemCount>2147483647</MaxItemCount>
                      <Size xsi:nil="true" />
                      <InventoryFlags>CanReceive CanSend</InventoryFlags>
                      <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                    </Component>
                  </ComponentData>
                  <ComponentData>
                    <TypeId>MyTimerComponent</TypeId>
                    <Component xsi:type="MyObjectBuilder_TimerComponent">
                      <Repeat>true</Repeat>
                      <TimeToEvent>0</TimeToEvent>
                      <SetTimeMinutes>0</SetTimeMinutes>
                      <TimerEnabled>true</TimerEnabled>
                      <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                      <TimerType>Frame10</TimerType>
                      <FramesFromLastTrigger>20</FramesFromLastTrigger>
                      <TimerTickInFrames>80</TimerTickInFrames>
                      <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                    </Component>
                  </ComponentData>
                </Components>
              </ComponentContainer>
              <CustomName>[Loki] [Tool] Connector</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>true</ShowInTerminal>
              <ShowInToolbarConfig>true</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>1</NumberInGrid>
              <Enabled>true</Enabled>
              <ConnectedEntityId>78646916041381437</ConnectedEntityId>
              <MasterToSlaveTransform xsi:nil="true" />
              <MasterToSlaveGrid>
                <OrientationOffset>
                  <X>0.707106769</X>
                  <Y>-1.76998263E-10</Y>
                  <Z>-4.952661E-11</Z>
                  <W>0.707106769</W>
                </OrientationOffset>
                <PositionOffset>
                  <X>3</X>
                  <Y>2.910383E-11</Y>
                  <Z>-4.25</Z>
                </PositionOffset>
                <OrientationAsVector>
                  <X>0.707106769</X>
                  <Y>-1.76998263E-10</Y>
                  <Z>-4.952661E-11</Z>
                  <W>0.707106769</W>
                </OrientationAsVector>
              </MasterToSlaveGrid>
              <IsMaster>true</IsMaster>
              <TradingEnabled>false</TradingEnabled>
              <AutoUnlockTime>0</AutoUnlockTime>
              <TimeOfConnection>0</TimeOfConnection>
              <IsParkingEnabled>true</IsParkingEnabled>
              <IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
              <IsApproaching>true</IsApproaching>
              <IsConnecting>false</IsConnecting>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
              <SubtypeName>SmallBlockConveyorConverter</SubtypeName>
              <EntityId>91474414991871570</EntityId>
              <Min x="-7" y="3" z="-2" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Refinery">
              <SubtypeName>AQD_SG_BasicRefinery</SubtypeName>
              <EntityId>128136757860172729</EntityId>
              <Min x="-9" y="3" z="-1" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
              <Owner>144115188075855897</Owner>
              <ShareMode>Faction</ShareMode>
              <ComponentContainer>
                <Components>
                  <ComponentData>
                    <TypeId>MyInventoryBase</TypeId>
                    <Component xsi:type="MyObjectBuilder_InventoryAggregate">
                      <InventoryId>Inventory</InventoryId>
                      <CanPutItems>true</CanPutItems>
                      <Inventories>
                        <MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
                          <CanPutItems>true</CanPutItems>
                          <Items />
                          <nextItemId>0</nextItemId>
                          <Volume>0.5</Volume>
                          <Mass>9223372036854.775807</Mass>
                          <MaxItemCount>2147483647</MaxItemCount>
                          <Size xsi:nil="true" />
                          <InventoryFlags>CanReceive</InventoryFlags>
                          <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                        </MyObjectBuilder_InventoryBase>
                        <MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
                          <CanPutItems>true</CanPutItems>
                          <Items />
                          <nextItemId>0</nextItemId>
                          <Volume>0.5</Volume>
                          <Mass>9223372036854.775807</Mass>
                          <MaxItemCount>2147483647</MaxItemCount>
                          <Size xsi:nil="true" />
                          <InventoryFlags>CanSend</InventoryFlags>
                          <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                        </MyObjectBuilder_InventoryBase>
                      </Inventories>
                    </Component>
                  </ComponentData>
                  <ComponentData>
                    <TypeId>MyTimerComponent</TypeId>
                    <Component xsi:type="MyObjectBuilder_TimerComponent">
                      <Repeat>true</Repeat>
                      <TimeToEvent>0</TimeToEvent>
                      <SetTimeMinutes>0</SetTimeMinutes>
                      <TimerEnabled>false</TimerEnabled>
                      <RemoveEntityOnTimer>false</RemoveEntityOnTimer>
                      <TimerType>Frame10</TimerType>
                      <FramesFromLastTrigger>40</FramesFromLastTrigger>
                      <TimerTickInFrames>60</TimerTickInFrames>
                      <IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
                    </Component>
                  </ComponentData>
                </Components>
              </ComponentContainer>
              <CustomName>[Loki] [Tool] Basic Refinery</CustomName>
              <ShowOnHUD>false</ShowOnHUD>
              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>false</ShowInToolbarConfig>
              <ShowInInventory>true</ShowInInventory>
              <NumberInGrid>2</NumberInGrid>
              <Enabled>true</Enabled>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-3" y="2" z="0" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorCorner2Base</SubtypeName>
              <Min x="-5" y="2" z="2" />
              <BlockOrientation Forward="Up" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
              <SubtypeName>SmallBlockConveyor</SubtypeName>
              <EntityId>109834966729313843</EntityId>
              <Min x="-8" y="4" z="2" />
              <BlockOrientation Forward="Left" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HalfArmorBlock</SubtypeName>
              <Min x="-7" y="4" z="3" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlopedCornerBase</SubtypeName>
              <Min x="-8" y="5" z="2" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-8" y="3" z="2" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorCorner2Base</SubtypeName>
              <Min x="-7" y="2" z="2" />
              <BlockOrientation Forward="Left" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HeavyHalfArmorBlock</SubtypeName>
              <Min x="-8" y="2" z="1" />
              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-6" y="2" z="0" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HeavyHalfArmorBlock</SubtypeName>
              <Min x="-8" y="2" z="0" />
              <BlockOrientation Forward="Up" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
              <Min x="-5" y="2" z="-2" />
              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockHeavyArmorHalfCorner</SubtypeName>
              <Min x="-8" y="2" z="-1" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
              <Min x="-7" y="2" z="-2" />
              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope</SubtypeName>
              <Min x="-6" y="6" z="-2" />
              <BlockOrientation Forward="Down" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope</SubtypeName>
              <Min x="-7" y="6" z="-2" />
              <BlockOrientation Forward="Down" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope</SubtypeName>
              <Min x="-5" y="6" z="-2" />
              <BlockOrientation Forward="Down" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope2Tip</SubtypeName>
              <Min x="-8" y="6" z="-1" />
              <BlockOrientation Forward="Right" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope2Tip</SubtypeName>
              <Min x="-8" y="6" z="0" />
              <BlockOrientation Forward="Right" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope2Tip</SubtypeName>
              <Min x="-8" y="6" z="1" />
              <BlockOrientation Forward="Right" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
              <SubtypeName>ConveyorTubeSmallCurved</SubtypeName>
              <EntityId>75743883162025760</EntityId>
              <Min x="-8" y="4" z="-2" />
              <BlockOrientation Forward="Left" Up="Forward" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope</SubtypeName>
              <Min x="-8" y="3" z="-2" />
              <BlockOrientation Forward="Backward" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope</SubtypeName>
              <Min x="-8" y="5" z="-2" />
              <BlockOrientation Forward="Backward" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
              <Min x="-7" y="3" z="-3" />
              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
              <Min x="-5" y="3" z="-3" />
              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HalfSlopeArmorBlock</SubtypeName>
              <Min x="-10" y="4" z="-1" />
              <BlockOrientation Forward="Backward" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HalfArmorBlock</SubtypeName>
              <Min x="-10" y="4" z="0" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HalfArmorBlock</SubtypeName>
              <Min x="-10" y="4" z="1" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
              <SubtypeName>SmallBlockConveyor</SubtypeName>
              <EntityId>130473933367772688</EntityId>
              <Min x="-9" y="4" z="2" />
              <BlockOrientation Forward="Backward" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HalfSlopeArmorBlock</SubtypeName>
              <Min x="-9" y="4" z="-2" />
              <BlockOrientation Forward="Backward" Up="Left" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-3" y="2" z="-1" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorBlock</SubtypeName>
              <Min x="-8" y="4" z="3" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HalfArmorBlock</SubtypeName>
              <Min x="-7" y="4" z="4" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorHalfSlopeInverted</SubtypeName>
              <Min x="-9" y="5" z="2" />
              <BlockOrientation Forward="Backward" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
              <Min x="-8" y="5" z="3" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorBlock</SubtypeName>
              <Min x="-9" y="3" z="2" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorSlope2Tip</SubtypeName>
              <Min x="-8" y="2" z="2" />
              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorBlock</SubtypeName>
              <Min x="-8" y="3" z="3" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-9" y="2" z="1" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-9" y="2" z="0" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
              <Min x="-7" y="4" z="-3" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
              <Min x="-5" y="4" z="-3" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HalfArmorBlock</SubtypeName>
              <Min x="-10" y="4" z="2" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
              <SubtypeName>ConveyorTubeSmall</SubtypeName>
              <EntityId>82443424837453093</EntityId>
              <Min x="-9" y="4" z="3" />
              <BlockOrientation Forward="Backward" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
              <Min x="-3" y="2" z="-2" />
              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorBlock</SubtypeName>
              <Min x="-8" y="4" z="4" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HalfArmorBlock</SubtypeName>
              <Min x="-7" y="4" z="5" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorHalfSlopeInverted</SubtypeName>
              <Min x="-9" y="5" z="3" />
              <BlockOrientation Forward="Backward" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
              <Min x="-8" y="5" z="4" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorSlope2Base</SubtypeName>
              <Min x="-9" y="2" z="2" />
              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorBlock</SubtypeName>
              <Min x="-9" y="3" z="3" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorBlock</SubtypeName>
              <Min x="-8" y="3" z="4" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorBlock</SubtypeName>
              <Min x="-9" y="2" z="-1" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
              <Min x="-7" y="4" z="-4" />
              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
              <Min x="-5" y="4" z="-4" />
              <BlockOrientation Forward="Backward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HalfArmorBlock</SubtypeName>
              <Min x="-10" y="4" z="3" />
              <BlockOrientation Forward="Right" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
              <SubtypeName>ConveyorTubeSmall</SubtypeName>
              <EntityId>142171898562868686</EntityId>
              <Min x="-9" y="4" z="4" />
              <BlockOrientation Forward="Backward" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HeavyHalfSlopeArmorBlock</SubtypeName>
              <Min x="-3" y="3" z="-2" />
              <BlockOrientation Forward="Down" Up="Backward" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorBlock</SubtypeName>
              <Min x="-8" y="4" z="5" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>HalfArmorBlock</SubtypeName>
              <Min x="-7" y="4" z="6" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0.05" y="0.07" z="0.26" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorHalfSlopeInverted</SubtypeName>
              <Min x="-9" y="5" z="4" />
              <BlockOrientation Forward="Backward" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
              <Min x="-8" y="5" z="5" />
              <BlockOrientation Forward="Left" Up="Up" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorSlope2Tip</SubtypeName>
              <Min x="-9" y="2" z="3" />
              <BlockOrientation Forward="Forward" Up="Down" />
              <ColorMaskHSV x="0" y="-0.8" z="-0.3" />
              <SkinSubtypeId>Battered_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorBlock</SubtypeName>
              <Min x="-9" y="3" z="4" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallBlockArmorBlock</SubtypeName>
              <Min x="-8" y="3" z="5" />
              <ColorMaskHSV x="0" y="-0.8" z="0.4" />
              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
            </MyObjectBuilder_CubeBlock>
            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
              <SubtypeName>SmallHeavyBlockArmorSlope</SubtypeName>
              <Min x="-9" y="2" z="-2" />
              <BlockOrientation Forward="Backward" Up="Down" />
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
              <SubtypeName>SmallShipSmallMergeBlock</SubtypeName>
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              <SkinSubtypeId>Dust_Armor</SkinSubtypeId>
              <Owner>144115188075855897</Owner>
              <ShareMode>Faction</ShareMode>
              <CustomName>[Loki] [Tool] Small Merge Block</CustomName>
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              <ShowInTerminal>false</ShowInTerminal>
              <ShowInToolbarConfig>true</ShowInToolbarConfig>
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              <Enabled>true</Enabled>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
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              <ShowInToolbarConfig>true</ShowInToolbarConfig>
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              <Enabled>true</Enabled>
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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            <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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                <Section Direction="Backward" Length="1" />
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              <ConveyorLineType>SMALL_LINE</ConveyorLineType>
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              <ConveyorLineType>SMALL_LINE</ConveyorLineType>
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              <ConveyorLineType>SMALL_LINE</ConveyorLineType>
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            <MyObjectBuilder_BlockGroup>
              <Name>[Loki] [Tool] Refinery</Name>
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            </MyObjectBuilder_BlockGroup>
          </BlockGroups>
          <DisplayName>[Loki] [Drill] Tool Module</DisplayName>
          <DestructibleBlocks>true</DestructibleBlocks>
          <CreatePhysics>false</CreatePhysics>
          <EnableSmallToLargeConnections>false</EnableSmallToLargeConnections>
          <IsRespawnGrid>false</IsRespawnGrid>
          <LocalCoordSys>0</LocalCoordSys>
          <TargetingTargets />
          <NPCGridClaimElapsed xsi:nil="true" />
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      </CubeGrids>
      <EnvironmentType>None</EnvironmentType>
      <WorkshopId>0</WorkshopId>
      <WorkshopIds>
        <WorkshopId>
          <Id>3349797374</Id>
          <ServiceName>Steam</ServiceName>
        </WorkshopId>
      </WorkshopIds>
      <OwnerSteamId>76561198406231217</OwnerSteamId>
      <Points>0</Points>
    </ShipBlueprint>
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</Definitions>