update more controls to better utilize a few things
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@ -1,6 +1,15 @@
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Here is a proposal for controller layout (using quest controllers as base since they can usually be readjusted to most controllers easily)
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Here’s your revised VR controls proposal, incorporating the updates for block scrolling and other notes:
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---
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# **VR Controls Proposal**
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This document proposes VR controls based on the Oculus Quest controller layout.
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---
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## **1. Seated (Ship) Controls**
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### **1. Seated (Ship) Controls**
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- **Right Controller**
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- **Stick**: Ship Rotation
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- Up/Down: Pitch
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@ -9,10 +18,11 @@ Here is a proposal for controller layout (using quest controllers as base since
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- **B (upper face)**: Secondary Trigger Action (right click)
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- **Trigger**: Primary Trigger Action (left click)
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- **Grip**: Secondary Action Layer
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- Grip + A: Cycle Control Group Down (wraps from 1 to 9)
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- Grip + B: Cycle Control Group Up (wraps from 9 to 1)
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- Grip + A: Cycle Control Group Down (wraps from 0 to 9)
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- Grip + B: Cycle Control Group Up (wraps from 9 to 0)
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- Grip + Stick Left/Right: Roll
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- Grip + Stick Click: `K` Menu
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- **Left Controller**
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- **Stick**: Analog Lateral Thrust (up, down, left, right)
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- Up: Analog Thrust Up
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- Grip + X: Grid Power
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- Grip + Y: Toggle Antenna
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### **2. Character (Jetpack) Controls**
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---
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## **2. Character (Jetpack) Controls**
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- **Inherits from Ship Controls with the following alterations:**
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- **Right Controller**
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@ -39,11 +52,13 @@ Here is a proposal for controller layout (using quest controllers as base since
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- **B (upper face)**: Jetpack Thrusters Down (analog downward thrust)
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- **Trigger**: Use tool (left click equivalent)
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- **Grip**: Secondary Action Layer
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- Grip + A: Increase Jetpack Thrust
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- Grip + B: Decrease Jetpack Thrust
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- Grip + A: Jetpack Thrust Down
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- Grip + B: Jetpack Thrust Up
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- Grip + Stick Left/Right: Roll (Jetpack roll)
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- Grip + Stick Click: `K` Menu (same as Ship)
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- Grip + Stick Click: `K` Menu
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- **Grip + Trigger**: Secondary Trigger Action (right click)
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> **Note:** Grip + A/B could be repurposed for block scrolling or weapon reloads, depending on future implementation.
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- **Left Controller**
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- **Stick**: Jetpack Lateral Movement (up, down, left, right)
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- Up: Jetpack Thrust Forward
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- Right: Jetpack Thrust Right
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- **Y**: Toggle Jetpack Power
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- **X**: Inertial Dampeners (same as Ship)
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- **Trigger**: Forward thrust (same as Ship, use for analog Jetpack forward thrust)
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- **Trigger**: Forward thrust (analog)
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- **Grip**: Secondary Action Layer
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- Grip + Trigger: Reverse Thrust (same as Ship)
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- Grip + Trigger: Reverse Thrust (analog)
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- Grip + Stick Click: `G` Menu
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- Grip + X: Jetpack Boost
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- Grip + Y: Toggle Helmet
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### **3. Character (No Jetpack) Controls**
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> **Note:** There should be a setting to swap the stick up/down and trigger/grip+trigger actions on the left controller for user preference.
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## **3. Character (No Jetpack) Controls**
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- **Inherits from Jetpack Controls with the following alterations:**
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- **Right Controller**
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- **Position/Rotation**: Player Reticle (where your tool is pointing)
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- **Trigger**: Use tool (e.g., welding, drilling—left click equivalent)
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- **Grip**: Secondary Action Layer
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- Grip + Trigger: Secondary tool action (right-click equivalent)
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- Grip + Stick Click: Interact (`F` equivalent)
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- Grip + Trigger: Secondary Trigger Action (right click equivalent for tool use)
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- **Left Controller**
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- **Stick**: Player Movement
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- Up: Analog Forward
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@ -77,4 +94,4 @@ Here is a proposal for controller layout (using quest controllers as base since
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- Right: Analog Strafe Right
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- **Y**: Toggle Lights
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- **X**: Inertial Dampeners (same as Jetpack)
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- **Trigger**: Jump or Sprint (tap for jump, hold for sprint)
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- **Trigger**: Jump or Sprint (tap for jump, hold for sprint)
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